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Twin wrote on 2015-04-07 05:23
Quote from Darkboy132;1270279:
Their lazy mode is always active and can't be turned off.
Baaasically this, yea. lol
Quote from Oberynn;1270291:
@ironwoman
That information was in JP wiki for a few weeks so there's been ppl running for a while but no drops cause getting anything more valuable than alchemy crystals outta abyss is so unlikely.
It's like trying to get ensemble or symbolic, or conqueror. Unless you're Kaeporo or have 1000+ passes it's not gonna drop.
Sounds about right. Running abyss isn't fun either :fail3:
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Kapra wrote on 2015-04-28 08:22
KR added a cute Erinn Walker entry for the Ninja update, wish we got more of these.
http://mabinogi.nexon.com/C3/ErinnWalker/main.asp?main_seq=1
For you youngsters, Erinn Walker is a thing Nexon did before major updates that showcased what was new in it, in addition to new items and community talk and stuff. NA used to do them but they stopped a little before KR stopped.
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Kingofrunes wrote on 2015-04-28 10:27
They did a lot more with the Hagi and Anzu/Anju comic than NA/JP did, it's really flipping cute. Then again I've always adored how cute Anzu/Anju is. HNNNGGGG!!!!!!!!!!!
Although my favorite part of that would have to be this gem:
[Image: http://puu.sh/htL06/9bf5343d36.png]
Yes KR, have my money! I've been throwing money at your NA branch for years >.>
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Oberynn wrote on 2015-04-28 15:52
[Image: https://www.mabinogi.pe.kr/bbs/data/report/mabinogi_2015_04_28_234.jpg]
Shurikens now have higher dura, 2h red upgrade, artisan goes to 31 and reforge now gives 3 dmg per lv instead of one.
GG NA, everyone has to remake shuriken when this happens. The 2h red upgrade will probably transfer over, but artisan won't.
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Esileruf wrote on 2015-04-28 16:12
Quote from Oberynn;1272757:
[Image: https://www.mabinogi.pe.kr/bbs/data/report/mabinogi_2015_04_28_234.jpg]
Shurikens now have higher dura, 2h red upgrade, artisan goes to 31 and reforge now gives 3 dmg per lv instead of one.
GG NA, everyone has to remake shuriken when this happens. The 2h red upgrade will probably transfer over, but artisan won't.
okay, now i'm not as salty my third enchanted anjus detonated.
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Rydian wrote on 2015-04-28 18:47
Quote from Oberynn;1272757:
The 2h red upgrade will probably transfer over
Hm, I'm curious about that. I'm actually working on mapping out the item structure in RAM right now...
[Image: http://i.imgur.com/g8cj9qT.png]
But I haven't gotten to the special upgrade data yet to see if it's stored in the form of type+level, or in the form of the actual bonuses.
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Oberynn wrote on 2015-04-28 18:55
I think it's type from quick glances at itemdb, but more thorough checking wouldn't hurt.
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Kapra wrote on 2015-04-29 05:09
KR finally made changes to Ninja. Why do they wait before it hits live to make changes and not make them on test? You can see the changes here:
http://wiki.mabinogiworld.com/view/User:Kapra/Future_Content#Ninja_KR
To sum that up:
Sakura Abyss's damage is doubled and load time is halved (stamina use remains the same but it looks like you're using more stamina because the load time was halved but not the stamina). There's also some variable on Sakura Abyss that was previously 20 at all ranks but is now 40 at all ranks, not sure what this value represents.
There's a new variable on Smokescreen that wasn't there before, not sure what this value represents.
Explosive Kunai's now last for 40 seconds instead of 25 seconds at r1.
If there were any other changes to these skills or any of the other skills, they were not visible in the package files.
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Darkboy132 wrote on 2015-04-29 05:10
Quote from Kapra;1272870:
KR finally made changes to Ninja. Why do they wait before it hits live to make changes and not make them on test? You can see the changes here:
http://wiki.mabinogiworld.com/view/User:Kapra/Future_Content#Ninja_KR
To sum that up:
Sakura Abyss's damage is doubled and load time is halved (stamina use remains the same but it looks like you're using more stamina because the load time was halved but not the stamina). There's also some variable on Sakura Abyss that was previously 20 at all ranks but is now 40 at all ranks, not sure what this value represents.
There's a new variable on Smokescreen that wasn't there before, not sure what this value represents.
Explosive Kunai's now last for 40 seconds instead of 25 seconds at r1.
If there were any other changes to these skills or any of the other skills, they were not visible in the package files.
Wtf Why... Sakura didn't need a buff, 3750% every 5 minutes is pretty fair burst damage.
That 20 -> 40 might be radius. The formula for Sakura Abyss's radius is
300 + (# of Charges × 20). It's the only 20 in SA's table.
Smokescreen's new variable... Protection cut perhaps?
Explosive Kunai duration increase is kind of pointless...
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Kapra wrote on 2015-04-29 06:33
Editted the page with weapon changes.
The only shurikens changed were the Hagi and Anzu. Both had their Red upgrades changed, and their base durability increased from 10 dur to 15.
KR made duplicate item entries for Katana, Tanto, and Wakazashi and their spirit weapons for some reason, even though they already existed in their item database.
A new Alban Dungeon Green Certification Stone added for Ninja talent training, as there is a stone for all other talents already.
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Kapra wrote on 2015-04-29 06:43
I forgot to mention, they also added minidoll gems for Hagi and Anzu's animal transformations.
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Darkboy132 wrote on 2015-04-29 06:45
Quote from Kapra;1272882:
The only shurikens changed were the Hagi and Anzu. Both had their Red upgrades changed
Including existing, i.e. made before update?
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Zeo wrote on 2015-04-29 06:50
Hmm... I wonder if we will get the changes KR made for Ninja here or not.
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Darkboy132 wrote on 2015-04-29 06:57
Quote from Zeo;1272885:
Hmm... I wonder if we will get the changes KR made for Ninja here or not.
Inb4 it comes with Magic Renovation.
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Zeo wrote on 2015-04-29 07:10
Our current damage with rank 1 Sakura Abyss full charge is currently 3750%, but with this update, it load twice as fast, and can deal whooping 7500% damage...
That is really powerful... Haha. You can expect to hit six-digit numbers pretty easily with this.