I thought giants didn't get pally/dk trans and just got beast transformations?
__
@OP - I liked the part where he held the Chief's hammer.
Guarding to fill up to charge Shield Bash?
Once again we return to my main point. Guard is literally almost purely done with the purpose of stunning the enemy in mind.
The whole "later boat" argument doesn't work. Its been used about boat 3, its been used about boat 4, and it never held up its worth. Especially toward spear lanns and evies. Everyone was like "LOL YOU GUYS WAIT TILL BOAT 4 YOU'LL DIE LIKE ALL THE TIME".
"Later boats, bosses will have more stun resist". Guess what, "later on, Fiona can level her skills to have more stun".
"Later boats, enemies will attack more often, making so you need to guard". Rolling away is STILL just as useful as guarding. It still takes the same amount of time. The only difference is that if you guard, you accomplish two things.
1. Counter for stun
2. Fill up SP for shield bash for stun
Verdict: Fiona is a stun character. All her normal smashes have more stun than other characters too.
That's the problem though, smashing off a PG isn't nearly as useful as it sounds. The only time I've ever done that is against a normal mob, and on purpose as an alternate way to defeat them. Against any boss, smashing off a PG is never a good idea unless you like being hit...counter is much more effective. I'm not saying that normal blocking will never save you some damage, as it has countless times for me, however Fiona is much more reliant on stuns than guards IMO.
I thought giants didn't get pally/dk trans and just got beast transformations?
__
@OP - I liked the part where he held the Chief's hammer.
Newer bosses don't like rolling much, especially Fleeing King. His roars are prettymuch Roll-Resistant.
What? Side roll dodges every attack from Fleeing King.
Not trying to say her rolling option is ALWAYS a possible alternative. But most of the time, its possible. The reason why we chose not to roll is because guarding results in bonuses that leads to stunning.
To claim being able to block turns Fiona into a defensive character is somewhat pointless. There are very few situations where guard or heavy stander is absolutely necessary. Whats the difference between "defensive" and "evasive"? In the end, you're finding a means to avoid taking damage. With that in mind, every other character is technically more defensive than Fiona (albeit Karok, who seems to lack many means to avoid taking damage).
Seriously. Fiona is a stun character.
She's stunningly beautiful in my eyes. ;)
But on topic: it looks great that Karok can do that. But I will stay say Fiona will still hold up her own end. Especially with future updates. She's a stun character, even showing how developers add in new counters just to stun enemies in more ways.
Those counters have a very low KnockDown rate, if videos are any proof of that.
Is it weird if I see Fiona as a dancer? Weaving in and out of hits, pulling in the enemy, only to deal back damage?
I wouldn't be surprised if she gains a skill which was dependent on the monster's attack.
Enemy attacks Fiona with an overhead swing but at the last second, Fiona flips into the air, locking her long slender legs around the enemy's neck before bending her back, releasing her leg lock and sending the enemy flying or forcing them unto their knees...
Might be a little too sexy.
Fiona is the built sex-machine.
First of all, stun lock is cheese. If you're getting mad that Karok is pro-cheese, don't stun lock.
Secondly, I don't think it's as easy as just getting two Karoks. The stam cost for grabbing is phenomenal. The only way I can foresee Grab-locking being a viable tactic is in parties with 4 people, with two Karoks who just stand still to let their stamina recharge. Also, Grab-locking like that would be tough, since you can only grab against certain moves.
Evie + Insane Reaper? Or if that's not enough, Evie + Insane Reaper + Stamina Potion?