[Image: http://puu.sh/eR23Z/f85b68cc23.png]
[SIZE="4"]I. Misc Changes[/SIZE]
[SIZE="4"]II. Skill Changes[/SIZE]
[SIZE="3"].... A. Thunder
.... B. Ice Spear
.... C. Natural Shield
.... D. Fire Shield
.... E. Ice Shield
.... F. Lightning Shield
.... G. Ice Bolt
.... H. Lightning Bolt
.... I. Fusion Bolt
.... J. Fireball
.... K. Hailstorm
.... L. Shockwave
.... M. Snap Cast
.... N. Meteor Strike
[/SIZE]
[SIZE="4"]III. New Skills[/SIZE]
[SIZE="3"].... A. Lightning Rod
.... B. Mana Recovery
[/SIZE]
[SIZE="4"]IV. New Enchants[/SIZE]
[SIZE="3"].... A. Arcane
.... B. Weird
.... C. Scholarly
.... D. Spiritual
.... E. Foresight
.... F. Daydream
.... G. Intuition
.... H. Truth-Seeker
[/SIZE]
[SIZE="4"]V. New Weapons[/SIZE]
[SIZE="3"].... A. Celtic Tri-Bolt Wand
.... B. Celtic Druid Staff
.... C. Celtic Guardian Staff
[/SIZE]
[SIZE="4"]VI. Videos[/SIZE]
[SIZE="4"]VII. Credits [/SIZE]
[SIZE="5"]
- I. Misc Changes
[spoiler="Misc Changes"]
- Expiration timer on Fireball pages are removed. (Does not apply to pages obtained before the patch.)
- Thunder and Ice Spear pages are now available from Strange Book. This does not include Exploration Journal pages.
- You can buy Exploration Journal pages from Adventurer Shop, using Adventurer Seals. You can purchase them on Tuesday
- Exploration Page 1: 5 Seals
- Exploration Page 2: 5 Seals
- Exploration Page 3: 30 Seals
- Exploration Page 4: 30 Seals
- Exploration Page 5: 5 Seals
- Exploration Page 1: 5 Seals
- You can start Fireball, Thunder and Ice Spear Skill Quests all at the same time.
- New Materials for the 3 new magic weapons added to Uladh Dungeons and Shadow Missions. From what I hear 100% drop rate of the materials for Advanced Hardmode variants of dungeons. More people on KR have been running these dungeons as a result! Shadow Mission drop rates are variable. New enchants may also follow similar trends between the Uladh dungeons and shadow missions.
- Meditation Skill Books 'The First Steps of Meditation' and 'Effective Meditation' are now in normal NPC shops instead of Hidden Shops, sold by Stewart and Aeira.
- Healers will sell MP 10 and MP 30 potions (20 MP 30's cost 8400 gold)
- Healer Part-time Job Rewards will now include MP 50 and MP 100 potions.
[/spoiler]
[SIZE="5"]
- II. Skill Changes
[spoiler="Skill Changes"]
Teto's/Azu's Note: If the number stated in the rank by rank comparison images is supposed to be a Time it's Miliseconds
e.x 4000 is 4 Seconds, 3500 is 3.5 Seconds.
Kingofrune's Note: Unless otherwise noted, no visible changes to skill training has been done. Only ones that appears to have changed is the Magic Shields and the only thing that changed there was how much training points you got for it.
[SIZE="3"]A. Thunder[/SIZE]
- Charge time reduced to 2 seconds
- Standby Duration reduced to 3 seconds at r1
[spoiler="Rank by Rank specifics"]
Thunder Character Prepare Time
[Image: http://puu.sh/eNb0L/8942488552.png]
Time for Thunder to charge
Thunder Standby Time
[Image: http://puu.sh/eZn0z/8f905fedfe.png]
Thunder Mana Mod Processing
[Image: http://puu.sh/eNbgF/e46424b805.png]
Mana Mod Processing is the rate at which Mana is drained, Faster Casting requires faster draining. May also mean Thunder costs more or less Mana
[/spoiler]
[SIZE="3"]B. Ice Spear[/SIZE]
- You can now attack frozen enemies at 50% damage reduction
[SIZE="3"]C. Natural Shield[/SIZE]
- Now Loads instantly
- More training points given to Use skill until expiration and Use skill successfully to block arrow attacks. Specifics per rank unknown.
[SIZE="3"]D. Fire Shield[/SIZE]
- Now Loads instantly
- More training points given to Use skill until expiration and Use skill successfully to block fire attacks. Specifics per rank unknown.
[SIZE="3"]E. Ice Shield[/SIZE]
- Now Loads instantly
- More training points given to Use skill until expiration and Use skill successfully to block ice attacks. Specifics per rank unknown.
[SIZE="3"]F. Lightning Shield[/SIZE]
- Now Loads instantly
- More training points given to Use skill until expiration and Use skill successfully to block lightning attacks. Specifics per rank unknown.
