Quote from TheDarkPaladin;1287984:
thats what i thought, can only get things from g13 and earlier right?
Well there's also lots of modern info that can be gotten from packet logs and straight-up testing and RAM search and junk, like I can see the speed bonuses of the sheep-cloud pets and junk and other
results... but it seems most people are interested in percents and formula (which come before the results are given) which we can't read.
Quote from Iyasenu;1287987:
This is kind of dumb, but I've always wondered about Potion Poisoning.
There's multiple aspects to potion poisoning, the first one just determines how deep into general potion poisoning you are, then the actual stat losses are different based on how deep into that you are. Think of the first value as a multiplier for stat loss, and it starts at 0 and doesn't rise past 0 until like stage 3 or whatever.
I can't find a visible value for this in the player structure, in general I just read the on-screen messages and look at my stats to see if I'm in it deep yet.
I think the toxicity of a potion might be the per-point values, which would explain the discrepancy. Drinking HP 300s (toxicity total 60?) my Int was modified as such per potion.
-0.4011993408
-7.53279829
-25.66419601
-54.68199158
-99.52178955
-143.9275818
-205.1293793
So the amount of stats I lost upon drinking each potion are...
0.4011993408
7.1315989492
18.13139772
29.01779557
44.83979797
61.2017975
So accounting for the drain, the multiplier would be roughly...
0.00668
0.11885
0.30218
0.48362
0.74732
1.02002
-----------------------------------------
Testing with HP 100s (toxicity 20) results in a more gradual loss, this.
-0.4307995439
-2.100598812
-5.013598442
-9.169797897
-14.56499672
-21.20339584
-26.28499413
-33.6139946
-42.19039536
-52.0141983
-63.61399841
-76.94779968
-92.05760193
-108.9434052
Again the stat loss per potion is...
0.4307995439
1.6697992681
2.91299963
4.156199455
5.395198823
6.638399123
5.08159829 //wut
7.32900047
8.57640076
9.82380294
11.59980011
13.33380127
15.10980225
16.88580327
And again the multiplier looks like it increases as such.
0.02153
0.08348
0.14564
0.20780
0.26975
0.33191
0.25407 //?
0.36645
0.42882
0.49119
0.57999
0.66669
0.75549
0.84429
So it's definitely less of a ramp up with less total toxicity, but I don't do enough math to outline what's going on here.
By the way, when you go into potion poisoning, the "Toxic STR" and whatever values are decreased (made negative). It then adds these to your current stats. The values are signed though and actually stored negative, this means that if you could manage to get negative potion poisoning somehow, they'd actually be a stat increase since minus a negative is a positive.
... and since this is a double negative they never accounted for, the stat increases from a theoretical negative potion poisoning will actually ignore the stat caps, at least client-side.
[Image: http://i.imgur.com/JxtMTtI.png]