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Daisuke wrote on 2010-04-25 07:39
YouTube - mabinogi G12S2: Crush Shot Skill
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Looks pretty neat. Perhaps a potential ranged+mobbing skill?
Opinions?[/SIZE][/FONT]
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Sleeperdial wrote on 2010-04-25 12:05
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abc33kr wrote on 2010-04-25 13:03
but the ap cost is much as final shot or spark
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Fumy wrote on 2010-04-25 13:10
Well depends on damage output if its good or not.
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EndlessDreams wrote on 2010-04-25 14:59
Hard to say if it is good from a video showing a newbie elf using it. However, if it really is add +30 dex, people will want to get it regardless of damage output or AP.
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Kyouriharu wrote on 2010-04-25 16:40
I say that patch's winner is Support Shot which goes to the humans. With the Master Title, it increase the damage of the next melee hit by another 100%, effectively doubling it. As an elf, I can barely chain Firebolt and Smash, so I assume Humans can do it better. For Humans, that's an easy 1000% damage Smash, even 2500% Critical Smash. That's 5500 possible damage from one Smash from me, greater than a Snow Golem's Critical Smash.
Humans get the crown for Crash Shot as well. Elves have always had an AoE skill that doesn't drag aggro, that's Mirage Missile. It doesn't seem much to compare at first but Crash Shot has a 30 second cooldown. My Mirage Missile damage can do a total of about 800 damage after 21 seconds, 1100 damage at a single target. When calculating Crash Shot, I do 650 damage with the multiplier alone, obviously there are some pluses to it since devCat wouldn't make this skill cost 480 AP but I can imagine exponential damage increase with mobs and the splash range has been rumored to rival Fireball.
All in all, Humans win this round. Support Shot will just work as a nice juicy addition to their melee skills; hell with Support Shot, Firebolt, and Smash alone, humans can easily outdamage some late-game Giants with themselves only being mid-game. This can apply for Elves too but their 2.6 second Smash makes it more of a risk. Now for Elves and Crash Shot, it gives them a nice addition to their ranged skills but it wasn't a necessity. Crash Shot does give humans what they want, and more. The multiplier counts for a SINGLE arrow where, I have to admit, many elves fall short mid-game and the aim speed will be greater compared to elves since I can't find a reason to zero shoot with this skill, not to mention this is the only human AoE ranged skill.
Of course this is all assuming that all my assumptions reading through Crash Shot's information in Kr-test is absolute and also assuming that there will be no difference between Elf and Human Crash Shot which kinda looks like the case.
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EndlessDreams wrote on 2010-04-25 16:51
I never thought of doing a Smash after a support shot. The new support shot doesn't aggro the monster or something?
With the smart weapon switch system already in place, it is really easy to switch between range/melee attacks.
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Kyouriharu wrote on 2010-04-25 16:54
Quote from EndlessDreams;18384:
I never thought of doing a Smash after a support shot. The new support shot doesn't aggro the monster or something?
With the smart weapon switch system already in place, it is really easy to switch between range/melee attacks.
I think it does but it increases the damage of the next melee attack. I also kinda made the assumption that if you use Firebolt, it doesn't cancel out that weakened state so after you fire a Support Shot, cast a Firebolt then fire it when the enemy gets real close and, as the enemy flies back, nail in a Smash. This looks really really good in theory.
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Axx wrote on 2010-04-25 16:56
Kitae's thread doesn't mention support shot being melee-only, it only references the next attack doing bonus damage, unless you have a different source saying it's melee only?
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Kyouriharu wrote on 2010-04-25 16:57
Quote from Axx;18391:
Kitae's thread doesn't mention support shot being melee-only, it only references the next attack doing bonus damage, unless you have a different source saying it's melee only?
Deeeep in the thread someone confirmed it through a screenshot of the skill descriptions and a direct translation. Let me fish it out.
Edit: Found it
Quote from Aubog007;14917:
ill post screenshots of crash shot and support shot details.
Whoever can fully read it feel free.
[Image: http://img341.imageshack.us/img341/4984/mabi20100422021144.png]
Literal translation
서í¬íЏ 샷 ì´í›„ 추가 ê·¼ì ‘ 공격 대미지 130% = After support shot Additional Close range attack dmg 130%
Quote from Aubog007;14912:
i despise crash shot's use of mana...
although i didnt notice til i tried to rank it up past A..... considering it gave me Mana as a bonus.
Support shot only affects melee damage (the boost)
unless my korean is mistaken
Although i play the test server...(on occasions like these)
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EndlessDreams wrote on 2010-04-25 17:10
Oh, melee only, then a pet using bolt after support shot follow by a person smash would be a good combination, lol.
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Kazuni wrote on 2010-04-25 17:17
Quote from EndlessDreams;18414:
Oh, melee only, then a pet using bolt after support shot follow by a person smash would be a good combination, lol.
Although that just killed it for elves who don't melee.
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Kyouriharu wrote on 2010-04-25 17:33
This is still all in testing phase of course. If it was made so that magic cancelled the weakened state before release, well then Support Shot will be for.... well, support.
And even then, Crash Shot seems to be a great human skill. Through my elf eyes, it looks only decent. Then again, everyone say I'm hard to impress.
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Chiri wrote on 2010-04-25 17:36
I'm a bigger fan of support shot... Perhaps it's because the thought of 32 dex for only 180 AP~
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NewbieNub wrote on 2010-04-25 17:37
This Crush Shot skill is seriously OP.
If you can hit everything in the range of a fireball, that's bound to be uber OP.