[SIZE="3"]G. Ice Bolt[/SIZE]
- Recovers 4MP (Not Mana Vamp) at Rank 1
- Reduces Movement Speed by 40% at Rank 1
- Unlike Lightning bolt, no dan specific stuff
[spoiler="Rank by Rank info"]
Ice Bolt Variable 4
[Image: http://puu.sh/eNbwL/57ad58f3f7.png]
Previously Unused, now regulates the Mana recovered when hitting an Enemy
Ice Bolt Variable 5
[Image: http://puu.sh/eNbJb/30b0a755ce.png]
Previously unused, now regulates the Speed Reduction applied when hitting someone with Icebolt.
Ice Bolt Variable 6
[Image: http://puu.sh/eNbUF/5eece1a4df.png]
Previously unused, now always the same value, the duration of the Speed reduction.
[/spoiler]
[SIZE="3"]H. Lightning Bolt[/SIZE]
- 26% extra damage when fully charged at r1 (For Dan 3 users, it's 30% extra damage)
- Removed expiration timer
- 5 Charge Lightning Bolt appeared to be on par with single charge lightning bolt in terms of damage when used on a single target.
[spoiler="Rank by Rank specifics"]
Lightning Bolt Variable 4
[Image: http://puu.sh/eNc4B/d058b1fefb.png]
Previously unused, now regulates a % of additional Damage dealt (on 5 charges).
Dan 1: 26%
Dan 2: 28%
Dan 3: 30%
[/spoiler]
[SIZE="3"]I. Fusion Bolt[/SIZE]
- Damage increased to 130% at r1
[spoiler="Rank by Rank specifics"]
Fusion Bolt Variable 1
[Image: http://puu.sh/eNcez/e0bb028f64.png]
Variable regulating the samage % of Fusion Bolts. (e.x 102 is 102% dmg)
[/spoiler]
[SIZE="3"]J. Fireball[/SIZE]
- Charge Time reduced to 2 seconds
- Fireball fall time reduced to 2 seconds at r1 (used to be constant for all ranks, now appears to decrease depending on rank)
[SPOILER="Rank by Rank specifics"]
Fireball Char Prepare Time
[Image: http://puu.sh/eNcrh/fa87536d93.png]
regulates the charging speed of Fireball
Fireball Prepare Time
[Image: http://puu.sh/eNcz3/40e22c1b15.png]
Regulates the Flying Time of a Fireball
Fireball Manamod Processing
[Image: http://puu.sh/eNcGH/3e8b9afa1b.png]
Regulates the drain speed for MP when charging[/SPOILER]
[SIZE="3"]K. Hailstorm[/SIZE]
- Casting Time reduced to 3 Seconds
- Duration increased to 40 seconds
[SPOILER="Rank by Rank specifics"]
Hailstorm Character Preparation and Prepare Time
[Image: http://puu.sh/eNcOZ/815c5c7bae.png]
Regulates charging time for Hailstorm.
Hailstorm Mana Mod Processing
[Image: http://puu.sh/eNcUV/e02d8dd6bf.png]
Regulates Drain of MP while Charging.
Hailstorm Variable 13
[Image: http://puu.sh/eNd5h/fad7d2250c.png]
Regulates Duration of Hailstorm[/SPOILER]
[SIZE="3"]L. Shockwave[/SIZE]
- Cooldown reduced to 25 seconds at r1
[SPOILER="Rank by Rank specifics"]
Shockwave Cooldown
[Image: http://puu.sh/eNddX/157701eddb.png]
Explains itself[/SPOILER]
[SIZE="3"]M. Snap Cast[/SIZE]
- Cooldown reduced to 1 minute at r1
- Use the skill again in less than X minutes requirement adjusted to match new cooldown numbers
[spoiler="Rank by Rank Specifics"]
Snap Cast Cooldown
[Image: http://puu.sh/eNdhT/d7ce1d8d70.png]
Also explains itself.[/SPOILER]
[SIZE="3"]N. Meteor Strike[/SIZE]
- Casting Time reduced to 4 seconds
- Cooldown reduced to 15 minutes
- Another variable changed that we aren't sure what it does but may impact Meteor Strike
[spoiler="Rank by Rank Comparison"]
Meteor Strike Char Prepare and Prepare Time
[Image: http://puu.sh/eNdn7/8da7518cfa.png]
Casting Time of Meteor Strike (and maybe impact time?)
Meteor Strike Cooldown
[Image: http://puu.sh/eNdvp/010869dc69.png]
Self Explaining.
Meteor Strike Variable 4
[Image: http://puu.sh/eNdzJ/2471ccb08c.png]
No idea what this does[/SPOILER]
[/spoiler]
[SIZE="5"]
- III. New Skills
[spoiler="New Skills"]
A. Lightning Rod[SPOILER="Lightning Rod"]
[Image: http://puu.sh/eN3l9/b262fd5080.png]
A staff skill blasting Enemies in front of you with high Electricity, It is possible to execute this skill immediantly but charging it will deal more Damage.
How to Get: After Learning Lightning Bolt, Thunder and Lightning Mastery, complete the "Way of the Flash" Quest.
