post ur build now
seriously.
and geeze
the dailies give a lot of exp and the quests give so much exp
you can just log in
do your dailies on busy days
take around 1-2 hours
and poof ur done for the day
post ur build now
seriously.
and geeze
the dailies give a lot of exp and the quests give so much exp
you can just log in
do your dailies on busy days
take around 1-2 hours
and poof ur done for the day
It's kitae's build
its somewhere in this thread @_@ i can't seem to find it :X
basically its a DPS farming build he calls it.
lemme find it....and i just logged on and no one was there so i left >.>;
I said hello and no one answered D:
AradSociety - Skill Planner
heres the build. Kitae sez its the fastest DPS but lacks buffs.
the nenmasters in dfo dont buff anyone else anyways
the common random party is retarded.
the nenmasters in dfo dont buff anyone else anyways
the common random party is retarded.
^this
Im not sure what you mean TBH. Do i just get close and then nen cannon with spirals? should i put on nen gaurd? @_@; what if they get behind me? what if they get on the Y axis? @_@;;
Duma is a senior member of the Dungeon Fighter Online team. “Duma Speaks†is his regular column where he’ll talk about the current state of the game and what to expect in the future.
*Duma Speaks*
Greetings Dungeon Fighters,
The last time I spoke with you, I talked about how bringing Dungeon Fighter Online over from Korea to North America involved a lot more than just translating text from Korean to English. It was ironic then that I spent the last few days working on exactly that -- translation. As part of the process of creating what's commonly known as the "Priest Patch," we're working on a lot of new content elements. That includes new dungeons filled with new monsters all of whom need new voices. It was while working on this that I realized that even if all we did was translate text, it's a lot more complicated than most people realize.
Take for example, the process of creating new sounds for all the new content. Here's an image of one of our recent voice-over recording sessions:
The people in the foreground of that image are our sound engineer and one of our translators in a tiny, tiny room to direct our talented voice actors. Not seen in that picture, but also crammed into that room are members of Neople's sound team currently visiting the U.S. That happens more often than you might think. One of the issues we constantly have to deal with on the DFO team is the time difference between the U.S. and Korea. It can get difficult to deal with people who are asleep while you're awake and who have wrapped up for the night while you're eating breakfast. The two teams try to visit each other as often as we can to help facilitate smooth updates and work with us on future content, but that gets expensive and isn't practical all the time.
Another misconception is people think that voice actors only get to read exciting and dynamic dialogue like this:
But mostly, the bulk of a voice over session consists of things like this:
It makes sense when you think about it. There's a lot more sounds of stuff getting hit than there are of monsters talking to you. Sure, It's not sexy, but it is a lot of fun. It's also one of the headaches we need to deal with. We're bound up within very strict programming and gameplay formats when it comes to translating sounds and dialogue. They have to fall within certain time parameters in order to make sense within a gameplay context, not run so long that they're unconnected to the event that caused them and (in the case of dialogue) be compelling and interesting.
It's not easy to get all that stuff while paying for studio time, actor time and much more. We finally got what we needed after two days of 12 hour sessions. We’ve recorded a lot of new dialogue that you'lll be hearing in the coming months. We’ve got a lot of work to do in the meantime, but we thought you might like to see a little of what goes on behind the scenes.
Until next time…
*Duma Silent*