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Rydian wrote on 2015-09-20 18:10
I think it'd be too difficult to test because sometimes the game likes to display one spawn pattern while actually using a different spawn pattern. Thus bandits spawning from thin air, or when you're hunting they'll appear but vanish when you get close.
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Invisible wrote on 2015-09-21 01:12
There's a
site that can calculate what color your name would become in the game, but is there a way to do the opposite? Like input a color and see what names would be that color?
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Roflorz wrote on 2015-09-21 07:24
Quote from Invisible;1287054:
There's a site that can calculate what color your name would become in the game, but is there a way to do the opposite? Like input a color and see what names would be that color?
Theoretically, yes. Realistically, it would take a bit of work, for both the programmer and the computer.
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X wrote on 2015-09-21 23:29
Actually, not in all cases. I just posted a thread:
http://mabination.com/threads/85909-Name-Colors
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callback wrote on 2015-09-23 13:50
Is earning titles handled entirely on the server, or would the client have some info on that to dig up?
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X wrote on 2015-09-23 14:30
Totally server sided.
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Rydian wrote on 2015-09-23 15:52
In the client you can dig up the descriptions for earning titles (when a title is known about but not earned and it tells you a hint on earning it), but given that pretty much all the titles nowadays are in the special category that doesn't really do much.
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bishamon wrote on 2015-09-27 20:33
I've noticed that there are entries of mainstream NPCs in the entity logger from generations that I've already completed. EX: in Emain Macha I get things like "_g19_torvish_emainmach_symbol" and "_g19_alltur_emainmach_symbol" whenever I'm near the Alban Knights crest even though I'm done with G19 and the NPCs are not on screen at all. Any reason for that?
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X wrote on 2015-09-27 21:04
Yes. The NPCs are always there. In a brilliant move, devcat made the client responsible for deciding if the entities show up graphically. The server has to waste bandwidth sending the entity data, and the client must still track and handle the entity, it just doesn't draw it.
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Darkboy132 wrote on 2015-09-27 21:08
Quote from X;1287564:
Yes. The NPCs are always there. In a brilliant move, devcat made the client responsible for deciding if the entities show up graphically. The server has to waste bandwidth sending the entity data, and the client must still track and handle the entity, it just doesn't draw it.
I still see you shiny spot in Tara Castle.
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Rydian wrote on 2015-09-27 21:44
And like 8 invisible versions of Shamala hanging around places.
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Iyasenu wrote on 2015-09-28 11:15
I'm wondering, how do PTJs work.
Like, in the case of NPCs which have multiple variances of jobs, like Kristell asking for potatoes or apples or eggs.
Or which type of PTJ an NPC hands out (weaving from Walter or Tailoring from Simon).
How does the game decide which PTJ it makes available.
I mean, it seems to be unique-ish, based on the player.
At least that's what I guessed from seeing Edern's PTJ consistently handing out the same job based on PTJ level and Blacksmithing Rank.
Or how sometimes it seems like someone who is also doing the same PTJ has to do something different. i.e. Kristell wanted me to gather potatoes, while someone else had to gather apples. (though maybe I'm just remembering wrong)
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Rydian wrote on 2015-09-28 18:38
Can't find anything relating to a pattern, but will be posting what I've got in a thread.
EDIT: Also I can't find anything useful about Edern's PTJ, so it might be handled differently from others.
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bishamon wrote on 2015-09-29 00:34
Thanks for answering my last question! I have another: why is it that when I use the Playing Instrument skill and I hover my cursor over, let's say, an NPC, my cursor icon changes to a pointer finger as if I'm about to use healing? What's that about?
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Poshwosh wrote on 2015-09-29 02:36
Folding Glasses used to be dyeable with fixed dye ampoules, but it unknowingly changed in a patch around 2012, it's undyeable now.
The glasses simply don't appear on the item selection screen.
Yet, on Aura, they are still selectable and dyeable.
What's the reasoning behind this, how is this possible if it uses the same client, and the item selection screen is client-sided?