-
Karas wrote on 2011-05-19 17:03
@foreignreign
Flying Sparrow is just for escaping and can also be used when you jump to a side an press the smash key, wich makes it more comfortable in usage.
you dont have to rank it high, but you have to skill it because it can save you live an makes you more flexible in battles. its also possible to hold the smash key and beginn to load focus after you landed.
i realy love that skill <3
while you are transformed its a good way to kill bosses with flying sparrow from distance, because it activate the life drain/projectiles.
-
Jirennz wrote on 2011-05-30 18:16
So i'm guessing a 5 star full ingkara set is the best of everything currently?
-
foreignreign wrote on 2011-05-30 18:54
It's either the best, or tied with a 4* mix of Temptress/Queen's Glory, at least in terms of INT. Not sure since I don't know the numbers for 4 and 5* items.
-
shatteredromance wrote on 2011-06-07 05:23
Alright I have 2 questions.
1. I am getting around to enchantments on my ingkara pieces, and I'm looking at your suggestions and there are a lot of -agi with +int, just wondering if the couple of extra int is worth the decrease in magic crit chance?
2. About that stone enchant on the tunic, is it really useful on staff evies? Since mana shield isn't affect by DEF but instead INT, stone enchant proc when you still have mana shield is kinda useless. If you do happen to have no mana shield, isn't it better to NOT to get hit because we really should be getting out of the way when we have no mana shield since we will be hit out of focusing.
Yeah so just want your opinion and logic behind these suggestions, thanks!
-
foreignreign wrote on 2011-06-07 06:53
Quote from shatteredromance;471136:
Alright I have 2 questions.
1. I am getting around to enchantments on my ingkara pieces, and I'm looking at your suggestions and there are a lot of -agi with +int, just wondering if the couple of extra int is worth the decrease in magic crit chance?
2. About that stone enchant on the tunic, is it really useful on staff evies? Since mana shield isn't affect by DEF but instead INT, stone enchant proc when you still have mana shield is kinda useless. If you do happen to have no mana shield, isn't it better to NOT to get hit because we really should be getting out of the way when we have no mana shield since we will be hit out of focusing.
Yeah so just want your opinion and logic behind these suggestions, thanks!
If Evie's magical criticals are anything like physical magical critical, than one AGI would only give around .016% critical chance. So the answer is yes, the increase in Int is worth the loss of AGI.
As for Stone, since you're typically fighting most bosses on hard, at that point any boss that's actually a decent challenge will probably be able to break through just about all of your mana shields in one, maybe two hits. Having a 3000 DEF buff proc there is much more beneficial than any of the other suffix enchant buffs. 200 HP from Restoration doesn't do much for Evie since if you're actually taking damage to your HP, then 200 HP isn't going to help since most bosses are going to be doing at least three times that much damage. Energy's buff
could be useful, but 2 stamina per second is rarely going to save you, and is only going to let you use one more Magic Arrow every three or so seconds (if you're rapid firing them). The only time I could see Energy really helping is if you're at 30 or so stamina and just need that little extra boost in stamina regen in order to Mana Amber to safety.
And that's assuming DEF isn't taken into account when enemies are dealing damage to your mana shields, although I'm leaning towards that it does.
There are also times when a boss will be combo you with something, or knock you into Standing Endurance and start another attack on you, at which point you couldn't dodge even if you wanted to. 3000 DEF can definitely save you there.
Force enchant over Stone would be preferable though, considering that Stone doesn't proc all that often.
-
Jirennz wrote on 2011-08-12 13:06
I'm wondering is Master scroll good for evies. Considering i believe it does affect magic crit.
-
foreignreign wrote on 2011-08-15 00:21
Master isn't a bad scroll if you don't like Stone and can't afford Force for the extra damage.
Updated the scroll section.
-
tai wrote on 2011-09-07 22:13
Could you add speed-casting to the battle tips/manipulating spells section? too many staff evies don't know/use this.
--edit--
i blind. i swear it wasn't there last time i looked through this guide.
-
Dukhan wrote on 2011-09-07 22:21
Quote from Karas;449577:
Flying Sparrow is just for escaping...
I've found it quite useful for busting things up to get that little extra bit of loot. It's faster than spamming Magic Arrow at stuff.
