I don't know about all y'all strong players, but i'm an under 1k player without reforges; highest skill is skilled battle alch. So I don't really have much experience compared to any of you.
What I can say, however, is that I don't really give a crap about how strong things are... because as a low leveled player, I get about three-shotted by monsters in that fucking Beach.
I understand that people think this game is too easy... but if you really think that, just take off all armor, clothing, titles, and only use basic weapons bought from npc's. That should still be a challenge, hm?
Mabi is fun depending on how you play it; in any case, this is social game. Nobody really plays for the combat...
(Still wishing for a Mabi sequel with Vindi combat)
In this game Equipment is not rly needed 80-90% of the time (if you have high stats). In other games your dmg gets highly boosted with gear, in mabi skills stats/ranks boost you that way. Reforges makes you hit stupid numbers like 150k... (lance charge/smash overly reforged ppl)
I'm just looking for archery update... (yes plz final shot with 400% dmg)
[SPOILER=" "]We all really need to stop talking about how reforges make something too powerful, too useful, all around broken. That's REFORGES. They are a good idea implemented badly. If you're going to get mad at a skill because of a pay only content like reforges, then you don't really have the right to say anything about the skill.
That being said. Final hit HAD to be stronger than wm, while still offering a benefit to use it over smash/bash.
WM in a decent sized AoE that deals a fair amount of dmg to an unlimited number of mobs in range. Smash deals 500-600% and leads into assault slash for even more dmg, which then can be used with WM AoE to hit other mobs along with the target monster. (Though that's situation most of the time)
Most people WM a group because that deals the most dmg to the group overall in a second and can crit everyone for even more dmg, or to just flat out kill all of the mobs.
People use smash as a massive heavy hitter. There's typically not even a point to N+smash for extra dmg, because that smash is going to do all the dmg you need atm to just quickly kill a single target or lead you into a combo that should finish it.
Mean while, if you give final hit 200% dmg, it's still going to take you a while to kill something while other things get to look at you and agro. Which leads to you teleporting between 2-3 targets to keep from getting smacked in the face too much, thus lowering the overall dmg speed, OR you just stay on your first target and get knocked away a few times with smash or magnum, again, lowering the overall dmg speed, OR you keep with your target and just tank a few hits, which could lead to getting hit with crits and thus being KO'd. (This is the reason a single weapon causes knock-back)
If you buff the dmg to 300%, it's 'better' than WM's dmg now, but it's not an AoE, so it doesn't do the overall dmg to a group. It's now AS GOOD as smashing with a 2h (if you are dual wielding) for about the same amount of time and can now do even more dmg if that doesn't kill the monster. However, you're still going to spend some time on a single mob.
At 400% it's where it needs to be. You deal 'better' dmg than wm, STILL not an AoE, but you should be able to handle a monster in a timely manner and move on to the next rather quickly (as I've seen in some video's, people still take 4-5 hits to kill). It's better dmg than smash and faster.
And let's not forget that FH isn't just a dual wield skill. People can use it with a single weapon or a 2h, which results in knock back. If your'e going to be teleporting around, hitting multiple mobs and knocking them back like you would if you were to use smash, wouldn't you want to be doing CLOSE to smash's dmg? Hit monster A, 400%, it flies back. Hit monster B, while monster A is down, 400% dmg, it flies back, hit monster A again, 400% dmg, it flies back, get monster C in on the action, 400% dmg, it flies back, continue just jumping from monster to monster doing 400% dmg. Less than smash, 'more' than wm, and with a single weapon the focus is to just keep knocking monsters down, dealing what used to be chip dmg to them, is now 90% smash dmg.[/SPOILER]
I'm just looking for archery update... (yes plz final shot with 400% dmg)
I'm just looking for archery update... (yes plz final shot with 400% dmg)
I'm just looking for archery update... (yes plz final shot with 400% dmg)
[spoiler=Large Text]We all really need to stop talking about how reforges make something too powerful, too useful, all around broken. That's REFORGES. They are a good idea implemented badly. If you're going to get mad at a skill because of a pay only content like reforges, then you don't really have the right to say anything about the skill.
You don't get to decide that, put up a real argument.
That being said. Final hit HAD to be stronger than wm, while still offering a benefit to use it over smash/bash.
WM in a decent sized AoE that deals a fair amount of dmg to an unlimited number of mobs in range. Smash deals 500-600% and leads into assault slash for even more dmg, which then can be used with WM AoE to hit other mobs along with the target monster. (Though that's situation most of the time)
WM hits once and takes over 3 seconds to re-use it; final hit hits twice and can be refired in less than a second.
Most people WM a group because that deals the most dmg to the group overall in a second and can crit everyone for even more dmg, or to just flat out kill all of the mobs.