[spoiler="Quest Image"]
[Image: http://puu.sh/eTpDv/61b3db7af9.png]
[/spoiler]
Way of the Flash Objectives
- Use Lightning Bolt on a Lightning Sprite 20 times
- Use Lightning Bolt on a Lightning Wyvern 20 times
- Use Thunder on a Black Dragon 30 times
- Talk to Stewart
Way of the Flash Rewards
- 50k Experience
- 10k Gold
- rN Lightning Rod
Master Title: Lightning Rod Master
Mana +80
INT +30
How to use:
Hold down the skill key and point it in the direction you want to fire it in. Then release the key. Let it fully charge for maximum damage. (It's like Focused Fist)
Other Notes:
- Requires a staff to use
- Total AP cost is 393
- No CP related training
- Calculated Magic Coefficient of 12
- Base Damage 133~465 at r1 with 200% damage for full charge time which is 2 seconds at r1. Has a 15 second cooldown as well at r1.
- Range: 1400, Radius: 200, hits anything in it's path.
- Has been known to crit for over 60k damage on raccoons on KR live
- Designed to be a fast hard hitting advanced Lightning magic thus giving each element 1 advanced magic skill.
- Ignores Magic Protection when calculating critical chance.
- Charges like Focused Fist
- You must wait for cooldown even if you cancel the skill during the charge.
- Available to use with Shyllien Mana Knuckles or Merlin's Shyllien Mana Knuckles
[spoiler="Rank by Rank Specifics"]
Rank N
AP: 0
Needed MP: 40
Damage: 7~42
Charge Time: 2sec
Additional Dmg on Full charge: 50%
Cooldown: 40 sec
Use the Skill +5 (20)
Rank F
AP: 6
Additional Int: 2
Needed MP: 40
Damage: 11~65
Charge Time: 2sec
Additional Dmg on Full charge: 60%
Cooldown: 40 sec
Use the Skill +3 (20)
Attack an Enemy +2 (20)
Rank E
AP: 8
Additional Int: 3
Needed MP: 40
Damage: 13~83
Charge Time: 2sec
Additional Dmg on Full charge: 70%
Cooldown: 40 sec
Use the Skill +2 (30)
Attack an Enemy +1 (50)
Rank D
AP: 10
Additional Int: 3
Needed MP: 40
Damage: 20~133
Charge Time: 2sec
Additional Dmg on Full charge: 80%
Cooldown: 35 sec
Use the Skill +1 (40)
Attack an Enemy +0.5 (60)
Attack an Enemy with a Max Charge +1.5 (30)
Rank C
AP: 12
Additional Int: 3
Needed MP: 40
Damage: 37~167
Charge Time: 2sec
Additional Dmg on Full charge: 90%
Cooldown: 35 sec
Use the Skill +0.8 (50)
Attack an Enemy +0.3 (80)
Attack an Enemy with a Max Charge +1 (50)
Rank B
AP: 14
Additional Int: 3
Needed MP: 40
Damage: 47~232
Charge Time: 2sec
Additional Dmg on Full charge: 100%
Cooldown: 35 sec
Use the Skill +0.3 (120)
Defeat an Enemy +0.5 (100)
Defeat an Enemy with a Max Charge +0.8 (60)
Rank A
AP: 16
Additional Int: 3
Needed MP: 40
Damage: 60~245
Charge Time: 2sec
Additional Dmg on Full charge: 110%
Cooldown: 30 sec
Use the Skill +0.2 (200)
Defeat an Enemy +0.3 (150)
Defeat an Enemy with a Max Charge +0.5 (120)
Rank 9
AP: 20
Additional Int: 4
Additional MP: 1
Needed MP: 45
Damage: 87~292
Charge Time: 2sec
Additional Dmg on Full charge: 120%
Cooldown: 30 sec
Use the Skill +0.1 (300)
Defeat an Enemy +0.2 (300)
Defeat an Enemy with a Max Charge +0.3 (200)
Defeat 2 or more Enemies +0.8 (80)
Rank 8
AP: 24
Additional Int: 4
Additional MP: 1
Needed MP: 45
Damage: 93~310
Charge Time: 2sec
Additional Dmg on Full charge: 130%
Cooldown: 30 sec
Use the Skill +0.08 (300)
Defeat an Enemy +0.1 (300)
Defeat an Enemy with a Max Charge +0.2 (300)
Defeat 2 or more Enemies +0.6 (120)
Rank 7
AP: 28
Additional Int: 4
Additional MP: 1
Needed MP: 45
Damage: 100~335
Charge Time: 2sec
Additional Dmg on Full charge: 140%
Cooldown: 25 sec
Use the Skill +0.05 (600)
Defeat an Enemy +0.08 (400)
Defeat an Enemy with a Max Charge +0.1 (300)
Defeat 2 or more Enemies +0.5 (200)
Rank 6
AP: 32
Additional Int: 4
Additional MP: 2
