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Kenero wrote on 2011-01-04 22:43
Note: Life skill can be used freely by all. Also any post-g13 skills such as alchemy fire mastery etc... falls into their own class restricted choices:
- Adventurers should be able to use all pre-g13 skills as well as their own special skills and ability to equip anything, but they get normal training and the normal growth. Adventurers will also gain a special ability called "passive life knowledge" that allows them to use certain post-g13 skills of other class but at a restriction. [In this case, Down Attack will be available to use, but not rankable, same with bewildering performance], however not all skills can be remembered from past lives [such as Hailstorm, alchemy masteries, fire mastery, etc].
- Knights should be able to use their melee skills as well as post g13 melee skills but limited restrictions in regards to certain skills (such as not being able to use barrier spikes, while life drain is okay. Water Cannon is not usable as well as Flame Burst and Wind Blast) and suffer increase mana cost for nonbolt magic (such as using intermediate magic will cost more) as well as they don't get the benefits from elemental masteries. They however do have use of Range, such as magnum shot, range, and of course their racial traits (such as mirage missile, arrow revolver), however crash shot isn't usable. Along with the base growth, they gain more strength and hp. They can equip any weapon, including knight-only weapons, with the exception being certain class-restricted clothing. They get double training in melee however other growths are normal.
- Wizards should be able to freely use any skills of the melee tab for basic combat (such as Smash, windmill, defense, counter) however they will not be able to benefit from certain melee skills (they cannot use Evasion, they cannot use Final Hit, however Stomp is available). They also cannot use any specialize range attack. They can use normal range or marriage missile. They also benefit from certain alchemy skills (barrier spikes, life drain, and golem, water cannon, flame burst, and sand burst) however they cannot use sand burst, frozen blast, or mana crystalization. Along with base stats, they get increased mana and intelligence. They cannot wear certain heavy armors but they have their own version of heavy armors. They also cannot use Two-handed weapons, with the exception of giant mages, who can only use two-handed weapons without a shield. They also get wizard only weaponry. They enjoy double training in magic.
- Archers get to use any of their range skills freely. They get double training in any range category skills. They also enjoy certain alchemy skills (life drain, barrier spikes, water cannon, flame burst, mana crystalization, and wind blast, but not golem, frozen blast, etc). They also get to use melee skills such as defense, windmill, smash, and counter but not any special racial skills such as final hit, stomp. They can use Evasion and Charge. In addition to their windmill, the bow's damage is applied to archer's windmill. They cannot equip many heavy armors with the exception of certain class special heavy armors as well as two-handed weapons.
- Alchemist enjoy full use of their alchemy skills. They can use certain melee skills freely (smash, defense, windmill, counter) but not the special skills such as Final Hit, Wind Guard, etc. They can use Evasion and Charge. They can only use normal range attack as well as mirage missile. Alchemist cannot use any bolt magic but they do have allowance to a high mana costing intermediate magic. They enjoy double training for alchemy skills and cannot equip certain items with a few exception.
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Dixon wrote on 2011-01-04 22:47
Quote from Kenero;275931:
marriage missile.
I lol'd
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Kaeporo wrote on 2011-01-04 22:50
Quote from Kenero;275931:
Note: Life skill can be used freely by all. Also any post-g13 skills such as alchemy fire mastery etc... falls into their own class restricted choices:
- Adventurers should be able to use all pre-g13 skills as well as their own special skills and ability to equip anything, but they get normal training and the normal growth. Adventurers will also gain a special ability called "passive life knowledge" that allows them to use certain post-g13 skills of other class but at a restriction. [In this case, Down Attack will be available to use, but not rankable, same with bewildering performance], however not all skills can be remembered from past lives [such as Hailstorm, alchemy masteries, fire mastery, etc].
