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EndlessDreams wrote on 2010-04-22 22:39
Elf doing 500 critical really isn't much compared to the other classes which can critical WM for 1-2k+ easily.
If anything, the Elf can WM critical higher than 500 critical...
The 25 second cooldown is indeed lol. Throwing Javelin is going to be really annoying to train.
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Kyouriharu wrote on 2010-04-22 22:42
Quote from EndlessDreams;15577:
Elf doing 500 critical really isn't much compared to the other classes which can critical WM for 1-2k+ easily.
If anything, the Elf can WM critical higher than 500 critical...
The 25 second cooldown is indeed lol. Throwing Javelin is going to be really annoying to train.
Elf with 2k Critical Elfmill here.
All I have is horrible luck nailing criticalmills.
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Rime wrote on 2010-04-22 22:47
Quote from Kyouriharu;15585:
Elf with 2k Critical Elfmill here.
All I have is horrible luck nailing criticalmills.
lolwat You mean Elf smash, right? I haven't seen you break 1k with your windmills yet ;/
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Kyouriharu wrote on 2010-04-22 22:49
Quote from Rime;15599:
lolwat You mean Elf smash, right. I haven't seen you break 1k with your windmills yet ;/
*checks calculator*
WHOOPS, CRITICAL MULTIPLIER IS x2.5 NOT x5. Okay okay. 1k Criticalmills.
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Arsik wrote on 2010-04-22 22:51
All I can say is, glad I got Throwing Attack capped as soon as I can. It seems like it's going to be hell for new Giants and Giants that put the skill off to the side because it isn't that good now. But I guarantee you that G12S3 or whatever devCAT's next update is, it will probably reduce the time from 25 to a lot less, or at least have the cooldown time go down with rank. I see no reason as to how it can take someone 25 seconds to load an Atlatl, unless the person has never seen an Atlatl in their life and told to attack a dummy with no instruction what-so-ever.
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Blassreiter wrote on 2010-04-22 22:59
Well, the point I am trying to make is that why are Elves who are suppose to be bad at melee are more better at melee compared to giants who are supposed to be bad in their "so called ranged attack"?
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Kyouriharu wrote on 2010-04-22 23:01
Giant: N+Smash
Elf: .....WTF D:
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Chiri wrote on 2010-04-22 23:03
Giants are underbalanced. This is why, for the most part, only people who enjoy a challenge play giants.
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Lan wrote on 2010-04-22 23:04
er Giants don't need Ranged attacks? They are masters of Melee and if they want to, can be competent at Magic.
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Blassreiter wrote on 2010-04-22 23:10
My big irritation is how they grabbed a skill that was dead for 6 Generations and tried to apparently "buff it up" but only to kill it even more. You can't even get this past Rank A at this rate, but at least everything is still in Test Server status so there might be changes.
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Rime wrote on 2010-04-22 23:12
Still in the test server? I thought it was already released. Well, people were acting like it was lol
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jark007 wrote on 2010-04-22 23:23
Meh i say elves (or humans) and giants work together and get support shot+throwing attack and everyone's happy :D
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Discord wrote on 2010-04-23 00:23
1800% damage O_O
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Aubog007 wrote on 2010-04-23 01:19
I can see crash shot's potential in late game. Obviously at early game like most skills it is rather useless against high end mobs (although it is fun to use).
Only way you can truly see it's damage is with good gear and a good player using it.
I can't really depict that in the test server since I don't arch anything... ever...
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Phunkie wrote on 2010-04-23 03:22
Oh that's right, this is the Test Server.
Watch them get rid of that stupid cooldown and maybe even realize that you can't KB with Throwing Attack alone.
Honestly, the skill isn't even THAT great for one to give it a cooldown. It's like giving Smash a cooldown time.
Very silly.