Needed MP: 45
Damage: 103~347
Charge Time: 2sec
Additional Dmg on Full charge: 150%
Cooldown: 25 sec
Use the Skill +0.04 (600)
Defeat an Enemy +0.06 (500)
Defeat an Enemy with a Max Charge +0.08 (400)
Defeat 3 or more Enemies +0.3 (300)
Rank 5
AP: 36
Additional Int: 4
Additional MP: 2
Needed MP: 45
Damage: 110~365
Charge Time: 2sec
Additional Dmg on Full charge: 160%
Cooldown: 25 sec
Use the Skill +0.03 (800)
Defeat an Enemy +0.05 (600)
Defeat an Enemy with a Max Charge +0.06 (500)
Defeat 2 or more Enemies +0.2 (400)
Rank 4
AP: 40
Additional Int: 4
Additional MP: 2
Needed MP: 55
Damage: 117~385
Charge Time: 2sec
Additional Dmg on Full charge: 170%
Cooldown: 20 sec
Use the Skill +0.02 (1000)
Defeat an Enemy +0.04 (500)
Defeat an Enemy with a Max Charge +0.05 (700)
Defeat 2 or more Enemies +0.1 (800)
Rank 3
AP: 44
Additional Int: 4
Additional MP: 2
Needed MP: 55
Damage: 120~415
Charge Time: 2sec
Additional Dmg on Full charge: 180%
Cooldown: 20 sec
Use the Skill +0.01 (1300)
Defeat an Enemy +0.03 (600)
Defeat an Enemy with a Max Charge +0.04 (800)
Defeat 4 or more Enemies +0.06 (600)
Defeat 4 or more Enemies with a Max Charge +0.08 (800)
Rank 2
AP: 50
Additional Int: 4
Additional MP: 2
Needed MP: 55
Damage: 127~435
Charge Time: 2sec
Additional Dmg on Full charge: 190%
Cooldown: 20 sec
Use the Skill +0.01 (1500)
Defeat an Enemy +0.02 (800)
Defeat an Enemy with a Max Charge +0.03 (800)
Defeat 4 or more Enemies +0.04 (1200)
Defeat 4 or more Enemies with a Max Charge +0.06 (800)
Rank 1
AP: 53
Additional Int: 5
Additional MP: 3
Needed MP: 60
Damage: 133~465
Charge Time: 2sec
Additional Dmg on Full charge: 200%
Cooldown: 15 sec
Use the Skill +0.01 (2000)
Defeat an Enemy +0.01 (1000)
Defeat an Enemy with a Max Charge +0.02 (800)
Defeat 5 or more Enemies +0.04 (800)
Defeat 5 or more Enemies with a Max Charge +0.06 (400)
[/spoiler]
[/SPOILER]
B. Mana Recovery[SPOILER="Mana Recovery"]
Can be used in extreme need to focus the Mind and Recover Mana. If you're Attacked or Move during this time recovery will end.
How to get: Talk to Stewart with the Skills Keyword after reaching Rank E Meditation
Master Title: Mana Recovery Master
[Image: http://puu.sh/eN3ol/5d7f5140fe.png]
Mana +35
Int +10
HP -10
Other Notes:
- Recovers 50% mana at r1 and has a cooldown of 3 minutes
- Requires a wand/staff to use
- Takes 2 seconds to load
- Total AP cost is 126
- Gives +60 MP when fully ranked
- You cannot move while MP is getting healed.
- Skill is cancelled if hit by an enemy while the skill is in motion.
[spoiler="Rank by Rank specifics"]
Rank N
AP: 0
Recovery: 20%
Duration: 2 Seconds
Cooldown: 5 Minutes
Use the Skill +50 (2)
Rank F
AP: 2
Additional MP: 1
Recovery: 20%
Duration: 2 Seconds
Cooldown: 5 Minutes
Use the Skill +10 (10)
Rank E
AP: 4
Additional MP: 2
Recovery: 20%
Duration: 2 Seconds
Cooldown: 4 Minutes 55 Seconds
Use the Skill +5 (20)
Rank D
AP: 6
Additional MP: 2
Recovery: 20%
Duration: 2 Seconds
Cooldown: 4 Minutes 50 Seconds
Use the Skill +4 (30)
Rank C
AP: 6
Additional MP: 3
Recovery: 25%
Duration: 2 Seconds
Cooldown: 4 Minutes 45 Seconds
Use the Skill +3.5 (40)
Rank B
AP: 6
Additional MP: 3
Recovery: 25%
Duration: 2 Seconds
Cooldown: 4 Minutes 40 Seconds
Use the Skill +3.? (40) (probably +3 there's just a dot next to it that shouldn't be there)
Rank A
AP: 6
Additional MP: 3
Recovery: 25%
Duration: 2 Seconds
Cooldown: 4 Minutes 35 Seconds
Use the Skill +2.5 (50)
Rank 9
AP: 8
Additional MP: 4
Recovery: 30%
Duration: 2 Seconds
Cooldown: 4 Minutes 30 Seconds
Use the Skill +1 (60)
Use the skill at 10% or less MP +1.5 (30)
Rank 8
AP: 8
Additional MP: 4
Recovery: 30%
Duration: 2 Seconds