- Knights should be able to use their melee skills as well as post g13 melee skills but limited restrictions in regards to certain skills (such as not being able to use barrier spikes, while life drain is okay. Water Cannon is not usable as well as Flame Burst and Wind Blast) and suffer increase mana cost for nonbolt magic (such as using intermediate magic will cost more) as well as they don't get the benefits from elemental masteries. They however do have use of Range, such as magnum shot, range, and of course their racial traits (such as mirage missile, arrow revolver), however crash shot isn't usable. Along with the base growth, they gain more strength and hp. They can equip any weapon, including knight-only weapons, with the exception being certain class-restricted clothing. They get double training in melee however other growths are normal.
- Wizards should be able to freely use any skills of the melee tab for basic combat (such as Smash, windmill, defense, counter) however they will not be able to benefit from certain melee skills (they cannot use Evasion, they cannot use Final Hit, however Stomp is available). They also cannot use any specialize range attack. They can use normal range or marriage missile. They also benefit from certain alchemy skills (barrier spikes, life drain, and golem, water cannon, flame burst, and sand burst) however they cannot use sand burst, frozen blast, or mana crystalization. Along with base stats, they get increased mana and intelligence. They cannot wear certain heavy armors but they have their own version of heavy armors. They also cannot use Two-handed weapons, with the exception of giant mages, who can only use two-handed weapons without a shield. They also get wizard only weaponry. They enjoy double training in magic.
- Archers get to use any of their range skills freely. They get double training in any range category skills. They also enjoy certain alchemy skills (life drain, barrier spikes, water cannon, flame burst, mana crystalization, and wind blast, but not golem, frozen blast, etc). They also get to use melee skills such as defense, windmill, smash, and counter but not any special racial skills such as final hit, stomp. They can use Evasion and Charge. In addition to their windmill, the bow's damage is applied to archer's windmill. They cannot equip many heavy armors with the exception of certain class special heavy armors as well as two-handed weapons.
- Alchemist enjoy full use of their alchemy skills. They can use certain melee skills freely (smash, defense, windmill, counter) but not the special skills such as Final Hit, Wind Guard, etc. They can use Evasion and Charge. They can only use normal range attack as well as mirage missile. Alchemist cannot use any bolt magic but they do have allowance to a high mana costing intermediate magic. They enjoy double training for alchemy skills and cannot equip certain items with a few exception.
Disable the ability to use skills completely and you'll only tick people off. It's much better to limit the effectiveness of foreign skills while improving class-related skills.
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Everwanderer wrote on 2011-01-04 22:51
Quote from Kenero;275931:
Note: Life skill can be used freely by all. Also any post-g13 skills such as alchemy fire mastery etc... falls into their own class restricted choices:
- Adventurers should be able to use all pre-g13 skills as well as their own special skills and ability to equip anything, but they get normal training and the normal growth. Adventurers will also gain a special ability called "passive life knowledge" that allows them to use certain post-g13 skills of other class but at a restriction. [In this case, Down Attack will be available to use, but not rankable, same with bewildering performance], however not all skills can be remembered from past lives [such as Hailstorm, alchemy masteries, fire mastery, etc].
- Knights should be able to use their melee skills as well as post g13 melee skills but limited restrictions in regards to certain skills (such as not being able to use barrier spikes, while life drain is okay. Water Cannon is not usable as well as Flame Burst and Wind Blast) and suffer increase mana cost for nonbolt magic (such as using intermediate magic will cost more) as well as they don't get the benefits from elemental masteries. They however do have use of Range, such as magnum shot, range, and of course their racial traits (such as mirage missile, arrow revolver), however crash shot isn't usable. Along with the base growth, they gain more strength and hp. They can equip any weapon, including knight-only weapons, with the exception being certain class-restricted clothing. They get double training in melee however other growths are normal.
