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Spartaaaaa wrote on 2014-12-24 17:06
After finishing G19, I suddenly had a wave of nostalgia. And hence this thread.
Back in G1 before we had transformations, mana shield, demigod, AOE pets, reforges, Hamlet's Anguish, mounts, R1 skills, infinite Nao soulstones (from saga coupons), free rebirths, advanced magic, assault slash, final hit, evasion, passive defense, golem summoning, brionac, shadow mission lag, armor mastery skills, instant skill loading, and useful music skills, we Milletians had to find clever ways to defeat monsters that were many times more powerful than we were.
And now I shall share my (mostly obsolete) G1 battle tactics with you.
G1 Battle Tactics
1) Collecting gold while using defense: Due to the complex tactical maneuvers involved with defeating every single enemy, dungeon rooms took forever to clear. As such, most of the dropped items would be gone by the time you finished off all the monsters. You also had no time to collect loot in between monsters because the enemies would attack in rapid succession. The solution to this was to load defense and collect as much loot as possible before the next skeleton comes by and starts beating the crap out of you.
2) Sniping off troublesome enemies with firebolt: In dungeons where there are archers, it was often useful to load a fully charged firebolt before each and every room. That way, if archers spawn, you could pick off the closest one and then run for the nearest corner.
3) Bolt counter: Alternating bolt magic with counterattack. This was useful against monsters that don't have ranged attacks.
4) Scream and panic: This is what you do if you're in Fiodh and gorgons spawn. You really couldn't do anything else.
5) Icebolt storm: Get all your party members into a corner and spam icebolt until the room is cleared.
6) Beg your friends to use an advanced feather on you: Very useful for G1 final.
7) N + 1: This bizarre maneuver lets you get an extra hit out of your weapon. Using manual combat and very precise timing, a two hit weapon can score three hits before knocking back the enemy.
8) Luring with icebolt: Hitting an enemy twice in rapid succession with icebolt will guarantee that that enemy will charge at you with a normal attack (unless there are critical hits).
9) Trapping monsters behind corners: Most monster AI's don't handle corners very well, so you could escape from them simply by going around a corner.
10) Eweca + Meditation for long battles: We didn't have a huge abundance of MP potions back then, so we had to do stuff like this to conserve MP.
General G1 Wisdom
1) Wearing armor is useless: Due to how difficult it was to get holy water and how easily we were killed by monsters, the only equipment I ever wore was a weapon and a robe.
2) Don't rank counterattack past rank C: Rank B is when the stamina cost goes up. And due to the high stamina cost of counterattack staring contests (loading counterattack and waiting for the monster to hit you), we couldn't afford the extra stamina cost of rank B.
3) Sharp Mind without Sharp Mind: Back in G1, we had a skill called Sharp Mind which lets you see what skill your opponent is using. Unfortunately, the more you rank it up, the less effective it is. So like most people, I had it at rank A and was therefore unable to see any enemy skills at all. So we had to use the monster's movements to infer what skill was being used. If the monster was standing still, it was probably using counterattack or windmill. If it was walking around, it was using defense. If it was running towards us, it was using smash. If the skill bubble is a question mark, then it was using a magic attack.
Well that's all I remember for now. So for all the old timers here, what creative tactics did you use to compensate for how ridiculously weak we were back then?
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Iljimae wrote on 2014-12-24 17:59
windmillwindmillwindmillwindmillwindmillwindmill
what is health
die to rat
beg my friends to revive me
windmillwindmill
In that exact order.
N +1 was great. Too much nostgalia in this thread for me. :(
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Arbiter wrote on 2014-12-24 18:13
Smashmill: used to be infinitely more useful since WM had invincibility frames
N+Smash: Gave you the opportunity to get a quick smash off if your weapon had enough stun or if you were a giant. Now, you don't even have to normal attack between using defense as a giant since your smash loads so quickly and defense stuns for so long.