Cooldown: 4 Minutes 20 Seconds
Use the Skill +0.8 (60)
Use the skill at 10% or less MP +1.3 (80)
Rank 7
AP: 8
Additional MP: 4
Recovery: 35%
Duration: 2 Seconds
Cooldown: 4 Minutes 10 Seconds
Use the Skill +0.5 (80)
Use the skill at 10% or less MP +1 (100)
Rank 6
AP: 10
Additional MP: 5
Recovery: 35%
Duration: 2 Seconds
Cooldown: 4 Minutes
Use the Skill +0.3 (120)
Use the skill at 10% or less MP +0.8 (100)
Rank 5
AP: 10
Additional MP: 5
Recovery: 40%
Duration: 2 Seconds
Cooldown: 3 Minutes 50 Seconds
Use the Skill +0.2 (120)
Use the skill at 10% or less MP +0.6 (150)
Rank 4
AP: 10
Additional MP: 5
Recovery: 40%
Duration: 2 Seconds
Cooldown: 3 Minutes 40 Seconds
Use the Skill +0.1 (200)
Use the skill at 10% or less MP +0.4 (200)
Rank 3
AP: 12
Additional MP: 6
Recovery: 45%
Duration: 2 Seconds
Cooldown: 3 Minutes 30 Seconds
Use the Skill +0.08 (200)
Use the skill at 10% or less MP +0.3 (300)
Rank 2
AP: 14
Additional MP: 6
Recovery: 45%
Duration: 2 Seconds
Cooldown: 3 Minutes 20 Seconds
Use the Skill +0.06 (200)
Use the skill at 10% or less MP +0.2 (500)
Rank 1
AP: 16
Additional MP: 7
Recovery: 50%
Duration: 2 Seconds
Cooldown: 3 Minutes
Use the Skill +0.06 (400)
Use the skill at 10% or less MP +0.1 (800)[/SPOILER]
[/spoiler]
[/spoiler]
[SIZE="5"]
- IV. New Enchants
[spoiler="New Enchants"]
A. Arcane
[SPOILER="Arcane"]Enchant enabled regardless of Rank.
Rank: 3
PREFIX(?)
Enchant Enabled for Staves and Shyllien Mana Knuckles
Magic Atk +10~20
INT +10~20
MP +30
Repair Cost -20%(?)
STR -30[/SPOILER]
B. Weird
[SPOILER="Weird"]Enchant enabled regardless of Rank.
Rank: 3
PREFIX(?)
Enchant Enabled for Staves and Shyllien Mana Knuckles
Magic Atk +10~20
INT +15
MP Usage Reduction +2~4
Crit +10
HP +50
STR -30[/SPOILER]
C. Scholarly
[SPOILER="Scholarly"]Enchant enabled regardless of Rank.
Rank: 7
PREFIX(?)
Enchant Enabled for Wands, Staves and Mana Knuckles
If Rank of Thunder is 7 or Higher
Magic Atk +4~8
If Rank of Ice Spear is 7 or Higher
MP +20
If Rank of Fireball is 7 or Higher
MP Usage Reduction +1~2
STR -15
Repair cost -20%
Enchanted Equipment made Personalized[/SPOILER]
D. Spiritual
[SPOILER="Spiritual"]Enchant enabled regardless of Rank.
Rank: 7
PREFIX(?)
Enchant Enabled for Wands, Staves and Mana Knuckles
If Rank of Thunder is 7 or Higher
Magic Atk +4~8
If Rank of Ice Spear is 7 or Higher
MP Usage Reduction +2~4
If Rank of Fireball is 7 or Higher
Critical +10
If Rank of Mana Shield is 7 or Higher
HP +50
STR -15
Enchanted Equipment made Personalized[/SPOILER]
E. Foresight
[SPOILER="Foresight"]Enchant enabled regardless of Rank.
Rank: 7
SUFFIX(?)
Enchant Enabled for Staves and Shyllien Mana Knuckles
If Rank of Lightning Rod is 5 or Higher
Magic Atk +12~20
INT +40~70
If Rank of Mana Recovery is 5 or Higher
MP +50
Critical +10
STR -30
Enchanted Equipment made Personalized
Repair Cost x5[/SPOILER]
F. Daydream
[SPOILER="Daydream"]Enchant enabled regardless of Rank.
Rank: 7
SUFFIX(?)
Enchant Enabled for Staves and Shyllien Mana Knuckles
If Rank of Lightning Rod is 5 or Higher
Magic Atk +8~16
INT +30~60
If Rank of Mana Recovery is 5 or Higher
MP +30
HP +20
STR -30
Enchanted Equipment made Personalized
Repair Cost x3[/SPOILER]
G. Intuition
[SPOILER="Intuition"]Enchant enabled regardless of Rank.
Rank: 9
SUFFIX(?)
Enchant Enabled for Wands, Staves and Shyllien Mana Knuckles
If Rank of Firebolt is 3 or Higher
Magic Atk +4~12
If Rank of Icebolt is 3 or Higher
MP Usage Reduction +1~2
If Rank of Lightningbolt is 3 or Higher
Crit +5
STR -15
Enchanted Equipment made Personalized
Repair Cost x2[/SPOILER]
H. Truth-Seeker
[SPOILER="Truth-Seeker"]Enchant enabled regardless of Rank.
