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Kingofrunes wrote on 2014-08-13 10:08
I honestly think it's too early. There's still another 3 generations I think for this chapter. Plenty of time for the new director to wow everyone.
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Froglord of DESTINY!!! wrote on 2014-08-13 10:11
None of this fits the game in the long run. Keep the raid board, but save us from having the flashy holy knight skillset bullshit.
That's what trans was for last I remembered, but unfortunately, the Lemming bridge goes on and old content is growing moss by the fucking day.
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Lunamaniac wrote on 2014-08-13 10:48
Quote from Kenero;1239688:
It seems that g19 is not well received with Koreans who dislike the "skill tree" of the Divine skillsets.
They claim the director is insane and should make his own game instead of bullshitting.
What is your opinion?
I somehow doubt there is a consensus among all KR players. I can't even get everyone here to agree that Shakespeare was a mistake.
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Froglord of DESTINY!!! wrote on 2014-08-13 11:26
Quote from Lunamaniac;1239744:
I somehow doubt there is a consensus among all KR players. I can't even get everyone here to agree that Shakespeare was a mistake.
KR didn't hate Shakespeare because it brought reforges, and we all know how much KR likes big numbers and zerg-rushing things.
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Osayidan wrote on 2014-08-13 11:57
I like the raid system, epsecially if it gets expanded upon with easier and harder bosses so that everyone can enjoy it. I especially like that the boss I've seen so far isn't all about being able to just take more damage so it's "harder" but actually has skills and AI that are a challenge to deal with.
The main issue I have with new/harder content is that it's not technically harder, they just made it take forever to kill a monster unless you have endgame or near-endgame skill ranks/stats and/or awesome reforges. My definition of harder content is stuff anyone with the right knowledge of what to do can participate in, and what makes it hard is the type of AI, spawn patterns and skills used by the mobs. This is what this system is looking like.
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Lunamaniac wrote on 2014-08-13 12:24
Quote from Froglord of DESTINY!!!;1239753:
KR didn't hate Shakespeare because it brought reforges, and we all know how much KR likes big numbers and zerg-rushing things.
Like seriously, who is KR?
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Kingofrunes wrote on 2014-08-13 12:26
Quote from Lunamaniac;1239765:
Like seriously, who is KR?
Korean players
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RegisAreus wrote on 2014-08-13 13:35
I love the new skills. Even if it does make me overpower, well that's prolly why I play dynasty warrior. Being able to kill 1000+ by yourself and killing everyone is pretty satisfying. I don't know if it's only me, but flashy skills is what get me to try out other games. Like my first mmo ever was maplestory, saw how cool it was to jump around and throw ninja stars. So I like the new changes, but that's just me. Not everyone likes changes or something they're not use to.
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Slayerj wrote on 2014-08-13 13:55
Quote from Froglord of DESTINY!!!;1239736:
That's what trans was for last I remembered, but unfortunately, the Lemming bridge goes on and old content is growing moss by the fucking day.
I have to agree with this. I'd rather see 'holy knight' stuff be added to trans instead...but then they would have to explain it for DK and elf/giant trans... which would require the guy to redo his story I think, seeing that the three new chapters are all supposed to be about HOLY knights.
The skill set is a flashy raid skill set, which I am more than okay with. But he's still creating skills just for this content, that will more than likely be left in the dust by the next guy that takes over with his own ideas. Thus the cycle continues lol.
If he could put it into trans without wrecking his story, then he'd breath new life into trans, give us something new to do, and he could just alter the skills to not do crazy good dmg, but have the special raid guys be weak to it.
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Kaeporo wrote on 2014-08-13 15:18
This content is fine. It is good. It does not hurt the game.
However, existing content still needs to be addressed. Spirit Weapons and Demi-God need buffs, dungeons badly want a renewal, crafting skills need to be viable, and existing game systems (jousting/purification/falias/renes/royal alchemist/dueling/etc; the list is just too long) all need updates.
They also need to make just about everything more accessible. Stop with the stupid dungeon passes and minimum party restrictions. The sheer difficulty of content should be the deterrence factor.
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Kingofrunes wrote on 2014-08-13 15:25
Quote from Kaeporo;1239806:
crafting skills need to be viable
The new Divine Weapons are made with Magic Crafting and Engineering. Not sure if that counts for improving existing crafting systems. We'll share that info when Teto finishes her analysis of the files.
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DennouNeko wrote on 2014-08-13 15:31
Quote from Kingofrunes;1239810:
The new Divine Weapons are made with Magic Crafting and Engineering. Not sure if that counts for improving existing crafting systems. We'll share that info when Teto finishes her analysis of the files.
Oh boy~ Now I feel even bigger need to train the magic craft.
I think it's good beginning into improving things. Would be nice if it pulled in elements of blacksmithing and carpentry too (like for making elements used later for magic craft).
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Kenero wrote on 2014-08-13 15:45
Quote from Kaeporo;1239806:
This content is fine. It is good. It does not hurt the game.
However, existing content still needs to be addressed. Spirit Weapons and Demi-God need buffs, dungeons badly want a renewal, crafting skills need to be viable, and existing game systems (jousting/purification/falias/renes/royal alchemist/dueling/etc; the list is just too long) all need updates.
They also need to make just about everything more accessible. Stop with the stupid dungeon passes and minimum party restrictions. The sheer difficulty of content should be the deterrence factor.
There's a new npc in KR that sells dungeon passes (no shadow mission or abyss) passes for gold at a relatively cheap price. From basic to advance.
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Iyasenu wrote on 2014-08-13 15:54
Quote from Kenero;1239817:
There's a new npc in KR that sells dungeon passes (no shadow mission or abyss) passes for gold at a relatively cheap price. From basic to advance.
I thought that that was just during the 10th Anniversary event.
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Kingofrunes wrote on 2014-08-13 16:00
Quote from Kenero;1239817:
There's a new npc in KR that sells dungeon passes (no shadow mission or abyss) passes for gold at a relatively cheap price. From basic to advance.
Temporarily though. It's until September and it's Caravan Joe. So technically that doesn't count Kenero.
Quote from Iyasenu;1239818:
I thought that that was just during the 10th Anniversary event.
More like for the Chapter 6 events.