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Roflorz wrote on 2016-02-01 22:31
Quote from X;1293532:
The fossil minigame is a weird one. It's possible to craft a pixel-perfect restore, but sending that to the server STILL fails about half the time. My suspicion is the ones they can't play WITH you, they added an RNG to play AGAINST you.
Was that recent? Because it used to work fine.
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X wrote on 2016-02-02 02:18
Quote from Roflorz;1293535:
Was that recent? Because it used to work fine.
Well it's been, I dunno, more than a year since it was tested, that I know of. I also remember seeing that some fossil types just can't be perfectly restored, but I don't know if that was tested with this method.
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Rydian wrote on 2016-02-22 02:57
Quote from siraldric;1293185:
this helps me out a lot actually thank you!
Okay so I realized that while the reforge labels don't exist in NA, the skill variable labels do. These are the three things that those three Shock reforges affect, in order.
Effect Duration
Range
Stun Duration
So NA does not appear to have the damage reforges, just those.
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Iyasenu wrote on 2016-03-12 05:03
I was wondering about those Solea and Ant Hell doors.
What are the specifics of those doors' possible requirements?
I was doing one earlier that was asking for something like... an incantation you might've heard as a child?
But i couldn't figure it out, but weirdly it opened up after enough random shouting (words ending with "!").
Then there are the other doors that have non-shouting ways of opening.
I've been pretty curious about those for a while, as some of them seem kind of weird.
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X wrote on 2016-03-12 06:36
The good new is I found the controls for the doors.
The bad news is that the conditions are spread over around 2,000 lines. Writing up what they all do is a huge project, and one that I don't have time to tackle now.
Scanning through, there's three types of doors: hit doors, yell doors, and touch doors. Yell doors can also be touched, because of course they can. Each type of door has quite a few subtypes. Each subtype has between 3 and 20 conditions that it selects from randomly.
Yell door text is all stored in the localization files, so we have no way to tell what it it actually says. However, they check with the == operator, which means the text must exactly match, including case, punctuation, and spaces.
The conditions change every 5 minutes, at which point any open door also shuts.
If you have the GM or the DevCat title, you can open any door.
Devcat copy/pasted all the door opening code in every condition. If they made a typo in this somewhere, it'd explain why sometimes the doors just don't work.
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Iyasenu wrote on 2016-03-12 06:53
Oh geez, I didn't know it was so extensive.
But what, yelling doors require exact matches, even down to spaces and punctuation?
Yeesh.
Makes me wonder why a door randomly opened just from me shouting, though.
Probably just got tired of me shouting at it and being wrong all the time, lol!
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callback wrote on 2016-05-18 13:53
Any speculation on why the quest tracker has such a [UB]massive[/UB] impact on framerate? Put up 3 squire missions and you drop from 100 to 20.
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Rydian wrote on 2016-05-18 20:39
It may not be caching the created text meshes or something, dunno'.
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Konrad wrote on 2016-06-13 17:05
Anything about the drop rate of Mysterious Arrow from magic golems?
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Rydian wrote on 2016-06-14 01:54
48% for am/topaz, 47% for emerald.
I ended up just synthing those arrows a while ago when I needed that dungeon for trans mastery.
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Konrad wrote on 2016-06-17 10:02
Can I ask for current login background? I saw that picture quite a while ago but could never find it in higher resolution.
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exec wrote on 2016-06-17 21:12
Quote from Konrad;1296252:
Can I ask for current login background? I saw that picture quite a while ago but could never find it in higher resolution.
All you can get out of the client is the
1024x768 version it uses, I haven't seen a higher resolution version of the current login background yet either.
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Konrad wrote on 2016-06-18 00:41
That's certainly bigger than what I have so far, although a bit cropped all around.
[Image: http://i.imgur.com/LrK4Ei4.png]
Anyway, thank you for help.
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Esileruf wrote on 2016-06-23 20:27
So, I was training respite.
Overnight I hit this all-time low MP
[Image: http://puu.sh/pDthu/78677b72a0.png]
So I casually to get my MP back to positive use a full recov.
[Image: http://puu.sh/pDtx6/63396fe8fd.png]
Wot?
Curious if the files know exactly how much a full recov recovers truly. This calcs out 131630.
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Rydian wrote on 2016-06-23 21:18
I can't find any hints on potion usages so it's gotta' be an engine thing (and thus compiled code).