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Spartaaaaa wrote on 2014-12-24 18:24
More stuff I remembered just now
N + Windmill: Used against imps and flying swords. This tactic messed up their AI's and made them super easy to defeat.
Quickly clearing mimic rooms with windmill: If you load windmill and put your mouse cursor on top of a treasure chest, you can tell whether or not it's a mimic. If the cursor turned into an X, that means it's a real treasure chest. This was useful for avoiding unnecessary battles in mimic rooms.
Don't use magic against flying swords: A little known fact about flying swords is that they 'level up' when you use magic against them.
Splash damage counterattack: This tactic needs at least two people and is only useful against monsters with huge splash damage. One person uses archery, and the other person stands right next to the archer and loads counterattack. If the archer misses and the monster gets a hit in, the splash damage will trigger the counterattack.
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revdb wrote on 2014-12-24 19:02
Old-style magic fusion with two people. Ice-lightning made short work of spawns while ice-fire loaded before approaching a boss typically took off a large chunk of its health.
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Trevor wrote on 2014-12-24 20:18
I remember using Smashmill and Bolt counter a lot.
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Drizzit wrote on 2014-12-24 21:00
Funny thing is, I'm still weak enough to use some of these. Bolt counter especially. I also insist on fighting with duel swords and using N+1. I'm an old man who refuses to change with the times.
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ironwoman wrote on 2014-12-24 21:02
I still just windmilled everything back in the days.
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Blassreiter wrote on 2014-12-24 21:02
Windheal, use a Campfire to trap enemies and pick them with bow/bolts, using a pet to lure enemies or disrupt their attacks (youngins have AoE now), Smash Counter a walled enemy, Smashmill Tennis with a party member, recovering with campfire and first aid, Counter battery against Gargoyles (party member loads counter on top of other so Gargoyle splash activates counter and saves both members), [S]no pets[/S].
More
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Spartaaaaa wrote on 2014-12-24 22:24
More G1 wisdom that I remembered:
-Ratman dialogue cannot be trusted. They always do the opposite of what they say.
-Wisps on the other hand are extremely honest. The exclamation points in their dialogue let you know exactly what they're doing.
-If you stand still while an enemy is using stomp, you won't take any damage (unless you're standing really close to it).
-Gremlins stop attacking you after they go down to half health.
-Red skeletons are weak against icebolt.
lol it's hilarious how complicated Mabinogi used to be.
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Drizzit wrote on 2014-12-24 22:51
Quote from Spartaaaaa;1258596:
More G1 wisdom that I remembered:
-Ratman dialogue cannot be trusted. They always do the opposite of what they say.
-Wisps on the other hand are extremely honest. The exclamation points in their dialogue let you know exactly what they're doing.
-If you stand still while an enemy is using stomp, you won't take any damage (unless you're standing really close to it).
-Gremlins stop attacking you after they go down to half health.
-Red skeletons are weak against icebolt.
lol it's hilarious how complicated Mabinogi used to be.
Yeah, there used to be such a thing as tactics. WM and magnum spam excluded.
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drezzt wrote on 2014-12-25 01:09
Tactics still exist; what's different now? Faster combat doesn't necessarily mean less tactical involvement. Those pieces of wisdom still exist, except most of us are strong enough that we don't need the same knowledge we used to have. Now we have to worry about how to fight the dragons or coordinate to beat raids and abyss and lord missions. The less you plan and use your knowledge of the game in these missions, the more it will cost you.
Sent from my iPhone using Tapatalk
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Fabian wrote on 2014-12-25 02:47
You fakes! Early Mabinogi was about dealing as much damage as you could, then using Play Dead to get rid of aggro, get up and attack again, rinse and repeat.
All hail Play Dead! (I even made a thread about its amazing epicness).
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MangoManga wrote on 2014-12-25 03:08
Play dead + pet revolver with that one Himalayan you bought for inventory...
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Mixleplex wrote on 2014-12-25 03:23
Smash tennis with my friends, bolt counter and summon dog and play dead. Ah, the old days~