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radionoise wrote on 2012-06-12 01:09
Quote from Darkboy132;884872:
That's too high. Even Pummel isn't 1000%.
Pummel is 1260% (Giant). Everyone always forgets about chain mastery.
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Darkboy132 wrote on 2012-06-12 01:29
Quote from radionoise;884997:
Pummel is 1260% (Giant). Everyone always forgets about chain mastery.
900 + 40 = 1260?
Huh?
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Akutare wrote on 2012-06-12 01:33
Quote from Darkboy132;885002:
900 + 40 = 1260?
Huh?
You're not applying the Chain Mastery bonus properly.
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Sinned wrote on 2012-06-12 01:40
New Skill: The Fallen (Toggle, Can be togged on or off once every in game day)
[spoiler]
rN: Nothing happens.
rF: 10% Chance of failing to load skills
r9: 40% Chance of failing to load skills, 10% Movement decrease
55: 55% Chance of failing to load skills, 20% Movement decrease, Unable to use mounts, 5% Chance of being poisoned when in combat stance
r1: 70% Chance of failing to load skills, 35% Movement decrease, Unable to use mounts, 15% Chance of being poisoned when in combat stance, 25% chance of pet attacking the user (including summon attacks like Dragons)
Immortal Warrior (Master Title): When The Fallen is activated:
1000 Protection, Cannot equip anything, All hits and effects do 1 damage, Each hit taken has a chance to make the enemy poisoned
Ranking Requirements:
*Die to a (CP Rank) monster
*Fail to load a skill
*Fail to repair equipment
*Make armor reach 0/X durability
*Make weapon reach 0/X durability
*Get Poisoned[/spoiler]
Tried to make it as balanced while being very WTF as possible.
=====
New Skill: Mole (Active skill)
[spoiler]
Digs a hole, Damage taken decreased by 50% while inside hole
rF: Hole duration 10s , ranged skills do 2% more damage when in hole
r9: Hole duration 30s , ranged skills do 7% more damage when in hole
r5: Hole duration 45s , ranged skills do 11% more damage when in hole, recovers stamina, hp, mp 100% faster while resting in hole
r1: Hole duration 60s , ranged skills do 15% more damage when in hole, recovers stuff 300% faster while resting in hole, able to create short distance wormholes
Skill cooldown: 300 seconds,
Mole Master: 5% Range Damage Increase, Wormholes have a 30% made may lead to a "Healer" Mole which restocks user supplies if needed
[/spoiler]
=======
New Skill: Food Mastery (Active)
[spoiler]
rF: Able to equip and throw food or food materials, anything that would've given a buff if eaten debuffs hit targets
r9: ^, Able to randomly pluck a vegetable off the floor (usable in dungeons and indoors)
r5: ^, Eaten food gives 50% extra stats
r1: ^, Able to eat enemies who are under 5% HP (gain stats, regenerate hp/sta/mp)
Master of Food: Able to eat enemies who are under 10% HP
[/spoiler]
Utility skill :3
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Liseli wrote on 2012-06-12 01:46
[FONT="Trebuchet MS"]I was thinking something like a raid dungeon in Metus...where the black smoke is.
A party of up to 10 people can enter, and there are 5 mini-bosses and 1 final boss.
This is how it goes, when you enter, you have a resurrection limit (20 Naos available) that is shared amongst the party. Depending on how many of these Naos you use affects your score (like those secret SMs, except that dying is sort of okay)
First mini-boss:
Arachne (Spider Lady)
She can summon all types of spiders when her hp is at 30%. Can chaincast thunder. On a rare occurance she can summon giant spiders.
Second Mini-Boss:
Giant Lion
Same attacks as the field boss, has magic resistance, summons normal Lions and Giant Lionesses when HP is at 60%
Third Mini-Boss
Crystal Golem
It has a special type of windmill attack that can cause the golem to move in the general direction it was going, it can be countered if timed right. High protection and defense, cannot be poisoned. Summons poisonous plants and snakes.
Fourth Mini-Boss:
Ifrit
Immune to all fire-based attacks (meaning anything like firebolt/fireball/flameburst/heatbuster will reduce it down to 1 damage). When he uses stomp, there can be a small chance that he'll also use meteor), can charge, leaving a burning trail behind. Summons Salamanders and Balrogs.
Fifth Mini-Boss
Wendigo and Yeti
Immune to all ice/water attacks (icebolt/icespear/hailstorm/watercannon/frozenblast). Wendigo can use windguard and summon Ice Witch when hp is at 25%, Yeti can uses Roar and cause Ice Crystals to fall.
Final Boss:
Bone Dragon
A giant drogn made entirely of bone, can poison players when it stomps or roars. When it is at 60% hp it will fly up and summon skeleton monsters. (It might do this a couple of times, it will still land though, this dragon is not in danger of flying off and disappearing). At 30% hp it will use Poison Meteor, but you have a chance of avoiding this AoE attack by standing in a protection circle. You'll have 10 seconds to get to it. When it is defeated, a cutscene will play.
Drops include special Bone type weapons and armor. (I'll think of them later)
If you have used up all the Naos and all the players are dead before this dragon dies, you will fail. There is no time limit.
[/FONT]
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Eyeoftiger wrote on 2012-06-12 07:12
G__: The Rise of Iria
The decrease in Milletian activity in Iria has given certain residents of Iria a chance to look over their status. They reached a consensus,
we must change to compete with Belvast and Uladh.
In order to expand, they however must convince the Indigenous Humans, Exploratory Humans, Elves, and Giants to help them.
