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Cucurbita wrote on 2010-09-27 17:49
Even with the buff, its pretty worthless overall and no one tends to use it.
How would you change it to make it worth using?
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Phunkie wrote on 2010-09-27 17:56
Remove the cooldown time, of course.
Then it's a force to be reckoned with.
No aim, just shot, shot, shot. Sometimes miss, but that's all good.
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Kaeporo wrote on 2010-09-27 18:12
The biggest problem facing the skill throwing attack is it's lackluster effect on the down gauge, in my opinion. You can't even fulfill knockback requirements when training the skill once G13 arrives.
Perhaps if DevCat cut the cooldown timer to ten seconds, made the skill knock down normal opponents, allowed you to stack Javelins more efficiently and Increased their strength to comparable values of the jousting javelins then the skill might be used in standard combat.
...The load time could use a buff as well.
Edit: (
off-topic) New Japanese Crash Shot videos, go, go, Go!
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Zid wrote on 2010-09-27 18:31
Any one of these (or a combination) is fine:
- 100 Javelins in a single stack. A stack already eats up 1x5 space compared to 1x3 Arrows or 1x2 Bolts.
- Have craft-able better Javelin recipes.
- Change Throwing Attack so it knock back per hit, like Firebolt.
- Remove Throwing Attack's cool down.
- Atlatls can be upgraded.
- Strength should play a more important role in Throwing Attack damage.
- Let Charge be usable while an Atlatl is equipped.
- Allow shields to be worn while an Atlatl is equipped. (Don't ask me how that will work, considering the left hand equipment slot)
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Blassreiter wrote on 2010-09-27 20:34
I said this before, that I believe Giants should get a rapid-shot (1.5 second load at least) ranged attack that is weaker and a single longer load time strong attack like Magnum Shot, of course leave no accuracy meter. Now it doesn't have to be stronger than human/elf ranged attack but at least it should be equivalent to the Elf's melee damage and believe me Elves can be great in melee.
But if that's not possible, Throwing Attack should basically be rid of the cooldown and it should be able to knock back/down since the training is ridiculous especially with a cooldown. Of course stats should give more damage to Atlatls and they should be upgradable. Perhaps make an upgrade path where you can decrease load time other than damage? (assuming that there is no cooldown) Also Atlatls need more range.
So basically
*New Type skills, rapid weaker shot and single strong shot
*More Javelins in capacity and strength
*Stats give more damage, same values as how dex gives for ranged
*Atlatl Upgrades/Range Increase
*No cooldown
*Possible to KB or at least keep an enemy in one spot
Also I believe at G12S2 DEX gives damage for Throw and not Strength anymore. Not positive about this though..
Nonetheless, Human/Elf ranged attack is rigged incase DevCat/Nexon didn't see it. (SoG, Zero Shot, Final Shot, Ego Bow, Elf Mount shot glitch, Instant 99% with r1 AR, etc.) With all these forms of glitches, ranged accuracy is meaningless. Archers just shoot immediately with an auto 99%.
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Phanterz wrote on 2010-09-30 01:24
The G12S2 version looks pretty good already, provided that the damage is based on Strength
900% ranged damage per 25 seconds...er
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Username wrote on 2010-09-30 01:31
Id just make javalins more plentifu, make the atal fire like a tower cylinder, and make the firing rate once every 10-15 seconds.
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Fracture wrote on 2010-09-30 02:58
900% damage + 400 damage Javelins + maxed STR. What more could you want?
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Blassreiter wrote on 2010-09-30 03:05
Quote from Fracture;171335:
900% damage + 400 damage Javelins + maxed STR. What more could you want?
Here's the thing, Jousting Javelins sure are insane but they're limited because you need to joust for it (2points for 3 Javelins) and they only stack up to 3(according to Japan/Korea). So you won't last long with full dungeon runs, unlike 1k arrows.
Now for calculations of damage, from my calculations I was able to determine that giant are able to get at least 105 max damage for Throwing Attack, therefore 105*900%=945 damage no crit. Seems overpowered yes, but
don't forget about the killer 25 second cooldown. Look at Elves, they shoot Magnum Shot usually for 800 damage no crit
per .5 seconds. Skilled archers with the infamous SoG glitch can shoot the mag instantly, or just zero shot magnum constantly due to Mag's long stun time and fast loading.
So which is more overpowered? Even with the Throwing Attack buff,
Elf melee still has much higher dpm than Throwing Attack.
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Kyouriharu wrote on 2010-09-30 04:17
NPCs selling the Jousting Javelins. Lol 10k javelin throws.
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Taliya wrote on 2010-09-30 04:48
The skill is perfectly fine... So you have to switch weapons for a second throw a nuke (seriously, wtf spear?) Just because you can't spam the skill doesn't mean its useless. Is lifedrain useless because you can't spam it due to HP restrictions? No.
Only thing I see being a problem is training, but whatever, there's harder skills to train.
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Blassreiter wrote on 2010-09-30 05:02
Quote from Taliya;171427:
The skill is perfectly fine... So you have to switch weapons for a second throw a nuke (seriously, wtf spear?) Just because you can't spam the skill doesn't mean its useless. Is lifedrain useless because you can spam it do to HP restrictions? No.
Only thing I see being a problem is training, but whatever, there's harder skills to train.
I understand where you are going at but look at it this way,
how many Alchemy skills are there that are basic attacks? And how many Ranged Attack skills do Giants have that are useful against enemies with Level 2 Heavy Stander/Mana Deflector? Only 1 which isn't even effective.
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Taliya wrote on 2010-09-30 05:16
GFS is rather effective as long as the mob doesn't have Lv.3 HS
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Kaeporo wrote on 2010-09-30 06:21
If throwing attack wasn't nearly useless, Giants would likely be overpowered.
Also, FYI, Elves can load final magnum in like .25 seconds.
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Blassreiter wrote on 2010-09-30 18:44
Quote from Kaeporo;171486:
If throwing attack wasn't nearly useless, Giants would likely be overpowered.
Also, FYI, Elves can load final magnum in like .25 seconds.
Exactly, if Throwing Attack is just a nuke with 900% damage but 25 seconds cooldown, then Elf Magnum is the manifestation of sheer destruction. 2600 Bow Range with over 800+ damage non crit every .3 seconds which can splash the range of a Claymore which stuns enemies for 2.5 seconds. Which is more overpowered? As said earlier,
Elf melee has much higher DPM than Throwing Attack.