Rank: 9
SUFFIX(?)
Enchant Enabled for Wands, Staves and Shyllien Mana Knuckles
If Rank of Firebolt is 3 or Higher
Magic Atk +4~12
If Rank of Icebolt is 3 or Higher
MP +10~50
If Rank of Lightningbolt is 3 or Higher
HP +20
STR -15
Enchanted Equipment made Personalized
Repair Cost x2
[/SPOILER]
[/spoiler]
[SIZE="5"]
- V. New Weapons
[spoiler="New Weapons"]
A. Celtic Tri-Bolt Wand
A wand that is known to hold Goddess' Knowledge. Three elements of Fire, Lightning and Ice are present. You cannot use some magic, but you can modify the wand to amplify all three elements to the max level.
When holding on to the wand, the body and Mana unites as one, which allows one to perform Meditation while running.
[SPOILER="Celtic Tri-Bolt Wand Details"]
[spoiler="Equipped/Item Image"]
[Image: http://puu.sh/eZygH/a8916ff078.png]
[Image: http://puu.sh/eZyl3/bd0e9c820a.png]
[/spoiler]
Very Slow 3-hit
Inventory Size: 1x3
Reforgeable
Enchantable
Dyable (Metal Dyes)
Upgrades: 5 + Gem
Durability: 20
Damage: 5-12
Injury: 20-40%
Critical: 33%
Balance: 50
Is unable to charge Intermediate Magic.
Stats from Crafting & Crafting:
Magic Craft Rank 9 Required
Merchant EXP: 4000
3x Enchanted Firewood
10x Intact Shyllien
2x Mutant
2x Destroyed Loop
3x Black Metal of Seal
6x Jewel of Forgotten Mage
Dura +0~40
Magic Attack +5~20
Tester Note: This wand's main selling point is the fact that it can chain cast all 3 bolts thus reducing the need for 3 separate wands for chain casting. Also with it's artisians and magic attack upgrades, it's comparable to other recent magic weaponry. This wand is a must have for versatility and for bolt spamming of all types. It does come at the price of being unable to cast any advanced magics though.
Upgrades:
[SPOILER="Upgrades"]Note: All CC Upgrades allow to Chain Cast all 3 Bolt types will however disallow usage of Fusion Bolt with this Wand.
Note 2: All Upgrades are done at Weiss in Shyllien Nature Reservoire. unless stated differently
Celtic Tri-Bolt Chain Casting 1
Prof: 15
Gold: 8000
Upgrade: 3-3
Chain Cast +1
Celtic Tri-Bolt Chain Casting 2
Prof: 30
Gold: 12000
Upgrade: 3-3
Chain Cast +2
Celtic Tri-Bolt Chain Casting 3
Prof: 50
Gold: 25000
Upgrade: 3-3
Chain Cast +3
Celtic Tri-Bolt Chain Casting 4
Prof: 90
Gold: 50000
Upgrade: 3-3
Chain Cast +4
Celtic Tri-Bolt Consonance
Prof: 25
Gold: 8000
Upgrade: 0-3
Mana Consumption -2%
Balance +8
Celtic Tri-Bolt Acceleration 1
Prof: 30
Gold: 9500
Upgrade: 1-2
Casting Speed +3%
Celtic Tri-Bolt Acceleration 2
Prof: 40
Gold: 14300
Upgrade: 2-3
Casting Speed +4%
Celtic Tri-Bolt Acceleration 3
Prof: 50
Gold: 18700
Upgrade: 3-3
Casting Speed +5%
Celtic Tri-Bolt Condensation 1
Prof: 15
Gold: 8100
Upgrade: 0-1
Magic Atk +2
Celtic Tri-Bolt Condensation 2
Prof: 25
Gold: 11500
Upgrade: 2-4
Magic Atk +3
Celtic Tri-Bolt Condensation 3
Prof: 30
Gold: 14700
Upgrade: 3-4
Magic Atk +5
Casting Speed -4%
Celtic Tri-Bolt Condensation 4
Prof: 40
Gold: 18200
Upgrade: 4-4
Magic Atk +5
Celtic Tri-Bolt Lightening
Prof: 28
Gold: 8600
Upgrade: 0-4
Critical +4
Celtic Tri-Bolt Artisan
Prof: 100
Gold: 30000
Upgrade: 4-4
INT 10~100
Luck 4~20 (could be 1~70 or 1~20 but in 7 Wands none ever went below 4 or above 16)
MP 10~50
Celtic Tri-Bolt Gem Repair
Prof: 100
Gold: 15000 + 1.0cm+ Diamond, Spinel and Aquamarine
Upgrade: 5-5
Durability +2
Celtic Tri-Bolt Gem Upgrade
Prof: 100
Gold: 30000 + 3.0cm+ Aquamarine, Jasper and Spinel
Upgrade: 5-5
Magic Atk +4[/SPOILER][/SPOILER]
B. Celtic Druid Staff
A wand that is known to hold Goddess' Knowledge. If you modify this staff and emphisise its originality, you can control mana very efficiently.