People use smash as a massive heavy hitter. There's typically not even a point to N+smash for extra dmg, because that smash is going to do all the dmg you need atm to just quickly kill a single target or lead you into a combo that should finish it.
Mean while, if you give final hit 200% dmg, it's still going to take you a while to kill something while other things get to look at you and agro. Which leads to you teleporting between 2-3 targets to keep from getting smacked in the face too much, thus lowering the overall dmg speed, OR you just stay on your first target and get knocked away a few times with smash or magnum, again, lowering the overall dmg speed, OR you keep with your target and just tank a few hits, which could lead to getting hit with crits and thus being KO'd. (This is the reason a single weapon causes knock-back)
You can kill a target well before other targets aggro you with 100% damage, just how much health do you think monsters have? Giving it 200% damage would be better than critting every time at 100%, and its 400%! Note it's almost 400% per swing, not 200% per hit. Single-wield weapons cause knockdown as a limitation to players. Final hit with two weapons removes that limitation. The only valid reason for using non-dual is heavy stander enemies.
If you buff the dmg to 300%, it's 'better' than WM's dmg now, but it's not an AoE, so it doesn't do the overall dmg to a group. It's now AS GOOD as smashing with a 2h (if you are dual wielding) for about the same amount of time and can now do even more dmg if that doesn't kill the monster. However, you're still going to spend some time on a single mob.
Smash has a 3 second animation, won't hit if the enemy has an attack queued (you'll be hit), and knocks the target back 1000 range. By the time your smash animation is done, you've probably done 5x the damage in FH with the right setup.
At 400% it's where it needs to be. You deal 'better' dmg than wm, STILL not an AoE, but you should be able to handle a monster in a timely manner and move on to the next rather quickly (as I've seen in some video's, people still take 4-5 hits to kill). It's better dmg than smash and faster.
And let's not forget that FH isn't just a dual wield skill. People can use it with a single weapon or a 2h, which results in knock back. If your'e going to be teleporting around, hitting multiple mobs and knocking them back like you would if you were to use smash, wouldn't you want to be doing CLOSE to smash's dmg? Hit monster A, 400%, it flies back. Hit monster B, while monster A is down, 400% dmg, it flies back, hit monster A again, 400% dmg, it flies back, get monster C in on the action, 400% dmg, it flies back, continue just jumping from monster to monster doing 400% dmg. Less than smash, 'more' than wm, and with a single weapon the focus is to just keep knocking monsters down, dealing what used to be chip dmg to them, is now 90% smash dmg.
If only smash could teleport between enemies, had practically no animation lock, and worked against normal hits. I've never heard anyone complain about how weak blaze is with a staff, because no one uses it with a staff.[/spoiler]
That would give people the potential to do like 200-400k per magnum shot rapid fire
Would be interesting to say the least lol
I don't know about all y'all strong players, but i'm an under 1k player without reforges; highest skill is skilled battle alch. So I don't really have much experience compared to any of you.
What I can say, however, is that I don't really give a crap about how strong things are... because as a low leveled player, I get about three-shotted by monsters in that fucking Beach.
I understand that people think this game is too easy... but if you really think that, just take off all armor, clothing, titles, and only use basic weapons bought from npc's. That should still be a challenge, hm?
Mabi is fun depending on how you play it; in any case, this is social game. Nobody really plays for the combat...
(Still wishing for a Mabi sequel with Vindi combat)
I completely agree with you. I feel like all these Joey-tiered players are a minority. Even I struggle doing things without equipment, and even though I do get good equipment, I prefer not to use it. To me, endgame would be doing as best as you can with as little help as possible. Maybe having nothing on but a weapon, maybe just a basic weapon. If any equipment, equipment with cheap repair costs and not this "holy shit demonic knuckles are so OP but cost millions of gold to repair crap".
That's not happening as far as I know, but for a while there was going to be a Vindic sequel (it takes place after Vindic even thought it looks like a Mabi sequel) with a Mabi-type combat system, Mabinogi 2: Arena. But that game was cancelled around this time last year. I hope they pick it back up though I doubt it. This is the second MMO DevCAT has cancelled (the first being Mabinogi: Husky Express), I feel like they spent so much money and effort and it is just wasted.
Since we would be likely to be getting archery next month or two...
I'm hoping the archery skills get put into their own tab instead of being in combat tab.
Alchemy, on the other hand, is not. That talent was fucked up the second they assigned its additional damage to core stats. Alchemy has exceptionally poor synergy with itself and golden time is just redundant.
[video=youtubeold;IqldYH8nRsA]http://www.youtube.com/watch?v=IqldYH8nRsA[/video]