oh, my bad, hoarfrost depth.
I'm not exactly sure making Lann easier is the best way to balance him. It'd be the best way with the mindset of most of the community, but I'd rather just see some improved damage precentiles. We've already seen how much changing repeated Butterfly's perecentiles changed everyone's views on Hammer Fiona.
What do you mean, staff evie was UP for the longest time.
You mean before the revamp? Well maybe, but still Evie could always go Scythe, but Lann as it is sucks either way.
I used to think Lann is underpowered. But the more I play, and the more good/skilled players I meet (never met a pro, only seen them on video), I realized that I am only thinking Lann is underpowered because I have never really used him to full potential.
Have you ever seen raidhunter complain about Lann being underpowered? Have you ever seen Mr.Papa (back when he still plays) complains Lann being underpowered? Have you actually seen any of the skilled players (doesn't matter they play Lann or not) talk about Lann being underpowered?
Lann is not underpowered, he takes a lot skill to master, but that should be very well known when you picked the class, take it to your heart.
Come EP9 Lann with 9k+ DEF will be able to spin2win again. People in KR are complaining about Lanns being OP
Honestly, hearing all this talk about Lann sucking so much makes me actually want to level up a Lann and prove that it's not Lann that sucks, but rather the people playing him.
I know too many people who really like playing their Lann to believe this talk. Also, this deserves to be quoted:
Honestly, hearing all this talk about Lann sucking so much makes me actually want to level up a Lann and prove that it's not Lann that sucks, but rather the people playing him.
But like you said majority of Lann players are not good...
Also, while this has nothing to do with being a bad player, Lann is also the class that is most susceptible to lag. This surely helps contribute to people's negative perception of him.
I don't know for you guys, but personally the high skill requirement on Lann is one of the only two reason I am still playing Vindictus, another being friends.
The fact that I know there's still plenty of boss presenting a challenge for me kept me playing, else I would have quit the game long time ago basing on how crappy the management is. And I would like the game to keep it that way, else it just becomes another traditional mmorpg, with the ability to slash through monsters.
Also, the only two class that I see takes really little effort is Karok and Staff. Fiona and scythe still requires a lot of practice to be good at, it's not just Lann.
Sure, Fiona can stay behind a shield all day, but did you even notice their combo percentile? All of the "big" percentile requires a long combo to pull off, and you can't always pull off a long combo because the boss would have killed you. A Fiona not blocking damage with their shield is just like a Lann not dodging, they both die, period. Scythe, on the other hand, has a really good mana shield. They also have aids like mana pistols, golem, or wisp. But did you even notice that they have no passive stamina recovery? Or did you notice that all of her actions requires huge chunks of stamina? (blink, snap while moving) You can't really go all offensive when your stamina is pulling you back, can you? The aids might be good distraction while she needs to drink a hp potion fast, or revive someone, but it's not going to keep the boss' attention all the time. (Not mentioning having multiple aggro can really kill you if the aids' moving around too fast)
Now, take a good look at staff evie. Know the reason why she's so easy for newb? It's because her range advantage, and the fact all of her focus spell is high burst damage skill. What's drawing her back, then? The CD is. Unfortunately, on intense boss fight, like glas or any other raid, high burst damage skill fits in perfectly. Cool down issue is easily resolved by dodging boss attack for a while after attacking, making staff the best dps class in these situation.
But it has been this way ever since. Staff, even before revamp, was really good in dpsing against raid boss like red tyrant. You dodge, then firebolt, magic arrow a bit, then dodge again, this was true back when her percentile were lower.
But there's one thing, staff's mob clearing ability just suck. It sucked before, it still sucks. You have one ice blast that's reliable to freeze monsters, but that's close range, how about those two artillery goblins standing pretty far away? Ice spear targets one enemy, two if they are in a line, magic arrow simply takes too long, fire bolt misses a lot if mob moves around instead of going straight at you. Trying to focus you will get hit, trying to spam magic arrow you will get hit too. You literally have to run to this monster, magic arrow a few times, hop away before the long range attack hits you, or flying sparrow, but the damage percentile on that is pitiful low. Look at lann, sprint smash ->GF->LF through all of it, sword can also pummel storm/dc to dodge attack, spear can just hurricane all of them. Who's underpowered now?
Fiona, do I need to mention that their mob clearing also sucks? They might be able to survive a whole boss fight, but the question really is, is she contributing anything from surviving? Obviously if you play turtle, you probably can finish the boss with those SP gained from blocking. But is the time worth it? And if you picked Lann, you obviously want to finish things fast, so turtle is not an option.
Karok, well, slow ****, just way too slow. Even going all out on a boss, his damage sucks, his mob clearing also sucks, not very big AoE, and slow. It takes those skilled player to be in top damage, those that can stick next to the boss without getting hit. But I think we can all agreed that a skilled player makes any class to be in top damage. (now i talk about it, seems like staff is the only easy top damage class)
Look at lann, even some spin2die can make it to top damage, doesn't that tell you something? Give me another class, that dies a lot, and still can make it to top damage. I can't think of any, not even staff.
You picked Lann because you wanted damage, well, you did have it, but you need to put in the effort for surviving.
but same could be said for other classes, just different area.
Karok solobility and tankability best, but suffer slower attack and lower dps.
Fiona survivability best, but requires a lot knowledge on attacks and suffer slower combos.
Staff long range high burst damage, but suffer lower solo-ability and little mobility.
Scythe high snap damage and attack speed buff, but suffer high stamina and long combos.
By the way, I don't believe that any good player in any class will become a lesser player while playing lann. Most likely that person isn't a good player to begin with. (I play both Evie and Lann, and I perform equally the same on both character.) Evie takes the littlest effort to be good at, but that doesn't mean Evie doesn't need any effort to be good at.