Quote from Cucurbita;254917:
Clear time based on soloing raid bosses.
Same kill time BECAUSE there is a significant difference in ability to cancel animation. Duh. I mean if that wasn't the problem obviously hammers would finish the boss much faster.
So the two "balance out" perfectly.
"Later Boat" argument is moot. Same argument has been used since boat 2, and I soloed my way through boat 3 and 4 as a Hammer Fiona not once looking back at swords.
And I know EXACTLY whats coming in every boat from now. I'm not worried.
Sad to say, having maxed both combat mastery and smash mastery, my hammer's normal hits do almost as much damage as my sword's blossoms. I don't even need to worry about windups for smash. I just hate using swords and if the boss is proving troublesome I just have to take my time.
Using
Bakuryu's Guide as a reference:
I decided to use my current character's equipment as a template for your little scenario:
Assumption: Monster Def = 0, Extra Damage = 0, Balance = 100% (even though Capricorn is 60 and Ainle Sword is 80), Weapon's +Critical = 0 (Even though Capricorn is 21 and Ainle Sword is 30) [I've yet to figure out how exactly the +Critical on weapons affects actual critical rate, so it's best if we make believe it's 0 >_>]
Shared Equipment: +5 Laghodessa Slayer Set, +5 Eagle Heart, Rampage Earring, Old Cat's Eye Ring x2
Variable Equipment and important character stats: +5 Ainle Sword (6430 ATT & 703 WIL) vs. +5 Capricorn (7074 ATT & 690 WIL)
Attacks being tested: Hammer hit #4 (since it's the strongest) vs. Blossom Blow Hit 1, 2, 3.
Cucurbita's Scenario: r7 Combat Mastery, r7 Smash Mastery, r7 Critical Hit(assumption), and rF Blossom Blow (assumption)
Hammer Attack 4th (Non-Critical):
(7074 + 900) * 0.048 * (1 + .44) = 551.16288
Hammer Attack 4th (Critical):
((7074 + 900) * 0.048 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 850.71990528
Blossom Blow 1st (Non-Critical):
(6340 + 900) * 0.092 * (1 + .27 + 0) = 856.4372
Blossom Blow 1st (Critical):
((6340 + 900) * 0.092 * (1 + .27 + 0)) * (1 + .44 + 703 * .03 / 200) = 1323.58087074
Blossom Blow 2nd (Non-Critical):
(6340 + 900) * 0.048 * (1 + .27 + 0) = 446.8368
Blossom Blow 2nd (Critical):
((6340 + 900) * 0.048 * (1 + .27 + 0)) * (1 + .44 + 703 * .03 / 200) = 690.56393256
In your case Hammer's 4th attack completely defeats Blossom Blow 2nd, but doesn't hold a candle to Blossom Blow 1st. A hammer's 4th critical can barely match a non-crit Blossom Blow 1st. But this is a slightly flawed argument since you're trying to compare a Hammiona's Hammer against her, most likely, unranked sword skills.
A more plausible comparison can be done using my fully Hybrid Fiona's ranks:
r7 Combat Mastery, r7 Smash mastery, r7 Critical Hit, and r7 Blossom Blow.
Hammer Attack 4th (Non-Critical):
(7074 + 900) * 0.048 * (1 + .44) = 551.16288
Hammer Attack 4th (Critical):
((7074 + 900) * 0.048 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 850.71990528
Blossom Blow 1st (Non-Critical):
(6340 + 900) * 0.092 * (1 + .27 + .28) = 1045.258
Blossom Blow 1st (Critical):
((6340 + 900) * 0.092 * (1 + .27 + .28)) * (1 + .44 + 703 * .03 / 200) = 1615.3939761
Blossom Blow 2nd (Non-Critical):
(6340 + 900) * 0.048 * (1 + .27 + .28) = 545.352
Blossom Blow 2nd (Critical):
((6340 + 900) * 0.048 * (1 + .27 + .28)) * (1 + .44 + 703 * .03 / 200) = 842.8142484
Blossom Blow 3rd (Non-Critical):
(6340 + 900) * 0.056 * (1 + .27 + .28) = 636.244
Blossom Blow 3rd (Critical):
((6340 + 900) * 0.056 * (1 + .27 + .28)) * (1 + .44 + 703 * .03 / 200) = 983.2832898
From these results, we can see that Hammer's 4th hit is barely better than Blossom's 2nd hit. It lags behind Blossom Blow's 3rd hit, and is nowhere near Blossom's 1st hit.
Then you have to take into consideration the speed of attacks. I think in the time it takes to get to the 4th hammer attack, you should be able to get at least the 2nd blossom blow in:
Hammer Attack 1st + 2nd + 3rd + 4th =
(7074 + 900) * 0.020 * (1 + .44) * = 229.6512
(7074 + 900) * 0.028 * (1 + .44) * = 321.51168
(7074 + 900) * 0.036 * (1 + .44) * = 413.37216
(7074 + 900) * 0.048 * (1 + .44) * = 551.16288
= 1515.69792
Hammer Attack All Crit 1st + 2nd + 3rd + 4th =
((7074 + 900) * 0.020 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 354.34666272
((7074 + 900) * 0.028 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 496.25327808
((7074 + 900) * 0.036 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 638.03992896
((7074 + 900) * 0.048 * (1 + .44)) * (1 + .44 + 690 * .03 / 200) = 850.71990528
= 2339.35977504
Hammer mixed Crits:
1&2 = 1815.1349808
1&3 = 1865.06115168
2&3 = 1915.10728704
1&4 = 1939.950408
2&4 = 1983.99654336
1&2&3 = 2039.80274976
3&4 = 2039.92271424
1&2&4 = 2114.69200608
1&3&4 = 2164.61817696
2&3&4 = 2214.66431232
Sword Attack 1st + 2nd + Blossom Blow 1st + 2nd =
(6340 + 900) * 0.016 * (1 + .44) = 168.8832
(6340 + 900) * 0.016 * (1 + .44) = 168.8832
(6340 + 900) * 0.092 * (1 + .27 + .28) = 1045.258
(6340 + 900) * 0.048 * (1 + .27 + .28) = 545.352
= 1928.3764
Sword Attack 1st + 2nd + Blossom Blow Crit 1st + Crit 2nd =
(6340 + 900) * 0.016 * (1 + .44) = 168.8832
(6340 + 900) * 0.016 * (1 + .44) = 168.8832
((6340 + 900) * 0.092 * (1 + .27 + .28)) * (1 + .44 + 703 * .03 / 200) = 1615.3939761
((6340 + 900) * 0.048 * (1 + .27 + .28)) * (1 + .44 + 703 * .03 / 200) = 842.8142484
= 2795.9746245
Blossom Single Crits:
crit 2 = 2225.8386484
crit 1 = 2498.5123761
So in a hybrid character's case (or a Sword Spec Fiona vs a Hammer Spec Fiona) 4 Normal Hammer Hits cannot overtake blossom blow if no attacks are critical. The only scenario where 4 normal hammer hits can outshine a 2 hit blossom is if 2 hits crit, and one of them is the 4th hit, or 3 or more hits crit. Of the combinations of critical Blossom hits, the only one that can be matched is if only the 2nd blow crits, in which case the Hammer crit 2&3&4 almost match it, and hammer all crit beats it.