-
gunblazer wrote on 2011-09-22 09:17
Quote from foreignreign;551975:
Master isn't a bad scroll if you don't like Stone and can't afford Force for the extra damage.
Updated the scroll section.
This will be completely up to the player, IMO. If you're more prone to mistakes then Stone may be a godsend, while others (especially pure Stevies) prefer Master or Force. My best gear has enduring/master tunic on wonderland because I don't have the guts to risk Force on it and master goes well w/my hateful/bloodlust staff. You may even have different armors w/different enchants depending on if you're soloing/partying.
-
xJac wrote on 2011-09-22 18:43
To me, Stone is a godsend IF it procs. If it doesn't proc, then it does absolutely nothing. Master, on the other hand, the effect is always there, and finishing the boss faster = less chance of making mistake.
-
voltar wrote on 2011-09-23 00:19
Quote from Karas;449577:
...Flying Sparrow is just for escaping...
i'll buy that it's primarily the staff version of the spear/fiona sprint smash. i came late to the staff revamp because of income/internet issues so i'm finding myself using it more and rarely using amber. i've also been playing around with mana mine and sparrow combos...maxed sparrow (don't remember the rank) does about the same damage as ma r6 and i use it for light yard trash to keep forward momentum.
but yeah, it's more evade/less attack than spear sprintsmash.
-
sakraycore wrote on 2011-09-24 11:40
Hey this is a really good guide honestly.
How do you suggest I rank my pally skills for staff evie OP?
Thanks for the guide though!
Edit: here's some builds I found online:
[Image: http://img269.imageshack.us/img269/655/pallybuildq.jpg]
[Image: http://img41.imageshack.us/img41/3197/paladinbuild.jpg]
Is that good?
-
foreignreign wrote on 2011-09-24 16:50
Between those two builds, I would go for the first one. Maxing out Divine Punishment is worthless since Evie already has enough crowd control naturally and Petrification really isn't all that great for a Staff Evie. The only situations where Petrification is good nowadays are against maybe hero Larken and Ingkells (but Ingkells isn't even hard so it shouldn't be necessary to have it there). For Hero Larken you'll probably be in a party for that, so Petrifiy will barely make the fight any easier. And since they nerfed the mobs that spawn with boat 5 bosses (at least, I believe they did), you can clear the trash mobs there fairly easy by just throwing some Mercury Traps or Mana Pistols down if you're doing hero boat 5.
That and you might as well get Conviction, even if it doesn't absorb that much for an Evie. It essentially acts like a second layer of Mana Shields, so it ends up giving you yet another buffer zone to safely cast with.
The only problem I have with the first skill build is that Grace: Regeneration is completely worthless. If you think about it, at level 5, it heals a potential maximum of 150 * 9 = 1350 HP, although it's less than even that if you have Conviction. That's because for the first 10 or seconds of stage 2, you're invincible so you won't be HP regenning anything then. For the next 5 or so seconds, you have to get hit pretty much immediately for any health to regen. And then if you factor in casting Conviction, which I would imagine you'd do close to the beginning of stage 2, and you'll end up only healing like, 150 * 8 = 1200 HP at best, assuming your mana shields were broken before going into stage 2. And, worst off is that if the boss doesn't end up dealing 3000+ damage to you before your stage 2 wears off, they'd essentially have done 0 damage. So there'd have been no point in your HP even regenerating in the first place.
I would spend those 4 points from Regeneration into Grace: Resistance or even maybe Grace: Stamina (up to level 3 anyway). Or maybe one point into Divine Punishment if you want extra pew pew, but when I trans as a staff Evie (although mine is a DK), I honestly just spam Magic Arrow since it gives so much SP.
-
xJac wrote on 2011-09-25 14:54
Magic arrow doesn't trigger grasp. So if you are the type that spams MA after trans, go for first build, leave SP aura and HP regen at level 1 for unlock, and max resistance and stamina.
Resistance so you can spam as much as possible, tanking isn't a problem since you maxed HP, DEF, and also have mana shield.
SP aura is not needed because you have insane SP gain from MA and Fatigue alone. Although it's good for team, I would say having those extra stamina will let you spam MA longer and actually gain more SP. (More SP = more RG = Much better for your team)
Conviction is nice, but the fact you can only use it once for the whole trans is not as good.