This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Zekkii wrote on 2015-05-10 02:49
Quote from Darkboy132;1274314:
From my experience Wudang paled compared to other schools, or I sucked and people had higher developed skills than me. The first skillset had fair damage but it kind of fell behind compared to Tangmen's 1:1 ridiculously OP rage, the second skillset was eh and mostly just self regeneration, but third skillset was just completely useless though. I just picked it because swords, but had I known Wanderer's Valley had high DPS and self-HEALING I would have picked that instead. Like you said, chalk it up to poor translations and lack of tutorials.
I will miss my development and guild fun though. All those unique battle concepts were played out pretty well, and I did enjoy investing my time to help my guild out. The instances and field bosses were actually very challenging, and can't be plowed through instantly, along with many unique gimmicks.
The #1 skillset I favored most was Yuanyang. It was a cash skillset that not only had lots of crowd control, but also had a giant motherfucking blade with a lot of spin2win, and was very overpowered because it had a stun vacuum with massive radius. Imagine that in guild battles; everyone getting pulled in left and right. That ended up being very annoying, but hilarious.
Wudang is an internal attack focused school, which immediately sets them ahead of other schools by a wide margin due to the mechanics of defense; you can ignore all internal defense, but external defense is always going to take a chunk of attack away from you. Wudang also has the most high value skills known as "Flying Horse" and "Circle the Moon", which they get for free and learn to greater effectiveness than any other school. These two skills are the most powerful skills in game, if you didn't have them you had no hope of competing in PvP. Buying the skills cost the equivalent of around $50 on my server each, and just for the first pages (level 1 skills). Their breeze sword skillset is one of the best in game, it was my main sets in game but I played as a Vagrant (schoolless feature added with 4th inners) so unlike Wudang users I could only get it to level 5 rather than level 11. Wudang's advanced sets include two skills of particular note. The first being "Open Taichi", besides "Flying Horse" it is the second most famous skill in game because it can lock down large groups, stun them for 8.5 seconds, deal massive damage, and then send them into knockdown which could then lead into another rage since the global cooldown between skillsets is 7 seconds. The second is "Plucking the Peacocks Plume" which nullifies all damage taken to you, and converts it positive MP, effectively making you invincible for a period of time. Aside from offensive skills, their 4th internal skill is solid and their 5th is arguably the best internal skill in game even when compared to Jianghu High Internal skills (skills which take years to train and cost thousands of dollars).
Of course even people who play for years will miss some of the finer details of the schools, and cash shop sets like yuanyang twin blade (YYTB) were generally much easier and stronger than school sets.
-
Darkboy132 wrote on 2015-05-10 03:14
Quote from Zekkii;1274357:
Wudang is an internal attack focused school, which immediately sets them ahead of other schools by a wide margin due to the mechanics of defense; you can ignore all internal defense, but external defense is always going to take a chunk of attack away from you. Wudang also has the most high value skills known as "Flying Horse" and "Circle the Moon", which they get for free and learn to greater effectiveness than any other school. These two skills are the most powerful skills in game, if you didn't have them you had no hope of competing in PvP. Buying the skills cost the equivalent of around $50 on my server each, and just for the first pages (level 1 skills). Their breeze sword skillset is one of the best in game, it was my main sets in game but I played as a Vagrant (schoolless feature added with 4th inners) so unlike Wudang users I could only get it to level 5 rather than level 11. Wudang's advanced sets include two skills of particular note. The first being "Open Taichi", besides "Flying Horse" it is the second most famous skill in game because it can lock down large groups, stun them for 8.5 seconds, deal massive damage, and then send them into knockdown which could then lead into another rage since the global cooldown between skillsets is 7 seconds. The second is "Plucking the Peacocks Plume" which nullifies all damage taken to you, and converts it positive MP, effectively making you invincible for a period of time. Aside from offensive skills, their 4th internal skill is solid and their 5th is arguably the best internal skill in game even when compared to Jianghu High Internal skills (skills which take years to train and cost thousands of dollars).
Of course even people who play for years will miss some of the finer details of the schools, and cash shop sets like yuanyang twin blade (YYTB) were generally much easier and stronger than school sets.
My Breeze Sword didn't really kill fast; Royal Guard and Tangmen would just instantly disable me and then murder the fuck out of me, so I couldn't use Flying Horse and Circle the Moon, but even if I did they'd damage me faster than I can heal.
Open the Taichi from Wudang 4th... There's actually a much more superior version of that which wasn't even a school skill; Ancient Taichi Fist was from a random encounter and it had red armor instead of none and did way more damage. Many of my guild members possessed that version and wrecked a lot of things pretty hard. I didn't really use my school's 4th that often, so I can't really say much.
I quit sometime before the new schools came out... and I don't think I actually acquired my 4th school's inner.
-
Zekkii wrote on 2015-05-10 04:26
Well let's not derail this any more, I'll agree that the game wasn't inherently balanced at least.
-
Darkboy132 wrote on 2015-05-10 07:45
Monster Girl Quest: Chapter 3. Don't get me wrong, it's a very excellent game and the first two chapters tie in together very well. However, the third chapter was very rushed and ended up creating several plot holes and unanswered questions, all while severing ties and abandoning critical elements from the first two chapters.
