why can't we just contribute to the discussion?
Ignore him sevian hes a famous troll who very little people like cause of his cocky attitude on tarlach (just ignore him)
why can't we just contribute to the discussion?
I don't see the DPS in WM, it's the same as smash, and alot of times Smash does more damage even if WM ignores protection (and doesn't take 10% of your HP)
Invincibility only happens if something gets hit by WM, most other AoE skills of the same rank probably would've killed the enemy by the time that WM's invincibility takes affect
the Ai manipulation is just a pause, they go back to doing what they normally do if you leave it alone for a few seconds (so it's not really anywhere near overpowered)
you've apparently never had wireless
noone should tell someone to "get better internet" in the first place, I see it as abit stuck up and inconsiderate if that was even suggested anyways
what I see is again combat adrenaline (iunno if there's a better word for it) but for "realism" irl you'd likely have a surge of adrenaline rush if you were fighting for your life, which is why getting stronger in terms of damage in deadly makes sense
you can't really compare healing with it seeing as there's really no logical reason for a heal t get more powerful when you don't need the heal anymore by then
and as you said Last Resort, it's not much of a last resort if you're in deadly and it does LESS damage
Smash only hits 1 target. Smash requires Damage enchants to be sacrificed for Critical enchants. If going for mob DPS, Windmill is a clear winner. If we're not talking about mobs, why would you use Intermediate magic at all?
Windmill takes roughly 3 seconds to load, use, and finish animation. I can do roughly 2400 on a crit. I consider my melee damage to be mid-late game.
Fireball speedcast takes 15 seconds. On a crit without elements, I deal 9000 damage. I consider my magic to be end game.
5 Windmills in the time of 1 Fireball is 12000 damage, roughly 33% more. If I actually ranked up my Str skills, Sword Mastery, finished my enchant set, and switched to dual Broadswords, my damage would be much higher. The only thing I could do to boost my magic DPS would be to grab a Mana Conjuror ES, which doesn't add much at all.
Situationally, Magic is much easier to use, which is why I prefer it over melee. But, I don't delude myself by saying Windmill DPS is low, because it's not. If I absolutely want DPS, then I use Windmill.
^ PS. Not counting trans = +883 damage per windmill crit
I rarely use pet play, but thanks for making that assumption.
Windmill stun is long enough for nearly any situation. The only cases where it doesn't work, is if you have large amounts of lag or the mobs have PD (or sometimes mobs with stupidly large hitboxes)
You don't need pet play to Windmill things against the wall. You don't need pet play in parties. You don't need pet play in SCC, in Peaca, in Sliab Cuilin, Etc. Unless you're purposely attempting something like SCC or Rath missions solo, you don't need it at all. Conversely, a mage can NOT solo extreme situations without similarly extraneous gear, potions, and skill ranks, if even at all. That 2000 range doesn't help you at all when Rath rooms are only around 2500 corner to corner, and mobs have an aggro radius of around 1000.
Single-mistakes with death can be counterbalanced with -HP enchants. Or with Mana Shield, which you're leaving out for some reason. It can easily be activated right before getting hit, or with low HP barely loses any MP at all per Windmill.
Have you even dealt with multi-aggro with WM before? They're not all coming at you at once, and invincibility won't help you if there's a monster in your face just waiting to smack you as soon as the animation ends.
Honestly, I would prefer if WMing a mob aggroed the entire mob instantly; I could chain WM infinitely THEN.
Of course you don't, but WMers still die because party situations are actually HARDER to manage. And you should still get off a Thunder or Ice Spear before you get aggroed and start chaining. And then, Barrier Spikes exist. And yes, you do need pet play in SCC; do you think WMing is a simple as going into the middle of the mob and spamming WM? Things can aggro in the middle of your spin you know.
Mages in our server routinely solo missions like Fortinbras HM, Offering HM - a meleer couldn't even THINK of touching those places solo.
Mana Shield can't be activated during an animation, and the idea of low HP enchants (as an overall concept really) really doesn't work, especially since it's eating enchant slots you can be using for damage, AND you pretty much have to eschew Combat Mastery. Also, you die in deadly no matter what.
ALWAYS playing with wireless, and about 1~3 other people using the same conncetion.
Have you even dealt with multi-aggro with WM before? They're not all coming at you at once, and invincibility won't help you if there's a monster in your face just waiting to smack you as soon as the animation ends.
Honestly, I would prefer if WMing a mob aggroed the entire mob instantly; I could chain WM infinitely THEN.
Of course you don't, but WMers still die because party situations are actually HARDER to manage. And you should still get off a Thunder or Ice Spear before you get aggroed and start chaining. And then, Barrier Spikes exist. And yes, you do need pet play in SCC; do you think WMing is a simple as going into the middle of the mob and spamming WM? Things can aggro in the middle of your spin you know.
Mages in our server routinely solo missions like Fortinbras HM, Offering HM - a meleer couldn't even THINK of touching those places solo.
it was in a sense a self retorical statement as I have crappy internet and can't pull of stuff as people who have lagless, i only ever get a small taste of it when 90% of the server leaves to go to bed and my pings at its best
@nib connection isn't everything either... ever heard of distance of servers?
bet you live in california lol
SCC is single aggro for the most part, it actually IS that simple. You only need pet control at archers/boss, assuming you can't just one-hit WM them.
As for Offering HM, melee can easily solo that. Justsayin'. Fortinbras... not so much.
Have you even dealt with multi-aggro with WM before? They're not all coming at you at once, and invincibility won't help you if there's a monster in your face just waiting to smack you as soon as the animation ends.
Of course you don't, but WMers still die because party situations are actually HARDER to manage. And you should still get off a Thunder or Ice Spear before you get aggroed and start chaining. And then, Barrier Spikes exist. And yes, you do need pet play in SCC; do you think WMing is a simple as going into the middle of the mob and spamming WM? Things can aggro in the middle of your spin you know.
Mages in our server routinely solo missions like Fortinbras HM, Offering HM - a meleer couldn't even THINK of touching those places solo.
Mana Shield can't be activated during an animation, and the idea of low HP enchants (as an overall concept really) really doesn't work, especially since it's eating enchant slots you can be using for damage, AND you pretty much have to eschew Combat Mastery. Also, you die in deadly no matter what.
Single aggro isn't a given, believe it or not. You can drop a mob with WM, and the other mob aggros. And I'm pretty sure bone fighters are multi. Or is it bone lancers? Can't remember.
Single aggro isn't a given, believe it or not. You can drop a mob with WM, and the other mob aggros. And I'm pretty sure bone fighters are multi. Or is it bone lancers? Can't remember.
Offering HM maybe if they have enormous base damage and little lag.
Often times, they don't smack you right as the animation ends unless you attempt to attack them first.
Single-charge IS is incredibly weak. FB can't single charge. Thunder is decent, but restricted to 4 targets and has incredibly bad mana efficiency compared to more charges.
Barrier Spikes cannot live through any of the three spells, especially if the mobs are anywhere near you.
Low HP enchants are equivalent to high damage enchants, although you can't Dual Wield.
They are single aggro. I have never been double aggroed. At all.
They never aggro before a killing Windmill finishes, unless the "Hyper AI" is being screwy.