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Kingofrunes wrote on 2015-02-11 18:40
Seeing that I really only care about questions that we as the KR Test Crew can answer and I don't feel like shifting through 20+ pages of player opinions that I honestly don't really care about.
I'm making this thread for you guys to place any questions regarding content that you would like answered. We will try our best to answer them to the best of our ability.
Also please restrict this thread to questions about the Renovation update only. I don't want to see arguments of why x and y skill is more overpowered or race x is getting jipped.
That is all!
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Darkboy132 wrote on 2015-02-11 19:09
Finally a Q&A only thread. I'll admit the arguments about overpowered skills and stuff are getting a bit tiring and out of hand.
Anyway:
- Were monsters affected by Final Hit changes, especially the 400% damage and the no knockdown-cancel? You can easily test this on Saga 1 Episode 10; the Cessairs have FH. I'm pretty sure this was asked multiple times but no actual answer was given.
- Was Summon Golem's Stomp affected by the change?
- Does Rage Impact's debuff last for its entire duration or just one hit like Support Shot?
- If it's the latter, would a non-melee attack use up Rage Impact?
- What is Dual Wield Mastery's "Stun Resistance"? Is that Auto Defense?
- Zekki: 1. Can you use Ice Spear on a frozen target?
- Zekki: 2. If so, does the target remain frozen after the 1st explosion?
- Zekki: 3. If so, does the target get reduced damage from the second explosion?
- What does Flame Burst on an Ice Speared target do? Still do full damage? Take away its damage reduction?
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willcaster wrote on 2015-02-11 19:48
Whats the new formula of mirage missile?
Any change on sp cost for elf archry? (normal ranged attack used to be 0.5)
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Tetosan wrote on 2015-02-11 22:36
- Were monsters affected by Final Hit changes, especially the 400% damage and the no knockdown-cancel? You can easily test this on Saga 1 Episode 10; the Cessairs have FH. I'm pretty sure this was asked multiple times but no actual answer was given. - Yes, seems to affect them too
- Was Summon Golem's Stomp affected by the change? - No seems to not affect them, hard to test without further information on what the current Damage and range exactly is.
- Does Rage Impact's debuff last for its entire duration or just one hit like Support Shot? - One Hit
- If it's the latter, would a non-melee attack use up Rage Impact? - Icebolt seems to cancel it
- What is Dual Wield Mastery's "Stun Resistance"? Is that Auto Defense? - ? I don't know what you mean but it's no Ping like Natural shield or such
- Zekki: 1. Can you use Ice Spear on a frozen target? - Someone with IS on Live needs to test this
- Zekki: 2. If so, does the target remain frozen after the 1st explosion? - someone with IS on Live needs to test this
- Zekki: 3. If so, does the target get reduced damage from the second explosion? - someone with IS on Live needs to test this
- What does Flame Burst on an Ice Speared target do? Still do full damage? Take away its damage reduction? - someone with IS on Live needs to test this
Quote from willcaster;1264752:
Whats the new formula of mirage missile?
Any change on sp cost for elf archry? (normal ranged attack used to be 0.5)
No change on SP for Elf Archery i think.
There's also no new Formula for Mirage missile i'm aware of, Data-wise the only change was it being able to kill now.
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abyssolar wrote on 2015-02-11 23:00
Quote from willcaster;1264752:
Whats the new formula of mirage missile?
5int=1max 3dex=1max
Just saw this on some Korean discussion thread.
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Darkboy132 wrote on 2015-02-11 23:12
Quote from Tetosan;1264760:
- Does Rage Impact's debuff last for its entire duration or just one hit like Support Shot? - One Hit
Quote from Kaeporo:
The entire 10 seconds.
... Conflicting reports suck.
Quote from Tetsoan:
- What is Dual Wield Mastery's "Stun Resistance"? Is that Auto Defense? - ? I don't know what you mean but it's no Ping like Natural shield or such
Auto Defense = "ping".
Passive Defense = "ping" with damage reduction.
Quote from Tetosan:
There's also no new Formula for Mirage missile i'm aware of, Data-wise the only change was it being able to kill now.
According to Rixx they changed the dexterity to damage ratio.
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Kapra wrote on 2015-02-12 00:53
Quote from Darkboy132;1264767:
... Conflicting reports suck.
I don't know one way or the either, but they may both be right. Like the debuff lasts 10 seconds until used. It only lasts one hit, and if the 10 seconds finish without getting hit, the debuff goes away on its own. That might be how it works.
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Blooduck wrote on 2015-02-12 01:56
Hey just signed up almost exclusively to ask this question: How much do the new weapons cost to repair? Specifically, the Royal Celtic Knight Sword. I've got 2x 56th and 48th floor enchants waiting, and I'm curious how much I should save to repair them (though the set effect will hopefully help a ton!).
If you've only got a vague idea throw it out there, specifics are nice but any general estimate works too, thanks!
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Kapra wrote on 2015-02-12 02:14
Quote from Blooduck;1264786:
Hey just signed up almost exclusively to ask this question: How much do the new weapons cost to repair? Specifically, the Royal Celtic Knight Sword. I've got 2x 56th and 48th floor enchants waiting, and I'm curious how much I should save to repair them (though the set effect will hopefully help a ton!).
If you've only got a vague idea throw it out there, specifics are nice but any general estimate works too, thanks!
I'm not sure if kingofrunes has the weapon but I don't think any of us have most of the weapons in live server. I still have some of them in test server but test server's repair values are unreliable and can't really be translated into real repair rate.
As far as I've ever been able to tell, repair rates, or anything that can indicate them through a formula, aren't stored in package files.
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Tetosan wrote on 2015-02-12 02:17
Quote from Kapra;1264781:
I don't know one way or the either, but they may both be right. Like the debuff lasts 10 seconds until used. It only lasts one hit, and if the 10 seconds finish without getting hit, the debuff goes away on its own. That might be how it works.
Yes, i noticed the effect disappearing when i hit a target meanwhile the effect on the others expired due to the 10 seconds limit.
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Kingofrunes wrote on 2015-02-12 07:12
Quote from Blooduck;1264786:
Hey just signed up almost exclusively to ask this question: How much do the new weapons cost to repair? Specifically, the Royal Celtic Knight Sword. I've got 2x 56th and 48th floor enchants waiting, and I'm curious how much I should save to repair them (though the set effect will hopefully help a ton!).
If you've only got a vague idea throw it out there, specifics are nice but any general estimate works too, thanks!
The Royal Celtic Sword repair costs I answered in the combat thread awhile ago. I'll try and dig up that post. I'll get back to you in just a moment.
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Darkboy132 wrote on 2015-02-12 07:16
Quote from Kingofrunes;1264892:
The Royal Celtic Sword repair costs I answered in the combat thread awhile ago. I'll try and dig up that post. I'll get back to you in just a moment.
Quote from Kingofrunes;1263194:
Appears to actually be 17428 per repair point
[Image: http://puu.sh/f5Ntv/4ee629deab.png]
Seriously wtf devcat...
Done. And that's at 98%.
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Aubog007 wrote on 2015-02-12 08:56
Well to be fair, inflation.
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Zeo wrote on 2015-02-12 16:30
Is Alban Knight's Training Dungeon a permanent content, or is it only for event? I looked at the main post, and saw something about stones being given out during event which made me think this dungeon is only temporary.
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Darkboy132 wrote on 2015-02-12 17:42
Does Urgent Shot aim speed increase affect Magnum and Crash?