- Wizards should be able to freely use any skills of the melee tab for basic combat (such as Smash, windmill, defense, counter) however they will not be able to benefit from certain melee skills (they cannot use Evasion, they cannot use Final Hit, however Stomp is available). They also cannot use any specialize range attack. They can use normal range or marriage missile. They also benefit from certain alchemy skills (barrier spikes, life drain, and golem, water cannon, flame burst, and sand burst) however they cannot use sand burst, frozen blast, or mana crystalization. Along with base stats, they get increased mana and intelligence. They cannot wear certain heavy armors but they have their own version of heavy armors. They also cannot use Two-handed weapons, with the exception of giant mages, who can only use two-handed weapons without a shield. They also get wizard only weaponry. They enjoy double training in magic.
- Archers get to use any of their range skills freely. They get double training in any range category skills. They also enjoy certain alchemy skills (life drain, barrier spikes, water cannon, flame burst, mana crystalization, and wind blast, but not golem, frozen blast, etc). They also get to use melee skills such as defense, windmill, smash, and counter but not any special racial skills such as final hit, stomp. They can use Evasion and Charge. In addition to their windmill, the bow's damage is applied to archer's windmill. They cannot equip many heavy armors with the exception of certain class special heavy armors as well as two-handed weapons.
- Alchemist enjoy full use of their alchemy skills. They can use certain melee skills freely (smash, defense, windmill, counter) but not the special skills such as Final Hit, Wind Guard, etc. They can use Evasion and Charge. They can only use normal range attack as well as mirage missile. Alchemist cannot use any bolt magic but they do have allowance to a high mana costing intermediate magic. They enjoy double training for alchemy skills and cannot equip certain items with a few exception.
Archers/Mages get too much love (imo) from this setup, nerf them a little. Otherwise I have no objections, maybe take Life drain from warriors since I believe it's an specialized form of alchemy~
Oh and I think pre-class "screw up" Leap attack was aviliable to adventurers, someone confirm/deny
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Dixon wrote on 2011-01-04 22:52
Quote from Everwanderer;275951:
Archers/Mages get too much love (imo) from this setup, nerf them a little. Otherwise I have no objections, maybe take Life drain from warriors since I believe it's an specialized form of alchemy~
Oh and I think pre-class "screw up" Leap attack was aviliable to adventurers, someone confirm/deny
Reporting in.
It was available to use but not trainable.
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Zeo wrote on 2011-01-04 22:53
To Darklord; I never said I'm best at both mage and alchemist as hybrid user.
To Ever; there's some people who supports the old class system, and there's some people who support the new class system. But yeah it's too late to change back the class system back to older system, or else we'll face more angry Korean users. If I were the developer, I would give users what they want if there's enough users protesting or supporting those. But yeah, apparently there's more supporters for new class system..
Anyway, lets just end this agruement on class system please before this get out of hands, we don't want to see people ends up flaming with each other just because they disagreed with someone else's opinions.
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Everwanderer wrote on 2011-01-04 22:54
Quote from Dixon;275953:
Reporting in.
It was available to use but not trainable.
Guess Kenero was on the right track then~
Quote from Zeo;275954:
To Darklord; I never said I'm best at both mage and alchemist as hybrid user.
To Ever; there's some people who supports the old class system, and there's some people who support the new class system. But yeah it's too late to change back the class system back to older system, or else we'll face more angry Korean users. If I were the developer, I would give users what they want if there's enough users protesting or supporting those. But yeah, apparently there's more supporters for new class system..
Anyway, lets just end this agruement on class system please before this get out of hands, we don't want to see people ends up flaming with each other just because they disagreed with someone else's opinions.