-
Intimacy wrote on 2015-05-10 08:41
Oh, forgot to add this, runescape, it had its set of follows that played it religiously, i was one of them, they went full retard mode and released a new combat system/changed the entire game in a way that most people really hated, screeched and pulled back full force on, after almost a year of non stop plea's for it to not go through they released it and their player base dropped from an active 300k+ to just over 40k.
The sad thing is the combat change was easily fixed by giving armor % damage reduction to higher sets to combat stronger weapons being made for pvp, they really didn't have to destroy the entire game and make it pay to win just because 'our current system wouldn't let higher level weapons be introduced' >.>
-
Space Pirate Nithiel wrote on 2015-05-10 09:05
Mabi, obviously.
Runescape too.
I feel like they could have done more with the .Hack games, like maybe actually make a full MMO rather than a single player MMO simulation.
Pretty much every video game based on a movie.
-
Compass wrote on 2015-05-10 13:50
HeartGold and SoulSilver would have been better if it wasn't such a lazy remake and had more features like FR/LG did.
-
Darkboy132 wrote on 2015-05-11 23:39
Quote from Kaeporo;1274093:
metroid
[Image: http://cdn.wikimg.net/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png]
"Intelligent" my ass. Really could have used a lot more polishing.
Other M was decent. Good plotline and finally showed more interactions of Samus with other characters. However, at first glance the enemies were actually hard, but ended up having weak points that were extremely easily exploitable; for example some "mini-bosses" could easily be knocked down with a point-blank Charge Shot, and then immediately followed-up by and killed with a Lethal Strike.
-
Natural Harmonia Gropius wrote on 2015-05-12 01:19
Quote from Darkboy132;1274570:
[Image: http://cdn.wikimg.net/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png]
"Intelligent" my ass. Really could have used a lot more polishing.
Other M was decent. Good plotline and finally showed more interactions of Samus with other characters. However, at first glance the enemies were actually hard, but ended up having weak points that were extremely easily exploitable; for example some "mini-bosses" could easily be knocked down with a point-blank Charge Shot, and then immediately followed-up by and killed with a Lethal Strike.
Other M was atrocious and its existence should be ignored. Will always love Metroid Prime 3: Corruption though.
-
Darkboy132 wrote on 2015-05-12 04:46
Quote from Natural Harmonia Gropius;1274587:
Other M was atrocious and its existence should be ignored. Will always love Metroid Prime 3: Corruption though.
I never played Prime 1 and 2. Why'd they get rid of some of its past concepts, such as having multiple beams that don't stack?
Prime 3 was very nice. It's not just ONE single fucking planet anymore, and the Gunship is actually used a whole lot instead of just escapes. The plot overall was very grand and tied very well together, and the boss fights had tons of gimmicks and were very well played. Though Hypermode concept was nice (though Hyper Ball and Hyper Grapple were next to useless), it was very overpowered since overload mode is extremely abusable.
I'm very excited for Another Metroid 2 Remake. There's far more puzzles and mechanics than in any of the Metroid series (like activating a drill), and the Metroids are sometimes jump scary (because they jump out of rocks or fly in out of nowhere) and have a specific weakspot that's very hard to hit.
-
Yanm wrote on 2015-05-12 04:52
Quote from Compass;1274380:
HeartGold and SoulSilver would have been better if it wasn't such a lazy remake and had more features like FR/LG did.
What did FR/LG have that HG/SS didn't?
-
Shanghai wrote on 2015-05-12 05:08
Quote from Yanm;1274626:
What did FR/LG have that HG/SS didn't?
The Rainbow Island extra-chapter? HG/SS didn't really change much of Kanto after you could travel to it, it mostly stuck to how it was in the regular Gold/Silver.
-
Yanm wrote on 2015-05-12 06:43
Quote from Shanghai;1274629:
The Rainbow Island extra-chapter? HG/SS didn't really change much of Kanto after you could travel to it, it mostly stuck to how it was in the regular Gold/Silver.
Is that the only reason? Sure, that added extra depth to Team Rocket, but the other features from HeartGold such as pokemon following you, the safari zone, and battle frontier I think was worth more to me.
-
Zeo wrote on 2015-05-12 20:38
Pretty much any Sonic games after Sonic Adventure Battle 2... Chao Garden was the best part of it.
Mario Party 10... just why did they still require motion controls? It's one of the biggest reasons no one really like Wii.
-
M wrote on 2015-05-12 21:24
Quote from Zeo;1274676:
Pretty much any Sonic games after Sonic Adventure Battle 2... Chao Garden was the best part of it.
Mario Party 10... just why did they still require motion controls? It's one of the biggest reasons no one really like Wii.
100% agree with the sonic comment. I stopped playing sonic games after Sonic AB 2 simply because my favorite feature was gone lol
Mario party 10, I don't mind motion control but what bothered me was the fact there is no online playability. In the wondrous age of internet, why can we not party with people from across the country/globe?