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Singleuseonly wrote on 2010-12-20 03:13
Quote from heretic304;253258:
The reason it heals for only 5 HP sometimes is because the enemy that you're trying to drain life from only has 5 HP left. Life drain can potentially heal you up to 50 HP, but if the enemy has anything less than that, you can only heal for that much. This is why you can't use life drain on an enemy that you kill using LR, before hitting E.
That's how it works? I thought it was based on the percentage of health the enemy has left, so if a monster had a lot of hp left when you used your drain you get back a lot (but it cannot exceed the maximum amount your rank lets you drain).
Quote from GregHouse;253659:
Actually, i used Life Drain at Hidden boss ant at rank F it healed 150 HP. My guessing is that it heals a % of the HP the monster has left.
My thoughts exactly.
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Kueh wrote on 2010-12-20 04:32
Quote from Singleuseonly;253766:
My thoughts exactly.
If you crit, you drain more.
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Singleuseonly wrote on 2010-12-20 04:37
Quote from Whyrainfalls;253941:
If you crit, you drain more.
How about we say that the damage dealt with the smash and the rank of life drain determines the maximum amount you can drain while the monster's remaining health dictates how much you actually drain.
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Kueh wrote on 2010-12-20 04:40
^That's really verbose. How about you drain a percent of damage dealt up as long as the enemy has health?
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Singleuseonly wrote on 2010-12-20 04:47
Quote from Whyrainfalls;253943:
^That's really verbose. How about you drain a percent of damage dealt up as long as the enemy has health?
Health equivalent or more than the amount you drain. Or else it would contradict with:
Quote from heretic304;253258:
The reason it heals for only 5 HP sometimes is because the enemy that you're trying to drain life from only has 5 HP left. Life drain can potentially heal you up to 50 HP, but if the enemy has anything less than that, you can only heal for that much. This is why you can't use life drain on an enemy that you kill using LR, before hitting E.
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Kueh wrote on 2010-12-20 04:50
It's two attacks, remember.
The amount you drain will be dealt to the enemy in addition to your smash, and then added to you.
If the drain kills the enemy, then you steal whatever they have left.
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Singleuseonly wrote on 2010-12-20 05:00
That's one part of the percentile chart I don't get. So LRE would have 3 hits in total? 2 hits from the actual smash and 1 hit from drain.
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heretic304 wrote on 2010-12-20 05:05
Keep in mind that only the drain portion actually gives you HP though, so if you kill it before the drain actually hits the enemy, then you get no HP.
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Kueh wrote on 2010-12-20 05:08
Quote from heretic304;253980:
Keep in mind that only the drain portion actually gives you HP though, so if you kill it before the drain actually hits the enemy, then you get no HP.
That's what I thought, but apparently House drained only 5 HP once.
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Singleuseonly wrote on 2010-12-20 05:22
Quote from heretic304;253980:
Keep in mind that only the drain portion actually gives you HP though, so if you kill it before the drain actually hits the enemy, then you get no HP.
So why does landing a critical with smash 1 increase the drain (which is supposedly separate attack)?
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Kueh wrote on 2010-12-20 05:25
Landing a critical hit increases the damage you do. The skill uses the damage you do to calculate the amount drained.
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TheBoulder wrote on 2010-12-20 06:20
Life Drain is a really quirky skill.
Every once in a while, when I get bored of farming BP, I will fight the Red Bearer using LR+E solely. The standard recovery is 50 HP, until I stagger him. When I crit him then I heal anything from 50~200 HP.
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heretic304 wrote on 2010-12-20 08:29
Lemme rephrase what I said. If the drain doesn't hit the enemy while it's alive, you get no HP at all. So if you LR and R kills the enemy before you press E, you get no HP whatsoever. That's what I meant, not that your smash doesn't factor into how much HP you gain.
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Ninmenka wrote on 2010-12-20 21:21
The nice thing about drain is that you don't have to pot in boss fights or right after you fight one of those sub-bosses like Everwhite, Argontel, the vampires, etc. You just leech off the enemies that come right after those respective fights. As far as bosses go all you need to do is wait until the boss is knocked down, there's an opening, a golem/wisp/teammate distracts the boss, or the boss goes into one of those breathing heavy animations and you leech health off of them. It allows you to still damage the boss without running away to pot.
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ionexx wrote on 2010-12-20 21:37
when the boss is on breating heavy animations : well compared to the effectiveness of the (damage of r1 smash which is ATK based + draining about 50HP, which takes a lot of draining when u got half HP), i prefer drinking a fine hp pot, then go full damage~