hurricane blast (or Cyclone):
[Image: http://img15.imageshack.us/img15/5386/hurricanebuster.png]
alchemist skill
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...suddently, training windblast just for fun, i noticed that wind started to come out from the cylinder, yet it had no crystals on it...i made many efforts to fit 5 wind crystals. Using my knowledge about chain cylinder, i made it to fit 5 charges on it....but too late, the wind effect dissapeared... its very known how hard is to charge more than 1 wind crystal. Later, i noticed the same thing again, usualy i charge 5 fire crystals to use the heat on it...but this time, i used wind crystals, took me many efforts to charge them before losing the effect on it, then used it on a few wolves....and the result was something incredible....a small cyclone....[/SIZE]
hurricane that slows down all the enemies in the hurricane area (makes them walk) and atracks them to the center with hits -needs a charged cylinder, and uses 5 wind crytals, something like HeatBuster- it causes very little damage when it hits like rain r1 does, but it knocks back, the hit direction goes to the center of the hurricane but time between hits is wide (2 times a shock hit time) - has a cooldown enought to spam it at rank 1
it also doesnt allow blinkers to fly or move (no effects if they are already in "fly" mode)
does not have effect on HS lvl 3 monsters and some bosses, yet it wont allow any flying monster to take off
in the effect area, regadless of pasive defense
ranking up the skill will increase skill area and time/ range increases something like human wm does/ time increases like shock does
-PD: noticed there are skills proposed like this one, yet ive been yelling at devcat for the lack of this kind of skill since alchemy came out, and wind cylinders get no use cause the same problem, also proposed this skill b4 so its not new for me-
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Health force
[Image: http://img577.imageshack.us/img577/5931/lifeforce.png]
alchemist skill
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...one day i experimented something on me, i used a life drain crystal, but it did nothing ....
then one day i cought a cold, and as my life force was fading cause the flu, i used the crystal on me again... the flu stoped....[/SIZE]
uses a life drain crystal
removes any bad status on a character, and/or protects the player from poison/frozen/stone status
by a fixed percentage depending on rank (50% at rank 1, stacks with equipment effect, yet some bosses may ignore this skill), and for a fixed period of time
also protects the player from being life-drained
-has a cooldown of 120 seconds - duration time : 60 seconds at r1
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Quote from Kyreffer;539798:
Knuckle Mastery: Adds 1 crit and balance per rank with knuckles equipped, starts adding str later ranks. (not that much)
you should work for devcat, i still wonder why theres also no barehand skills for those who love karate, boxing and those kinds of fighting styles