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Transcendence wrote on 2011-06-10 00:32
Updated!
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Transcendence wrote on 2011-08-13 05:40
Fully Updated!
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Transcendence wrote on 2011-10-07 09:55
Updated!
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iSheep wrote on 2011-10-20 20:19
Unless I'm reading something incorrectly, the burgundy bear enchant doesn't give 10hp. :o
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Transcendence wrote on 2011-10-20 22:25
Quote from iSheep;628444:
Unless I'm reading something incorrectly, the burgundy bear enchant doesn't give 10hp. :o
That's weird. maybe it's because this guide is old or somethin', I'll change it.
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iSheep wrote on 2011-10-22 01:07
Or maybe the wiki is wrong. I just checked the enchant database and it says burgundy bear gives +6~10 hp.
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Transcendence wrote on 2012-01-09 23:57
Bump!
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Omarukun wrote on 2012-02-21 14:11
The link is not working
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Transcendence wrote on 2012-02-22 01:56
Updated!
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Transcendence wrote on 2012-04-14 21:39
Updated!
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Transcendence wrote on 2012-04-21 20:13
Fully updated with revamped comparisons between endgame Giants/Humans and Tanker Giants/Humans!
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Spaghedeity wrote on 2012-04-28 20:26
Reading through this, I have a few questions and suggestions.
Why do you have Muscular listed instead of Amplified? Did you perhaps mean to pair muscular with Deep, and then Amplified with Burgundy bear? While being a harder enchant to find, the +15 hp makes it superior for tanking than Muscular.
For armor, you could consider Refined instead of Defensive for an endgame enchant. When combined with Oak it's +3% prot, +20 HP, +6 defence, +6max/min damage. Whereas defensive is as you said, +10 def, +7 str, +4 dex, +6max/min damage. I think losing four defence and 7 str&4dex is worth it to attain an extra 3% prot and 20 hp. It's certainly better if you're going for the highest protection possible.
For the weapons, you have a Necromancer Crocodile Glory Sword listed... which is half of a tankers worst nightmare. Crocodile is -40 HP and -5 Defence. Good substitutes for a tanker are Rough (Rank 8, +22 max, +16 min, -20 dex), Fierce (Rank A, +24 max, +10% balance, -20 Will), and Violent (Rank A, +20 max damage, +5% crit, -20 luck). They also add less repair costs then Crocodile does.
And if the main place you are tanking things is in SM's and Dungeons, Deep beats Burgundy Bear by a wide margin, enough to seriously consider it as an alternative.
This is however, a great guide, and it's nice to see someone not totally discount the value of being able to not die in Mabinogi.
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Transcendence wrote on 2012-04-28 20:56
Quote from Spaghedeity;850909:
Reading through this, I have a few questions and suggestions.
Why do you have Muscular listed instead of Amplified? Did you perhaps mean to pair muscular with Deep, and then Amplified with Burgundy bear? While being a harder enchant to find, the +15 hp makes it superior for tanking than Muscular.
The Amplified enchant is glitched. It adds +4% critical and not +3% critical and +1 Defense xD.
For armor, you could consider Refined instead of Defensive for an endgame enchant. When combined with Oak it's +3% prot, +20 HP, +6 defence, +6max/min damage. Whereas defensive is as you said, +10 def, +7 str, +4 dex, +6max/min damage. I think losing four defence and 7 str&4dex is worth it to attain an extra 3% prot and 20 hp. It's certainly better if you're going for the highest protection possible.
Well, I intended the green and blue specifications to be defense-oriented and protection-oriented. While Refined is an excellent protection boosting enchant for Heavy Armors, ideally you want to wear Reactive clothing to maximize protection :).
For the weapons, you have a Necromancer Crocodile Glory Sword listed... which is half of a tankers worst nightmare. Crocodile is -40 HP and -5 Defence. Good substitutes for a tanker are Rough (Rank 8, +22 max, +16 min, -20 dex), Fierce (Rank A, +24 max, +10% balance, -20 Will), and Violent (Rank A, +20 max damage, +5% crit, -20 luck). They also add less repair costs then Crocodile does.
Very good point; totally forgot about the negatives of Crocodile xD.
And if the main place you are tanking things is in SM's and Dungeons, Deep beats Burgundy Bear by a wide margin, enough to seriously consider it as an alternative.
I completely agree, but for those who favor defense over protection, Burgundy Bear adds defense :P. I also didn't include the 3 protection bonus on activation of Barrier Spikes because it's kinda situational.
This is however, a great guide, and it's nice to see someone not totally discount the value of being able to not die in Mabinogi.
Thanks for your input :>.
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Spaghedeity wrote on 2012-04-28 21:13
Amplified is glitched? Colour me unaware. If it still adds 15hp on top of the 4% crit and 1 defense, then colour me happily surprised while you're at it.
And the reason I think refined is always a good thing to mention is because of the one thing heavy armors bring to the table where you lose out in some protection from clothing, which is the ping. Which can be very useful for a tank. Interrupting combo's can save your hide sometimes when the extra prot from clothing wouldn't, but it's all up to preference really.
And yes, Deep is only more useful in dungeons and SM's xD But I consider it a better enchant because you're only losing 1 defence for the 3% extra prot in most situations you're in. At r6 spikes (where you get the 1% prot in the first place) barrier spikes last 2.5 minutes, which is enough for one dungeon room/spawn point in an SM, unless you get hit with lots of waves, or are on an elite mission. And I would totally set up barrier spikes in a completely useless corner for the bonus. Or if you wanna be helpful, you can help out the archers/mages/alchemists in your party by setting up spikes for them xD. Burgundy ends up being much better for those who don't rank barrier spikes, but why you would have r9 life drain and r5 wind blast and not r6 barrier spikes seems a bit silly. Though I suppose in the end it can be considered a matter of preference. Burgundy is better for tanking bandits too. And wow this is a long paragraph I just wrote.
Thanks for the quick reply. :D
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Transcendence wrote on 2012-04-28 21:16
Quote from Spaghedeity;850934:
:>. Thanks very much for your input. Also, Amplified adds ONLY 4 critical WITHOUT the defense bonus.