Put the diablo loot system
but they're gonna have to redo the naming and triggers of all the equipment
and the item system itself
We want our fair share, sorry for wanting some money.
Curare and Justin have helped me out a lot for free, I'd hardly describe them as greedy people.
I think you should describe this thread as cynical, not greedy.
I don't know about you, but I dungeon for money.
When I run a dungeon with a friend and he gets the wooden needle blade, do I just give it to him for keeps so that he can sell it himself.
If the whole guild toils through a dungeon just so one person who needs it gets it, what about others who needed it?
What about all the repair costs and potion money? Yeah sure I'll let the guy keep his EJ3 page but if I died 15 times then I'd like SOME compensation.
Not everyone has a lot of friends who will dungeon with them.
There's also urgency with pass time and tuesday bonus, if my pass is about to expire then I'll run with whatever help I can find.
Growing guild need to recruit, there are new members people might not really know well.
If I don't trust him should I isolate him from our weekly guild run?
I will let him run to BUILD TRUST but that doesn't mean I trust him completely.
???
Most rare loots require a pass.
I stopped reading after awhile because all the comments are pretty much filled with greed,
ideally it's "fair to split the reward" but that's only effective if noone in the party really needs it (the item being sold)
but when someone does need it, and you force them to "buy it" after running the dungeon with you, that just isn't fair
the reason people do dungeons for items is because they can't afford to actually buy them, it's especially not fair if they were the one that had the pass and put alot of effort into getting it.(also telling people they needed it first) but a good deal is when it comes to dungeons, the person that had the pass should be able to decide what happens to it, without him/her noone would be in that specific dungeon
also if the item is so important you shouldn't even be taking strangers with you
and if you're a real guild there wouldn't really be any distrust between members, unless the guild is just a bunch of people put into a guild not because they're friends but just to be a large guild
and I hate writing long posts cause at the end I'm not totally sure I make sense to people that read it <.<
cause if it doesn't require a pass, general it shouldn't be too difficult to spam it unless it's like Peaca, but then <_< Dragon Blades aren't that rare nowadays
I stopped reading after awhile because all the comments are pretty much filled with greed,
ideally it's "fair to split the reward" but that's only effective if noone in the party really needs it (the item being sold)
but when someone does need it, and you force them to "buy it" after running the dungeon with you, that just isn't fair
the reason people do dungeons for items is because they can't afford to actually buy them, it's especially not fair if they were the one that had the pass and put alot of effort into getting it.(also telling people they needed it first) but a good deal is when it comes to dungeons, the person that had the pass should be able to decide what happens to it, without him/her noone would be in that specific dungeon
also if the item is so important you shouldn't even be taking strangers with you
and if you're a real guild there wouldn't really be any distrust between members, unless the guild is just a bunch of people put into a guild not because they're friends but just to be a large guild
and I hate writing long posts cause at the end I'm not totally sure I make sense to people that read it <.<
cause if it doesn't require a pass, general it shouldn't be too difficult to spam it unless it's like Peaca, but then <_< Dragon Blades aren't that rare nowadays
Consider another hypothetical then.
A wants several items.
B is in a run where item drops, but it goes to A.
B is offline, and the guild runs several more dungeons with A.
B gets on and joins another run where an item A wants is found, it goes to A.
B again misses more runs because s/he isn't as active as everybody else.
B gets on again. An item drops that both s/he and A want. Because of the several runs A was in where B wasn't, they decide to give it to A.
B gets upset that A gets everything. Guild is confused because A participated in several runs where loot was shared with other members. They call B paranoid. B gets angry and leaves the guild.
Often times, people aren't aware how discontented people are with how splits are handled. When 6 of your guildmates agree to give somebody an item, most people would just stay silent even if they don't think it's fair - and it may not be. If you take every run on an individual run-by-run basis, you may be shafting somebody similar to the above scenario without intending to do so.
A good system would eliminate the spur judgement in designating who gets what. Since parties don't always consist of the same people, effort vs reward can be extremely high for some and abysmally low for others.
This man deserves an award. Listen to him.
If you run a very difficult dungeon and get a high-value (say 3M+) drop to sell, I split with the party, but the lucky person who got the drop gets the lion's share. If it's a good but lower value item, chest opener gets the item.
I ran a siren hm dungeon with guildies back when I was in BANANA. A destruction es dropped at the end for one of my guildies, who didn't want it. I asked if I could buy it from him, but he chose to give it to another friend, who was one of the founding members, and I guess more popular than I was.
I don't resent either of them personally, I mean, gifting wasn't against the rules. Whoever the es dropped for owned it, and could do whatever they wanted with it. I just felt that, since I worked as hard as my friend did, am I not equally entitled to it?
In the end, after moving on to another guild, I'm still looking for destruction es. I got none of the loot, while my friend received all of it, because I was less popular. I don't feel like popularity should be a factor in loot distribution. I'm not really into endgame equips and all, but I honestly feel some resentment about that. It shouldn't've been that way, and I feel it can be better.
If you're running a dungeon for a page for a skill for a specific member, they get the page. Usually, they provide the pass as well.
If you're running for profit (often glowing, rabbie adv, or fiodh 4), sell the page and split the money evenly, after accounting for expenses to statue provider and designated seller.
If you run a very difficult dungeon and get a high-value (say 3M+) drop to sell, I split with the party, but the lucky person who got the drop gets the lion's share. If it's a good but lower value item, chest opener gets the item.