Electric element
- Thunder Rain (Like Crumena but smaller AoE). 120~1700 damage. 180 MP full charge. Hits every target in the area 1~6 times.
- Chaining skill, chainsaw lighting, Shock-like skill - Shiraayuki, abc33kr, Okami, Iyasenu
- Dark Fog - woohoohellppl
- INDIGNATION - Deitylight
- Ball Lightining - Zid
[Image: http://upload.wikimedia.org/wikipedia/en/c/cb/Ball_lightning_appears_cropped.jpg]
- Pulsing Nova or Thunder totem that for 120 seconds lowers "magic def" or be like support shot in a sense that creates an AoE of at rank 1 (+150% magic dmg) on every monster in its range. -jking012
- Indignation-like spell that you must charge... click on ground like you would say with meteor... and it comes down in that small AoE area (so timing would be crucial, or stunning) -jking012
- Storm Cloud: Creates a static cloud above the caster which follows them around dealing electric damage to those around them.
@ r1
MP initial cost: 100
Charge: 1
Casting time: 30 seconds
Duration: 3 minutes
Detection range: 1000
Damage per hit: 150%
Consecutive damage per hit: +50%
No. of hits per enemy: 5
Total damage per enemy: 400%
MP cost per strike: 50
Total amount of mobs targeted at once: 6
The caster is limited to only moving after the cloud is summoned
Cloud will disappear when duration is up or the user runs out of mp - Jando
Fire element
- Something like Adniel's Meteors but all made of fire, huge AoE. 230 MP full charge. 3000~4500 damage, lands randomly in the AoE.
- Master Lich's Flames of Hell - KEL331, Zeo, Zid
[Image: http://img9.imageshack.us/img9/6021/firejx.jpg]
- Meteor Shower - woohoohellppl
- Phoenix that flies around and burns the enemy passively. You can cast firebolt at it to make it stronger and it's immune to fire - qaccy
- Machine gun firebolts - abc33kr
- Infernal flames, volcanic eruption - Gintouki
- Mark of Ignition: Character casts a transparent-ish fireball against the enemies, it has a huge AoE radius but does not deal any damage; it applies the status "mark of ignition". When the spell is casted again with 1+ targets marked, it has a 0.1 sec load time and when executed, the character snaps his/her fingers and the marked targets are ignited with flames from hell. The flames do DoT damage based on the targets' current health and cripples their atk and move speed. - Singleuseonly
- Druid's Fissure (like Diablo 2): 250-400 damage every 0.5 sec for 6 sec
- Defensive fire spell: Casts , from the Trinity staff, a ring of flame that surrounds your character for as long as you keep it up or your mana lasts. Moderate MP drain from the fire (0MP cancels the skill, MP pots not useable for it's duration) slow HP drain from your proximity to all the heat (0HP will not cancel the skill, HP pots not useable) and fast SP drain from spinning the staff (0SP will cancel the skill, SP pots are useable).
[video=youtube;BKxk9-z-dwY]http://www.youtube.com/watch?v=BKxk9-z-dwY&feature=related[/video]
Provides a barrier that is roughly equivalent from rF-6, 5-2, and 1, to the windmill range at those ranks. It turns aside fire-based magic, causing (with a rank based percentile probability) it to hit a random nearby target instead. Ice magic and range are canceled, and lightning magic suffers reduced damage and will act like it has hit a lightning magic shield.
It will also stunlock, dealing low-mediocre damage, rank dependent, to any creature that walks into the ring. Friend or foe. Any characters inside the ring, however, are protected by you, though they will also suffer HP drain and be unable to attack anything outside the circle (except, to an extent, with lightning magic.) - Fracture
- Totem Fire: Creates a totem of fire that attacks nearby enemies with bursts of extremely fast fire bolts. When time runs out the totem will explode cause heavy damage to those around them.
@ r1
MP cost: 100
Charge limit: 1
Casting time: 30 seconds
Duration: 3 minutes
Detection range: 600
Firebolt power: 300%
No. of Firebolts per Totem: 100
Firing Rate: Bolts will always knockback the enemy outside the detection range and will only fire again when the mob is back in the detection range.
Explosion damage: 750%
Only 1 can be summoned at a time and in a range of 3000 another
Player is immobile when the totem is being charged and placed and cannot attack. - Jando
Holy
- Genesis - woohoohellppl
What do you think or what would you like? Give me some thoughts :2thumb: