Then give 2 handed swords a combo bonus. More hits to that weapon since it's meant to be used that way.
Sigh, remember when dragon tooth and glory sword in the wiki said 4 hits? It would have been so cool....
Then give 2 handed swords a combo bonus. More hits to that weapon since it's meant to be used that way.
Sigh, remember when dragon tooth and glory sword in the wiki said 4 hits? It would have been so cool....
Fine fine, now, let's say Devcat introduced armor types and resistances.
This would give more reason to use certain types of weapons against a armor type.
Say, a blunt would be more effective on heavy armor than a sword would be because blunt trama would pass through the armor.
Yet, while blunts are similar in effectiveness towards light and unarmored types, swords would be capable of inflicting more damage becaue more exposure to skin and flesh.
If you lack certain weaponry towards armor types, you can two hand it to inflict more force (swinging a sword really hard on metal plates would be more effective than slashing it).
Now to get to the point. Say you're fighting a shadow commander who is wearing heavy armor and you only have a sword, whose power would get cut down by that armor. You can therefore two hand it to compensate.
Fast weapons like Daggers?
Or Normal weapons like Fluted Short Swords?
You said that the speed of a faster-swinging Gladius would cut deeper.
And I'm saying that the weight of a slower-swinging Two-Handed Sword would help you cut just as deep (or even more).
It's the same.