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Kyouriharu wrote on 2010-04-22 19:51
Quote from Rime;15108:
The damage to each of the enemies caught in the explosions seems pretty devastating too and these enemies aren't provoked into aggro. Perhaps it'll be useful to severely cripple mutli-aggro monsters. I also see there's a cool down period in-between volleys of crash arrow. Maybe it works like wind cannon in that respect.
This <3
Quote from Sooni;15151:
Crash shot does more damage as more enemys are hit by the shrapnels that it sprays out, also at rank 1 the splash of crash shots shrapnels is almost room wide, so tells the story of someone in kr test server.
And this <3
Okay my confidence is restored for this skill. However, does the damage increase exponentially with each enemy or not? The damage at rank F looks a little unimpressive at three mobs, even for a character right out of creation, according to the video that Lan fished out. But the first video, it does decent damage out of creation in a pool of 6. Yeah I'm hard to please (still say elves should have two asplosions for double boom-boom).
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Iyasenu wrote on 2010-04-22 20:14
OMG GIMME THIS STUFF NOW!!!!
@_@ Too.... awesome... blargh....
Why can't we all have the same stuff :cryno:
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Chiri wrote on 2010-04-22 20:29
Because then we wouldn't have updates for ~4 months, like those poor KR players.
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Iyasenu wrote on 2010-04-22 20:35
Quote from Chiri;15329:
Because then we wouldn't have updates for ~4 months, like those poor KR players.
D:
Meh, but they get it hot off the press.
We get old news, late.
And sometimes more boxified items xD
But I still want this D:
I can want all I want to but this update is still very far away @_@
Waaaaaaant :no!:
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Kayate wrote on 2010-04-22 20:53
Awesome new archer skill:thumb:
looks like they are finally giving giants some love.
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Blassreiter wrote on 2010-04-22 21:14
What the hell. I heard that
there's a 25 SECOND COOLDOWN FOR THROWING ATTACK. Are they serious...?? If this is true, the old Throwing Attack is way more better even if it's weaker.
Quote from í¬ì¿ GameAbout:
쿨타임 25ì´ˆ. ìˆ˜ë ¨íšŸìˆ˜ 4,000번?? (25 Seconds cooldown, with the training requirement for 4000 number of times hit on Boss??)
Edit: Yes, it exists. Throwing Attack fails more now
watch near the end:
[video=youtube;uDSXtcFLDsw]http://www.youtube.com/watch?v=uDSXtcFLDsw[/video]
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Kyouriharu wrote on 2010-04-22 21:57
I noticed that Smash loaded way too slow for a giant.
The new sword wielding stance is <3
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Rime wrote on 2010-04-22 22:05
So is it a one-shot deal now, or can you spam a few before cooldown kicks in?
[SIZE="1"]I was too lazy to check since I'm on slow internet right now and it took me about five minutes to stream two minutes of that giant showing off and whatnot.[/SIZE]
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Blassreiter wrote on 2010-04-22 22:12
Quote from Rime;15523:
So is it a one-shot deal now, or can you spam a few before cooldown kicks in?
[SIZE="1"]I was too lazy to check since I'm on slow internet right now and it took me about five minutes to stream two minutes of that giant showing off and whatnot.[/SIZE]
It's a one shot. It's just like Charge, except
it has a 25 second cooldown instead of a 10 second cooldown. This is definitely harder to train now.
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Rime wrote on 2010-04-22 22:15
Oh, that's not too bad actually. I was afraid that giants would get a 2-second ranged attack that could out-damage chaincast fireball lol
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Blassreiter wrote on 2010-04-22 22:17
Quote from Rime;15530:
Oh, that's not too bad actually. I was afraid that giants would get a 2-second ranged attack that could out-damage chaincast fireball lol
Elves already have a 0.5 Second load time Magnum Shot.
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Chiri wrote on 2010-04-22 22:20
chaincast fireball...? fireball has 2-3k damage, giants aren't getting anything like that.
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Rime wrote on 2010-04-22 22:26
Elves are elves. They're build specifically for ranged combat, but to balance out their short loading time for skills, like elf ranged attack and magnum, they have low aim rate. .5 seconds becomes 3-4 seconds before the actual attack is fired, with a chance of missing. They can, of course, zone in on the enemy to fire quick shots, but humans and giants can already do that efficiently, and some times more safely, with their melee skills.
Quote from Chiri;15539:
chaincast fireball...? fireball has 2-3k damage, giants aren't getting anything like that.
I meant firebolt DX
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Blassreiter wrote on 2010-04-22 22:32
Quote from Rime;15550:
Elves are elves. They're build specifically for ranged combat, but to balance out their short loading time for skills, like elf ranged attack and magnum, they have low aim rate. .5 seconds becomes 3-4 seconds before the actual attack is fired, with a chance of missing. They can, of course, zone in on the enemy to fire quick shots, but humans and giants can already do that efficiently, and some times more safely, with their melee skills.
I meant firebolt DX
Quote from Blassreiter;14241:
Tell that to an Elf who Crit 500 damage with Windmill all around.
I don't know what else to say.
Here's a video:
[video=youtube;lrHK3jXm4EE]http://www.youtube.com/watch?v=lrHK3jXm4EE[/video]
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Rime wrote on 2010-04-22 22:37
I can crit 1.7k all around? Looks like that elf is one that is nearing the limits of his melee potential. Giants and humans can do much better with dual wield.