You can use all magic from 3 elements and you do not need to charge elements in order to use Intermediate Magic.
When holding on to the staff, the body and Mana unites as one, which allows one to perform Meditation while running.
[SPOILER="Celtic Druid Staff"]
[spoiler="Equipped/Inventory Item"]
[Image: http://puu.sh/eZy3X/f8ee3a00aa.png]
[Image: http://puu.sh/eZxWl/cc635ac5cd.png]
[/spoiler]
Very Slow 3-hit
Inventory Size: 1x4
Reforgeable
Enchantable
Dyable (Metal Dyes)
Upgrades: 5 + Gem
Durability: 12
Damage: 17-39
Injury: 0-0%
Critical: 15%
Balance: 65
Stats from Crafting
Magic Craft Rank 9 Required
Merchant EXP: 4000
3x Enchanted Firewood
20x Intact Shyllien
2x Mutant
12x Destroyed Loop
3x Black Metal of Seal
5x Jewel of Forgotten Mage
Critical +1~25
Dura +1~18
Magic Atk +3~12
Tester Note: This staff commands high magic attack and appears to be one of the best staves in the game. If you ignore the artisian and go for the mana reduction upgrade you'll get a lot more out of this staff as all your Adv/Int/Basic Magic will benefit from a 35% reduction in mana use thus allowing you to use even less mana.
Upgrades:
[SPOILER="Upgrades"]Note: Upgrades are done by Weiss in Shyllien.
Celtic Druid Staff Condensation 1
Prof: 25
Gold: 9000
Upgrade: 0-1
Magic Atk +2
Celtic Druid Staff Condensation 2
Prof: 30
Gold: 13000
Upgrade: 2-4
Magic Atk +3
Celtic Druid Staff Condensation 3
Prof: 35
Gold: 15000
Upgrade: 3-4
Magic Atk +5
Dura -2
Celtic Druid Staff Condensation 4
Prof: 50
Gold: 25000
Upgrade: 4-4
Magic Atk +6
Dura -3
Celtic Druid Staff Durability 1
Prof: 15
Gold: 1000
Upgrade: 0-0
Durability +1
Celtic Druid Staff Durability 2
Prof: 20
Gold: 1500
Upgrade: 1-1
Durability +1
Celtic Druid Staff Durability 3
Prof: 30
Gold: 2000
Upgrade: 2-2
Durability +1
Celtic Druid Staff Durability 4
Prof: 35
Gold: 2500
Upgrade: 3-3
Durability +1
Celtic Druid Staff Consonance
Prof: 35
Gold: 10000
Upgrade: 0-3
Mana Use Reduction +4%
Balance +8
Celtic Druid Staff Extra
Prof: 85
Gold: 100000
Upgrade: 4-4
Magic Atk +7
Mana use Reduction +35%
Durability -6
Celtic Druid Staff Artisan
Prof: 100
Gold: 50000
Upgrade: 4-4
INT +50~150
MP +40~80
Luck +40~67 (Value based on lowest and Highest achieved in 7 Attempts)
Celtic Druid Staff Gem Upgrade?
Prof: 100
Gold: 15000 + 1.0cm+ Diamond, Spinel and Aquamarine
Upgrade: 5-5
Magic Atk +2
NOTE: There's a chance this is a Typo and it's supposed to be Durability.
Celtic Druid Staff Gem Upgrade 1
Prof: 100
Gold: 30000 + 3.0cm+ Aquamarine, Jasper and Spinel
Upgrade: 5-5
Magic Atk +3
Balance +5[/SPOILER]
With Only Matk Upgrades and no Artisan you're looking at a +34 Matk Staff with 22 Dura on Max Crafting Roll.[/SPOILER]
C. Celtic Guardian Staff
A staff that is known to hold Goddess' Grace. You can not only you can attack enemies with powerful magic, but you can use Party Healing to protect your friends.
You can use all magic from 3 elements and you do not need to charge elements in order to use Intermediate Magic.
When holding on to the staff, the body and Mana unites as one, which allows one to perform Meditation while running.
[SPOILER="Celtic Guardian Staff"]
[spoiler="Equipped/Inventory Item"]
[Image: http://puu.sh/eZxHX/39c79ca6b3.png]
[Image: http://puu.sh/eZxTZ/4df458f9e0.png]
[/spoiler]
Can use Party Healing
Very Slow 3-hit
Inventory Size: 1x4
Reforgeable
Enchantable
Dyable (Metal Dyes)
Upgrades: 5 + Gem
Durability: 13
Damage: 17-39
Injury: 0-0%
Critical: 33%
Balance: 65
Random Stats from Crafting:
Magic Craft Rank 9 Required
Merchant EXP: 4000
3x Enchanted Firewood
20x Intact Shyllien
2x Mutant
12x Destroyed Loop
8x Black Metal of Seal
4x Jewel of Forgotten Mage
Dura +1~30
Magic Atk +4~10
Testers Note: This staff is your all in one staff and can do all your magic including party healing. It's pretty on par with the Original Sin Staff though. While it does have slightly less magic attack than the Druid Staff and doesn't have the advantage of it's mana reduction option, it wins in terms of being the go to staff for any magic. You will get more if you go specialized though with like a dedicated healing wand. Overall, a decent staff but there are better options if you want more bang for your buck.