Oh, I think the argument with you is over, I respect your opinion but i strongly disagree with it. The last page has raised some interesting points and some users are contributing with nice ideas to the discussion. I don't think this topic should end just like that, I'm actually enjoying myself here~
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Zeo wrote on 2011-01-04 23:01
Quote from Everwanderer;275956:
Guess Kenero was on the right track then~
Oh, I think the argument with you is over, I respect your opinion but i strongly disagree with it. The last page has raised some interesting points and some users are contributing with nice ideas to the discussion. I don't think this topic should end just like that, I'm actually enjoying myself here~
Same here, I strongly disagreed with your opinions, but few people went as almost as far to flame me from it.. :<
But like I said, I would be okay with "old" class system if you can use everything no matter what class you use, but, depending on what class you choose, only specific skills should be rankable, and other skills you can use, but cannot be ranked unless you rebirth into other class or etc.
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Everwanderer wrote on 2011-01-04 23:10
Quote from Zeo;275967:
Same here, I strongly disagreed with your opinions, but few people went as almost as far to flame me from it.. :<
But like I said, I would be okay with "old" class system if you can use everything no matter what class you use, but, depending on what class you choose, only specific skills should be rankable, and other skills you can use, but cannot be ranked unless you rebirth into other class or etc.
I'll go a little into roleplay mode here (since hey, after all we're discussing a massive online
role playing game) and ask you this:
Say, you're a wizard, you've been one as long as you remember. You research your wizardy hijinks and one day come up with the Hailstorm spell. The magic society has a blast since hey, a new freaking spell and a pretty nice one at that! you get your seat in the magical council and become the foundator of the Hailstorm school and a pioneer of Adv magic research.
Then one day, you walk across Gairech and the Black wizard appears in front of someone who obviosly doesn't look like a magician to you, nor a knight, nor an alchemist, nor... anything, just an adventurer. You're about to help the poor guy when suddenly he blasts the wizard with your Hailstorm spell, yeah, that Hailstorm spell that only the most advanced magicians have begun to put it in practice. You ask the guy where did he learn that spell and he tells you he bough a book in dunbarton square and *poof* he was able to cast blizzards at his will. Now tell me, if you were on the wizard's shoes, how would you feel about it?
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Zeo wrote on 2011-01-04 23:16
Mm.. I think I wouldn't just let it bother me.., you say I am one who found/invented Hailstorm, right..? well.. I'd be glad to see someone who uses my magic, to be honest.. I'm not against anyone using the skills as they wish. Yeah.. I don't really care about spells long as they're not just using it to show off or to abuse in PvP only.
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User495 wrote on 2011-01-04 23:23
Ever completely failed to prove the point (not trying to be a jerk) there xD
let's say you trained your whole life to master this said skill (or this branch of combat, (aka specializing))
and one day you find people are learning it without any effort whatsoever
or say the only useful thing you could do was magic (or whatever branch you prefered) and one day you come accross someone that could do everything?
(I know i think I just failed too)
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Everwanderer wrote on 2011-01-04 23:29
Quote from Sevian;276011:
Ever completely failed to prove the point (not trying to be a jerk) there xD
let's say you trained your whole life to master this said skill (or this branch of combat, (aka specializing))
and one day you find people are learning it without any effort whatsoever
or say the only useful thing you could do was magic (or whatever branch you prefered) and one day you come accross someone that could do everything?
(I know i think I just failed too)
Nah, it's just zeo's logic.
He/She has his/her way to view things I guess, I'll just have to note myself that i can't simply agree with him/her, but respect his/her opinions and move on~
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User495 wrote on 2011-01-04 23:32
yeah, but you still failed to prove the point to him was what that first sentence ment (no way around it 8D)
xD
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Everwanderer wrote on 2011-01-04 23:35
Quote from Sevian;276039:
yeah, but you still failed to prove the point to him was what that first sentence ment (no way around it 8D)
xD
I was just really trying to see what zeo's response would be and give some peace to my mind to be honest, if there was a point to all of that I missed it, yes heh~
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gentrone wrote on 2011-01-04 23:44
Quote from Kaeporo;275950:
Disable the ability to use skills completely and you'll only tick people off. It's much better to limit the effectiveness of foreign skills while improving class-related skills.
This.
Like having magic masteries available to wizards only.