Quote from OizenX;381506:
Sprint(passive): Movement speed increases. (Humans only)
._.
Why not simply make an action call 'dash' or whatnot, for humans only? It'll be similiar to the hide action of elf but only drains stam instead? It would make human run temp. the same speed as elf unless wearing heavy armor? [then it'll be the speed of a giant?]. Just loses the cooldown time when hit/attacking. Instead makes the skill unusable once cancel for 1min.
@Dracius : ME LOVE THE IDEA :XD: :2thumb:
You just need a giant storyline. ._.
It should also be a one whole new generation in which a dungeon harder then peaca appears :P
[If anyone play vindictus, they could possible connect the storylines together]
Maybe located southwest of emain, [south of tara/west of sen mag hch]
Slighly off topic*
Why not new weapons o.o
-
Rapier: very fast, 4-hit, 1-hand (can't be duel wield, human/elf only], high min, low max, high crit, high balance? Can't smash or assult slash, instead have their own unique skill set.
-
Sai: elf only dagger, fast, 1-hand (can be duel wield by elf) - low max, low-min, high balance, high crit.
-
Elemental mines:
Water (ice mines)
Fire (flame mine, burst explosion and acts like fireball. Uses a fireball crystal to make)
Air (Gale mine, low damage, knockback then deaggros the monster. Created with thunder crystal)
Earth (Quake mine, high damage, short radius, creating random amount of barrier spikes. Uses barrier spike to make)
- Quick reload cylinder? - can't charge to 5 charge. can be upgrade to have increase load speed. Can't use heat buster. uh only thought this far :what:
We can sure use more xbow weapons, more knuckles (or human/elf version of 'knuckles'). They only made cylinder larger, why not smaller and compact with their own uniqueness?
Back to topic~
~
Knockback - usually only when equiped with bow/xbow ~ can 'melee attack' with bow/xbow. damage is base on skill rank [percentage of max/min, with N: 10%, r1: 90%]. can be toggle on and off. auto actived when one runs out of arrows. [doesnt seem balance, still trying to improve the idea]
~
Throw Shot - giant only skills, acts like giant's magnum with lower damage output then throw attack but can splash splash damage.
~
Lunge - rapier only skill. Subsitute of assult slash
~
Thrust - rapier only skill. Subsitute of smash
~ Someone mention elemental infusion, simply want to expand the idea with possible 'end attack/cancel attack' - when infused onto weapon, if one uses 'assult slash' it will cause the respected element attack to active and element to dissipate:
Lightningbolt : Trailing lighting bolt infront our you that does low damage, but stuns the enemy.
Firebolt : Large blast radius with mid-damage, short radius and stuns.
Icebolt : Ice spikes appear infront causing high damage and knockback on enemy infront.
It damage base on the rank of elemental infusion, stun is base on user weapon.
~
Water stream (alch) - similar to flame burst, however it can only target 1 monster and will aggro that 1 monster. Can only be actived similar to Heat burst.
~
Vaccum (alch) - wind base alch, that 'vaccum' monsters infront of you toward youself. If there more then one monster caught by this skill, they'll be stun, and damage. They also reset aggro upon the person using the skill, similar to taunt. Can only be actived similar to Heat burst.
[sacrifice for the team :awesome: ]