Guilds gain new members. Do you instantly trust this member?
It's not just about stealing either. Everybody in the guild has something they need/want money for. Personally, I'm ranking enchant, trying to recover items I lost from the server chaos, and feeding my new ego. I need money for everything I'm currently doing in game, and if I don't want to spend months doing it then amassing 1mil a day doesn't cut it. I need as much gold as I can from the run, but I don't want to shaft the other people in my party.
Selling and splitting evenly brings up the base questions again.
Does everybody deserve an equal cut? Even if most of the work was handled by 1 or 2 people out of the entire 8? I sure as hell wouldn't be entirely happy with that.
And what if we actually want the item worth 5mil+ and don't want to sell it? The point of dungeoning guilds is having people to run with so that you can get the best stuff, why run the dungeon and sell the item just so you can buy that same item later down the line? Having a system to distribute these things fairly can be extremely useful.
Your opinions and my opinions are different. Neither one is right nor wrong.
My system states that if someone needs an expensive item that they should let the guild know days in advance. If someone states in the middle of the run they need something. They are SOL.
And for the whole money thing. I bought a lot of herbs back in my Ruairian days to get rank 1 potion making before 2nd place got rank 3. I hoarded enough money and spent enough money to have 25m in gold in G3. Everyone gets and uses money in their own ways. This is why I don't understand how people use up so much money so fast. Simple dungeons replenish that gold. Alby inter for 4, Fiodh Inter for 4.
Although I guess that's because I have loads more patience in this game than ANYONE I know.