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Qnjo wrote on 2015-12-07 01:50
What's wrong with the way consumable items are auto-picked from your inventory? For example, this:
[Image: http://i.imgur.com/sS9qASb.png]
without me touching anything turns into this:
[Image: http://i.imgur.com/vIUVnOO.png]
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Roflorz wrote on 2015-12-07 02:30
Quote from Qnjo;1291271:
What's wrong with the way consumable items are auto-picked from your inventory? For example, this:
[Image: http://i.imgur.com/sS9qASb.png]
without me touching anything turns into this:
[Image: http://i.imgur.com/vIUVnOO.png]
From a tiny bit of testing with alchemy crystals, they seemed to be picked at in a "last moved, first used" basis. The last crystal that was moved seems to be the first crystal that will be picked to be consumed. Don't know if this applies to other items.
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Rydian wrote on 2015-12-07 09:41
Gold bags work that way as well, last moved is the first used.
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siraldric wrote on 2015-12-19 07:44
i was wondering what the max cp of a monster you could taunt as a giant that has rank 1 taunt would be? i know you can get +1000cp on a melee weapon reforge but cant seem to find the max tauntable cp anywhere on wikis or just around.
Also anyway to know if the enchant colossal has been added to NA anywhere? The wiki has no listed found from and I havnt heard of anyone finding one yet.
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Rydian wrote on 2015-12-19 19:53
For Taunt, I can't find anything useful.
For the enchant...
/data/local/xml/optionset.english.txt
The word "Colossal" does not show up in that file, so it's been renamed in NA. Entry 10493 has the effects listed on the wiki (found by CTRL+Fing for Metallurgy), which is called for enchant ID 31125, which is named "Immense" in NA. It was enabled in G17S3 according to the client-side data, which likely means it's one of those enchants that drops from lord missions.
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Rynn wrote on 2015-12-20 21:21
[Image: http://i.imgur.com/pfaIlb7.png]
Whenever that little mabinogi symbol to the right is grayed out, it means either it's not implemented on any server or no one has ever reported obtaining it in KR (which pretty much means the same thing).
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ironwoman wrote on 2015-12-21 08:37
Quote from Rynn;1291849:
[Image: http://i.imgur.com/pfaIlb7.png]
Whenever that little mabinogi symbol to the right is grayed out, it means either it's not implemented on any server or no one has ever reported obtaining it in KR (which pretty much means the same thing).
And this is the case for Avant Garde and Vali Tudo as well. Chorus used to be in that group, but now we know it will get released soon, and hopefully others in the group will as well.
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Iyasenu wrote on 2016-01-13 12:32
I was wondering about pets.
I've heard players say that a Pet's Intelligence stat affects its exp gain, but is there any truth to this?
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Rydian wrote on 2016-01-13 13:30
Burgundy Bears in Taillteann, camping penalty kicking on and off as I run around causing variance in the numbers, but I tested two pets.
Overclocker (35 Int)
3331.25 EXP
3890.25 EXP (+559) (the Angry)
4141.80 EXP (+251.55)
4616.95 EXP (+475.15) (the Angry)
4882.48 EXP (+265.53)
5161.98 EXP (+279.5)
5693.02 EXP (+531.04) (the Angry)
Cheetahmaid (102 Int)
0.00 EXP
559.00 EXP (+559) (the Angry)
1090.05 EXP (+531.05) (the Angry)
1355.57 EXP (+265.52)
1621.10 EXP (+265.53)
2152.15 EXP (+531.05) (the Angry)
Looks like no.
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Iyasenu wrote on 2016-01-22 03:07
I've wondered about those "the monsters meet up to form an ensemble effect!" or something messages you sometimes see with certain monsters.
What monsters have those, and what exactly are the effects of these ensembles?
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siraldric wrote on 2016-01-22 12:26
Thanks for all the helpful insight into taunt as well has prod quality enchants! Came back with a few more questions regarding alchemy, I understand a lot of this could be stored server side and won't be able to be found.
I am wondering at how much the shock max damage on cylinder reforges add as well as I've been told by a prominent alchemy player on my server that shock dmg is capped pretty low, is there truth to this statement? If so what is the cap? For that matter what is the base damage of shock in all ranks? Likewise I know alch dmg enchants and % from cylinder doesn't effect dmg increase on shock however does the fire alchemy efficiency reforge help increase its damage? These are all really strange questions I realize but I've been curious about it. Lastly is there in fact alchemy efficiency reforges on cylinders? I've rerolled my cylinder about 100 times and only ever seen alch damage ones not efficiency, however I have seen efficiency on shoes before so I know shoes can for sure get the roll.
