Love it -snip-
I like the customization -snip-
Love it A new item introduced: Picnic Basket.
2x2 size. Up to 8 food items can be put in it. Can be traded, put in pets, and put in the bank even with food items inside it.
Useable. Once used, a picnic blanket is laid out on the ground. Anyone who uses Rest while standing on the blanket can choose between the items that were in the Picnic Basket. Sharing bonus is applied based on the number of surrounding people in the area, whether or not they actually get any food. Extra bonus is applied if Campfire Sharing is also activated. Can be used indoors.
Love the Trade Channel -snip-
-snip-
My ideas:
Homestead:
- Dry Ovens and Steam Ovens can now be made
- Mandrake and antidote herb patches can now be grown, undecided on poison
- Homestead is larger
- Homestead can invite guests over, for a party of sorts
- Homestead can be entered while offline, provided access is granted
- Mimic statues can be placed on your homestead
Skills:
Potion Making has been revamped
- Easier to level up
- New potions can be made:
- Full Recovery Potion
- Success Potion
- Base Potion
- Pet energy potion
- Repair potions
Refining has been revamped:
- Easier to rank up, fails are no longer required
- Bolt magic (not inter/adv or fusion) cannot interrupt charge
- Wind Guard allows walking and usage of stomp
- Honey can be used in cooking
- Metallurgy sieve, gathering knife, cooking knife can be made with blacksmithing
- Tailoring Kit can be made with Handicraft
- Finishing threads can be weaved
Dungeons have been revamped
- Dungeons give more EXP and Gold
- Higher Difficulties receive a bigger EXP increase
- New dungeon for Courcle and Zardine
- More difficulties for Dungeons
- Fountains spawn more often
Longa/Par:
- The Magic Golems have all their Passive Defenses lowered to level 2
- Mysterious Arrows are easier to obtain
- The rewards (exp, gold and items) of Longa mysterious have been increased
- Explorer's Journal can now drop from the Boss of Longa Mysterious and The Mirror Witch
(as you can see I like Mysterious and Snow Crystal :P)
Other:
- Inventory Sizes have been revamped, Elf: 6x10, Human: 6x11, Giant: 8x12
- Antidote Potions can now fully restore wounds
- Dungeon Keys can be stored in Special inventory
- pet revival kit has been reduced in size to 1x1
- Upon revival, temporary invincibility for a few seconds, to gather dropped equipment and load skills
- Rafting and Ballooning no-longer divides Stars
- Part time job items can be stored in special inventory
- PvP Arenas (Connus/Alby) get quests/rewards to entice more people
New Arena, Elf vs Giant
- Similar to Paladin/Dark Knight Arena, anyone can enter
- It is basically an entire arena dedicated to elf vs giant PvP
- All elves, giants and their respective allies can enter and fight each other, like regular PvP
- Neutral Humans cannot do anything
- All transformations (not demigod) are unlimited in the Arena
- No monsters spawn here
Pet revamp:
- Summon time has been changed, it is now the pet's energy
- Playing as your pet no longer uses energy
- Pets will now sleep once they run out of energy
- Sleeping pets can still be summoned for their inventory, but the pet cannot do anything
- More energy is available depending on hunger of the pet (less hunger = more energy)
- Pets are now like characters
- Pets now have a special inventory
- Pets can now have a cumulative level
- AP can now be allotted according to the player's desires
- Pets can rebirth for free at 20, resetting levels and age only
- Pets can now obtain titles like characters
- Pets can obtain quests
- More skills are available
- Skills will be restricted, example, rank 5+ smash cannot splash
- however, tools/weapons will still not be usable, unless they're made specially for pets
- imps and humanoid pets can wield special weapons
- New pet NPCs
- most are pets of human/elf/giant NPCs
- can teach skills and give quests
New Mode: Survival:
- Objective is to survive and reach objectives
- objectives can be making items, or hunting a boss
- You start out in the wilderness, a small "camp" in the forest near a beach
- Can be done solo or in a party
- All items are survival items, similar to part time job items, and are worthless outside of survival, except for rewards
- You start off with a few gathering tools (L-rod, gathering axe, pickaxe, handicraft kit, empty bottle, everything else can be made)
- You cannot bring in anything from outside
- Production tools are available, Anvil, Furnace, Loom, Spinning Wheel, Dry Oven, Steam Oven
- Resources are available, Herb Patches, Ore (both from L-Rod), metallurgy deposits, trees, sheep, a well, cows, chickens, mushrooms and various plants that can be picked
- Monsters also spawn nearby, spiders and foxes
- You must make supplies, food, weapons, armor/clothing and tools for yourself out of the resources
- You cannot repair anything, you must make a new item or use a repair potion (potion-making)
- Weapons and Armors will need to be made to use certain skills and boost damage
- Damage is heavily nerfed without armor/weapons
- Production is changed
- Recipes are changed to be easier
- Tools are easier to make
- Wands can be crafted
- you do not need a manual for tailoring or blacksmithing, the interface is changed to be similar to potion making, where you can select what you want to make
- Decent weapons/armors/clothing/items are easier to make for those with low ranks of life skills
- Monsters and bosses are located father away from the camp
- Monsters and specifically Bosses do very heavy damage to anyone without proper armor
- Very little damage is done to them without decent weapons
Just an idea I had