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User495 wrote on 2010-12-23 05:10
I just thought to start this thread after seeing the post in the evasion one
because G14 came with the uncap of some skills and their master titles enchance the actual skill itself
what kind of changes to older master titles would you have wanted?
(I can't really think of much atm)
Throw Attack always knockback with mastertitle (?)
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Xemnas wrote on 2010-12-23 05:22
Master of combat:
+5% balance to all melee weapons
+10 damage to all melee attacks
-25 int
-15 will
-10 luck
-2 defense
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Iyasenu wrote on 2010-12-23 06:04
Dan titles.
ANYTHING.
+dmg% go go
reduced cost woo
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Singleuseonly wrote on 2010-12-23 06:09
Master of Critical Hit
+20% dmg when crit
+50 will
+4 protection
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Zid wrote on 2010-12-23 06:15
Ninja'd by Singleuseonly on that title.
EDIT: the Master of Enchantment
+5% Enchant Success Rate
+10 MP
+40 Int
-10 Str
-10 HP
-20 Will
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Phunkie wrote on 2010-12-23 06:18
Yeah, it'd be nice if they did that.
Also, if they allowed title effects to carry on during Trans. Like Party Healing Master, for example.
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Archibald wrote on 2010-12-23 06:58
Quote from Zid;258697:
Ninja'd by Singleuseonly on that title.
EDIT: the Master of Enchantment
+10% Enchant Success Rate+10 MP
+40 Int
-10 Str
-10 HP
-20 Will
Fixed for what it should be. Also each rank of enchant should be like prod mastery where it gives 1% bonus to enchanting success rate. At r1 gives 15%. This would make more sense than anyone over 200 int having the same chance as I do at rank 1.
Also Dan titles should give bonuses to the respective skill. I mean we are spending AP to get the stupid titles.
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radionoise wrote on 2010-12-23 07:30
Quote from Archibald;258796:
Fixed for what it should be. Also each rank of enchant should be like prod mastery where it gives 1% bonus to enchanting success rate. At r1 gives 15%. This would make more sense than anyone over 200 int having the same chance as I do at rank 1.
Also Dan titles should give bonuses to the respective skill. I mean we are spending AP to get the stupid titles.
thisthisthisthisthis
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Sunureu13 wrote on 2010-12-23 07:35
I want my Master of Refining to give me BS success >:O
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Iyasenu wrote on 2010-12-23 07:50
Quote from Archibald;258796:
Fixed for what it should be. Also each rank of enchant should be like prod mastery where it gives 1% bonus to enchanting success rate. At r1 gives 15%. This would make more sense than anyone over 200 int having the same chance as I do at rank 1.
Also Dan titles should give bonuses to the respective skill. I mean we are spending AP to get the stupid titles.
WEIRDO!
I was just thinking about this earlier!
It'd be so good, wouldn't it!?
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Jando wrote on 2010-12-23 08:02
Quote from Singleuseonly;258694:
Master of Critical Hit
+20% dmg when crit
+50 will
+4 protection
Being hit by 8000 mimics would be finally worth it. My crit set would own ever harder.
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Fracture wrote on 2010-12-23 08:56
Quote from Jando;258927:
Being hit by 8000 mimics would be finally worth it. My crit set would own ever harder.
Master of Arrow Revolver
+25 Dex
-30 Str
-30 Int
-20 HP
-0.5s load time
Master of Magnum Shot
+10% splash damage
+50 splash radius
-10 def
-5 prot
+20 Dex
Master of Golems
+1 allowed golem count
+auto-attack AI
Master of Frozen Blast
+10s freeze time
-5 max damage
Master of Wind Blast
+100% knockback distance
Master of Flame Burst
+10 fire damage
+1s duration
Master of Water Cannon
+3 max charge count
+10 water damage
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Jando wrote on 2010-12-23 09:47
Master of Windmill
- +100 range
- +10% hp use
- +20 str
- +20 will
Master of Smash
- +100% damage
- +30 str
Master of defense
- +20 defense
- +10 protection
Master of Crash Shot
- +10% to splash damage
- +1 addition target
- -5 mana and stam
- +20 dex
- +20 mana
Master of range attack
- +10 max and min damage
- +20 dex
- +20 hp
- +50 stam
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Iyasenu wrote on 2010-12-23 10:16
Quote from Jando;259007:
Master of Windmill
- +100 range
- +10% hp use
- +20 str
- +20 will
Master of Smash
- +100% damage
- +30 str
Master of defense
- +20 defense
- +10 protection
Master of Crash Shot
- +10% to splash damage
- +1 addition target
- -5 mana and stam
- +20 dex
- +20 mana
Master of range attack
- +10 max and min damage
- +20 dex
- +20 hp
- +50 stam
you and your +10% hp use for wm can eat it D:
That master of defense title is sexiness in title form though :D
and then Defense dan could add PD :P
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EndlessDreams wrote on 2010-12-23 13:29
They should give out a bonus for collecting massive amounts of Master Titles.