Thank you for any insight into these matters!
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Rydian wrote on 2016-01-25 15:51
[code]<Ablilitytable ability="SkillVar6:35013" gap="75" min="75" standard="0.001" string="_LT[xml.itemmetalrealview.177]" type="0" feature="gfMetalwareRealview" />
<Ablilitytable ability="SkillVar2:35013" gap="15" min="15" standard="0.01" string="_LT[xml.itemmetalrealview.178]" type="0" feature="gfMetalwareRealview" />
<Ablilitytable ability="SkillVar1:35013" gap="750" min="750" standard="0.001" string="_LT[xml.itemmetalrealview.179]" type="0" feature="gfMetalwareRealview" />[/code]
Shock variable 1 is the duration.
Shock variable 2 is the discharge radius.
Shock variable 6 is the stun time.
I don't see anything for damage modifications, those are the only bits of client-side info we have for Shock reforges. (Yes, the NA client lacks the itemmetalrealview localization file and has that feature disabled, toggling the feature and putting in a translated file is how we can get the stat display in NA.)
As far as damage of the skill itself, I checked out the skill data and found some unnamed variables in there, two of them show a range of 150-299 at rank F and 637-1274 at rank 1... but that doesn't match what happens in-game. My shock is is R1, Alchemy Mastery is B, fire is 3, and wind is 4. With a basic cylinder I'm doing like 160-280 damage on random things outside Dunbarton.
There's another thing in the Shock data I don't recognize (but it might simply be because I usually don't look into alchemy skills). It's attached to every Shock rank in the "rebalanced" version we have now (as well as some other alchemy skills).
[code]OptionApplyDmgMin="0.4" OptionApplyDmgMax="0.7"[/code]
So uh, in short, I don't really know what's going on.
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siraldric wrote on 2016-01-25 18:56
Quote from Rydian;1293182:
[code]<Ablilitytable ability="SkillVar6:35013" gap="75" min="75" standard="0.001" string="_LT[xml.itemmetalrealview.177]" type="0" feature="gfMetalwareRealview" />
<Ablilitytable ability="SkillVar2:35013" gap="15" min="15" standard="0.01" string="_LT[xml.itemmetalrealview.178]" type="0" feature="gfMetalwareRealview" />
<Ablilitytable ability="SkillVar1:35013" gap="750" min="750" standard="0.001" string="_LT[xml.itemmetalrealview.179]" type="0" feature="gfMetalwareRealview" />[/code]
Shock variable 1 is the duration.
Shock variable 2 is the discharge radius.
Shock variable 6 is the stun time.
I don't see anything for damage modifications, those are the only bits of client-side info we have for Shock reforges. (Yes, the NA client lacks the itemmetalrealview localization file and has that feature disabled, toggling the feature and putting in a translated file is how we can get the stat display in NA.)
As far as damage of the skill itself, I checked out the skill data and found some unnamed variables in there, two of them show a range of 150-299 at rank F and 637-1274 at rank 1... but that doesn't match what happens in-game. My shock is is R1, Alchemy Mastery is B, fire is 3, and wind is 4. With a basic cylinder I'm doing like 160-280 damage on random things outside Dunbarton.
There's another thing in the Shock data I don't recognize (but it might simply be because I usually don't look into alchemy skills). It's attached to every Shock rank in the "rebalanced" version we have now (as well as some other alchemy skills).
[code]OptionApplyDmgMin="0.4" OptionApplyDmgMax="0.7"[/code]
So uh, in short, I don't really know what's going on.
this helps me out a lot actually thank you!
scares me a little when even you dont really know whats all going on with a skill haha. my guess on the rebalance part is just a higher multiplier towards your remaining mana left is added to damage sense most of the skills for alchemy when they got rebalanced that was a common thing for them to do was increase how much damage you gain from your remaining mana in short it may have been *.35 your remaining mana to *4 or .7 of your remaining mana left. all just speculation of course.
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Rydian wrote on 2016-01-26 15:17
Well for stuff like this I don't have easy access to the damage formula or actual math, just sets of data.
If you actually have a shock damage reforge on an item that can be traded or will turn equipment view on (so I can mouseover the item) I can try to see if there's any useful data I can get from the item description panel.
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Snowie Stormflower wrote on 2016-01-26 19:10
Is it possible to get data on monsters by attacking them? Something like packets telling you how much your damage got reduced when you hit it?
(Or any way to get data on monsters at all, I don't really know how to name these technical things, lol)