Quote from Ekaterin;723488:
B> Blunt of Elsinore. Where's the ~200 max dual-wield secondary for giants? Also B> a 10 crit 20 max title for melee. Though I would settle for another 300 STR in skills so we're on par with range.
I hate devcat's giant racism. >_<
Why would you need 300 extra STR to be on par with range when giant melee already has more damage than any range? If you really believe that both skillsets should have the same damage, then it is range that NEEDS 300 extra DEX to catch up with giant melee. Yes, like I've said a lot of times already... who cares if an elf has a million DEX and a giant only has 1 STR when the elf's weapon has 1 damage and the giant's weapon has a million damage. In the end, giant melee has wayyyyy more damage than range does either way... just because the stats are higher for range it doesn't actually mean it's damage is higher or even anywhere near close to giant melee.
But hey, if anyone wants to convince devcat to switch things around so that giants can have 750 base STR at the cost of losing a LOT of damage from weapons, while making elves only have 500 base DEX but become A LOT stronger from weapons I'd be all for dat.
Either way, comparing range and melee in terms of character screen damage is pointless anyway. Character screen/raw damage is not really a good measure of skill effectiveness for two things that work so differently.
As for giants vs humans, iron mace ego + warhammer have not only more damage than mura + elsinore, it's also far easier to obtain and maintain. It also lets you use better damage enchants for even more damage (steel needle, peaceful) and all that's before the multiple advantages and damage bonuses (combat mastery, blunt mastery, higher str from skills/levels/base/aging) that giants have over humans.