Upgrades:
[SPOILER="Upgrades"]Note: Upgrades are done by Weiss in Shyllien.
Celtic Guardian Staff Condensation 1
Prof: 25
Gold: 9000
Upgrade: 0-1
Magic Atk +2
Celtic Guardian Staff Condensation 2
Prof: 30
Gold: 13000
Upgrade: 2-4
Magic Atk +3
Celtic Guardian Staff Condensation 3
Prof: 35
Gold: 15000
Upgrade: 3-4
Magic Atk +5
Dura -2
Celtic Guardian Staff Condensation 4
Prof: 50
Gold: 25000
Upgrade: 4-4
Magic Atk +6
Dura -3
Celtic Guardian Staff Durability 1
Prof: 15
Gold: 1000
Upgrade: 0-0
Durability +1
Celtic Guardian Staff Durability 2
Prof: 20
Gold: 1500
Upgrade: 1-1
Durability +1
Celtic Guardian Staff Durability 3
Prof: 30
Gold: 2000
Upgrade: 2-2
Durability +1
Celtic Guardian Staff Durability 4
Prof: 35
Gold: 2500
Upgrade: 3-3
Durability +1
Celtic Guardian Staff Consonance
Prof: 35
Gold: 10000
Upgrade: 0-3
Mana Use Reduction +4%
Balance +8
Celtic Guardian Staff Extra
Prof: 85
Gold: 40000
Upgrade: 4-4
Critical +15
Magic Atk +6
Dura -4
Celtic Guardian Staff Artisan
Prof: 100
Gold: 50000
Upgrade: 4-4
Intelligence +40~130
Luck +15~75
Max MP +20~65
Note: uses the Same Artisan as Original Sin Staff
Celtic Guardian Staff Gem Repair
Prof: 100
Gold: 15000 +1.0cm Diamond, Spinel, Aquamarine
Upgrade: 5-5
Dura +2
Celtic Guardian Staff Gem Upgrade
Prof: 100
Gold: 30000 +3.0cm Aquamarine, Jasper, Spinel
Upgrade: 5-5
Magic Atk +3
Balance +5[/SPOILER]
Looking at a +31 MATK Staff with 38/37 Dura on Max roll Crafting depending on Upgrades.
[/SPOILER]
[/spoiler]
[SIZE="5"]
- VI. Videos
[spoiler="Videos"]
[spoiler="Renovation Magic Overview by kingofrunes"]
[video=youtube;FRssEq1i43k]https://www.youtube.com/watch?v=FRssEq1i43k[/video]
[/spoiler]
[spoiler="Obtaining Mana Recovery and Lightning Rod"]
[video=youtube;23sVmw9T7Bo]https://www.youtube.com/watch?v=23sVmw9T7Bo[/video]
[/spoiler]
[spoiler="Magic Renovation Update by Kenero"]
[video=youtube;6eOfA9NPV9U]https://www.youtube.com/watch?v=6eOfA9NPV9U[/video]
[/spoiler]
[spoiler="Icebolt Revamp Video"]
[video=youtube;GtVarpwHqG8]https://www.youtube.com/watch?v=GtVarpwHqG8[/video]
[/spoiler]
[spoiler="Fireball Impact Time Comparison from Before to After"]
[video=youtube;4QKrsnXu7Ag]https://www.youtube.com/watch?v=4QKrsnXu7Ag[/video]
[/spoiler]
[spoiler="New Fireball Load time"]
[video=youtube;Jla5lm70h-8]https://www.youtube.com/watch?v=Jla5lm70h-8[/video]
[/spoiler]
[spoiler="New Thunder Load Time"]
[video=youtube;vsqPYkiBOxY]https://www.youtube.com/watch?v=vsqPYkiBOxY[/video]
[/spoiler]
[spoiler="Hailstorm Load Time Before and After Comparison"]
[video=youtube;Cq21X47nB9o]https://www.youtube.com/watch?v=Cq21X47nB9o[/video]
[/spoiler]
[spoiler="Meteor Strike New Decreased Load Time"]
[video=youtube;87mAC6pg4Ts]https://www.youtube.com/watch?v=87mAC6pg4Ts[/video]
[/spoiler]
[spoiler="Fire/Ice/Natural/Lightning Shields new 0seconds Load Time"]
[video=youtube;HGVa75qQC8o]https://www.youtube.com/watch?v=HGVa75qQC8o[/video]
[/spoiler]
[/spoiler]
[SIZE="5"]
- VII. Credits:
- Rixx for initial reference data to add to here
- Mepphis from Nexon Forums for more additional data, korean opinions, and references
- Kaeporo for providing a lot of helpful opinions and information
- Kingofrunes - Helping Organize and Test
- Teto/Azuriah - Helping test stuff, Gathering Enchant, Weapon and Skill Info
- Kapra - Helping Test stuff
- Herro - Helping Test stuff
- TropicalCat - Helping Test Stuff