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Singleuseonly wrote on 2010-11-25 06:49
Quote from heretic304;227137:
Oh well, not like it's a big deal =x All it'll do is make my boss fights a bit easier, but my cannon fodder removal a tiny bit harder =x
[S]But if the damage calculator on VindictusDB is right...the physical crit dmg increase isn't even noticeable for boss fights x.x[/S]
Whoops didn't see the "bit" part, my bad.
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Darkwolf30 wrote on 2010-11-25 13:58
Quote from Cloud;228279:
:( I am at rank E 11% T -T
Even at 11% with rank E, I barely notice it so you will be fine lol.
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aznhick wrote on 2010-11-26 00:58
Shouldn't the red marker for standing endurance be on rank 9 instead of A if that is the important level?
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TA wrote on 2010-11-26 01:15
Quote from aznhick;228989:
Shouldn't the red marker for standing endurance be on rank 9 instead of A if that is the important level?
Yeah, but I think I'd throw up if I tried to do it right now.
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Singleuseonly wrote on 2010-11-26 03:49
Quote from Darkwolf30;228600:
Even at 11% with rank E, I barely notice it so you will be fine lol.
But upgrading your equipment and will increases physical crit rate, so...you never know.
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sekihotai wrote on 2010-11-26 17:43
Hey, I'm not sure if this is wrong but... I was upgrading Magic Critical Hits for a while until I realized that it says "does not affect normal or smash attacks". Is this wrong? :/
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heretic304 wrote on 2010-11-26 17:44
It only affects the magical portion of smash attacks, not the physical.
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sekihotai wrote on 2010-11-26 17:45
Ahh phew, alright thanks :)
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darkazndante wrote on 2010-11-28 04:55
takes 3 seconds at eagle talon F for the smash to kick in at 90-91 from 110 stam. At rank A it takes 1.2 seconds for the smash to kick in at 100 from 110stam
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polestarw wrote on 2010-11-28 05:31
great guide, I just start playing this game. pretty good.
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silvercrimz wrote on 2010-11-28 15:22
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.
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Darkwolf30 wrote on 2010-11-28 16:30
Quote from silvercrimz;231183:
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.
Well Rank F would have to be the safest one because it is the lowest rank.. Though I have no way to explain why your mobs are flying away(As I have Rank E crit mastery :/)
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Dirtybandit wrote on 2010-11-28 18:14
Nice Guide, although personally i would list Standing Endurance as a priority Esp for people who like to solo.
:tea:
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heretic304 wrote on 2010-11-29 00:30
Quote from silvercrimz;231183:
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.
Quote from Bakuryu;205347:
Critical Chance Formula
The data gathering for this was done by ì—탄올 of Inven. Here is the full report.
To put it simply he did 1000 hits each time he changed his will, leading to the following result.
[COLOR=Red]Crit chance = (Will * 0.016) + Skill
Skill [COLOR=Black]= Chance provided by your Critical Skill rank.
Which means
100 [COLOR=YellowGreen]Will = 1,6% Crit chance.
[/COLOR] [/COLOR][/COLOR]
According to the critical damage formula, WIL affects your chance to crit as well. So for every 100 Will, you get 1.6% chance of critting. As a result, you can't really avoid critting, but you can minimize it by leaving your crit at rF.
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DeathKitten wrote on 2010-11-29 03:55
I cant get rank 9 SP: Insane reaper although it does say lv30 req. and I'm 38 :(