KR Test just surprised us with another part of the Renovation update, another dungeon.
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This dungeon is located in Bangor and is accessed with a Shield, like the Gargle raids and Training dungeon.
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Unlike the training dungeon this seems to follow an altar-pass system like regular dungeons.
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This dungeon is filled with monsters that fight amongst themselves. Each room has a timer and you must keep everyone in the dungeon alive long enough for the timer to go out. If a player or monster dies, the entire dungeon fails.
In some rooms there are herbs you can pick/ores you can mine that do different things like healing the monsters, freezing the monsters, slowing them down.
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There are different monsters with different AIs, but most rooms are full of lizard men who will multiaggro you like ghasts if you interrupt their fighting. We can't do anything but 1s on them, though we're unsure if that's because of our underdeveloped characters or the enemy's defensive stats.
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The golems seem to change color, we are not sure what this means yet. It might be similar to Nightmare or the Alban Golem, but we haven't been able to confirm anything yet.
The wizard things seem to be capable of debuffing you into a wolf transformation, but it seems easy to interrupt their animation. They can also destroy the resources so always keep an eye on them.
We actually can't beat this dungeon yet because its really difficult with our low leveled KR characters, so we're not entirely sure what all the rewards are. But in data there seems to be a new light and heavy armor set we suspect to belong to the same set as the divine weapons from Gargle raids. There also seems to be a Basic and Intermediate version of this dungeon as well. This is like a much harder version of Fortinbras Expedition. We'll update this thread as we get more information, and make a consolidated thread when we know everything.