Game System Additions
Added after completion of G__: Rise of Iria
-Stock Market Implemented
- Stock Market Boards are now located at every bank in Iria/Belvast/Uladh.
- Player can now buy Shares in the various corporations of Erinn List
- Each Corporation's Stock Values update every hour, and change based on the amount of activity each corporation has received (for example, if the number of bank transactions has decreased, the Erskin Bank will lose stock value.)
- Stock Values reset after every Saturday at 12:00 PM PST.
- Shares are bought and sold for Gold (each Share has a base reset value of 500 gold)
-New Towns
- Irinopolis - Capital of the Iria Alliance, located in the Northern Nubes Mountains, and built on a mountain this city was forged by the cumulative effort of the citizens of Iria. (Optional continent warp area for all areas.) This offers all the amenities of Erinn, from an Alchemy Workshop to a Mercantile Area (with shop limits of 40 million gold.)
- Metus Mining Corporation - A new elven venture, issued by Castanea, meant to mine the mineral rich rocks around Metus. But upsetting the local ethereal population comes at risks, some that only the bravest can fix. A small camp set up near the entrance to Metus.
- Pera Airship Base - The Iria Alliance setup this airbase for the production, maintenance, and organization of the Iria Airfleet. It has recently started offering Guilds Allied with the Iria Alliance the chance to create Guildships, massive Airships capable of hosting the entire guild and many amenities, for a large cost.
- Byrun's Oasis - A large town built in the center of Muyu desert. Byrun started this town after the stock value of Byrun's Trading Company soared. After a recent market crash and drought, Byrun's Oasis needs an out of this world miracle to save the town. But will saving this shanty town be good in the long run?
- Lileas' Honey Faction - The Giants must really love Lileas's Honey Drink if they let her build a giant greenhouse for Honey production around Sella Beach! But will the native wildlife stop this budding company?
- Nekojima - The infamous isle of cats, there is a much larger island just to the northwest that hosts National Battles.
-Guild Battle Revamp
- Now when entering the Guild Battle, players will enter the Champion selection menu.
- Players may now select from a list of Champions, all with balanced but end game gear. (A player can choose to be a Giant with a taste for Alchemy, an Elf with a penchant for melee, or a human with an obsession with fire magic!)
- When a player dies, they may change their Champion during a 30 second dead-time.
- New enchants come from gaining Battle Points, which are evenly distributed by the participating members of each guild based on ranking (10 battle points to each member of the winning guild, 7 to the second place, 5 to the third, and so on until 1 per for the worst guild)
- Maximum of 25 players per guild team
- Guilds can split up into teams, but they will not share the rewards. Teams are treated as separate guilds, but cannot kill teams from the same guild. Guild A Team A can kill Guild B Team A, but cannot kill Guild A Team B.
-Guild Revamp
- Guilds can now choose to ally with the Ulaid/Aliech Alliance, the Commonwealth of Belvast, or the Iria Alliance. Each alliance has it's perks, with each featuring Guild Bases.
- Guild leaders may choose to ally with the nations at either Sinead, Admiral Owen, or Oisin respectively.
- Ulaid/Aliech allied Guilds may choose to expand and improve their Guild Hall with furniture and various amenities. They also receive most amenities in their guild castle if they build one in Uladh.
- Belvast allied Guilds may build a Trading Vessel which they can give a custom name. This ship can transport large shipments of Commerce goods to; Sella Trading Post, Solea Trading Post, Port Cobh Trading Post, Bangor Trading Post, or Qilla Trading Post. This however takes time (30 minutes for the longest transportation), but produces large amounts of ducats for the guild. They can also buy and build a castle in one of the two Belvast housing districts. The cost of producing a trading vessel is x100 Wood Boards, x50 Finest Firewood, x50 Wood Nails, x50 Iron Bars, and 5 million gold.
- Iria allied Guilds can create Airships that visibly fly around Iria transporting trading goods. They must regularly be refueled at Pera Airbase at a cost of 500,000 gold. However, this cost is negated by an efficient automatic piloting course. This airbase hosts many amenities, but does not provide any boost to castle owning in Iria, and it costs quite a bit to build. x200 Finest Fabric, x25 Desert Dragon Bone, x50 Flint, x100 Mythril Plate, and 10 million gold.
-Housing Additions
- Two new housing districts are now in Belvast, one located on a reef east of the Beach of Scathach, and one in the southern part of Tory Ravine.
- 5 Housing districts have been added to Iria. The first is an elf sponsored organic housing project in Karu Forest, set along the canopy. The second is another elf sponsored project along the coast just south of Filia, offering fishing opportunities. The third is a Cor sponsored housing project built in the Marshes of Pantay. The fourth is a giant sponsored district in the Lunae Valley, with the castle being an ice citadel. The fifth and final is located in the Nubes Mountains, and is a secluded valley inside the Mountains, it sits at the base of Irinopolis.
- Another housing district is added to Uladh, located across the river from Tara.
-New Minigames and Battles
- Metus Mine Exploration - A party of up to 8 may enter this minigame instance from the Metus Mining Corporation. When you enter you will all be spawned separately and equidistant from each other and must fight your way through a tunnel to the center where an Arc Lich will spawn. This Arc Lich is essentially x5 as hard however it can be damaged normally. When you succeed the Metus Mining Tunnels will expand to host another ore pile. (This resets every month, the mining tunnel has a maximum hosting limit of 150 ore piles.) And members of the party will be rewarded 2 million experience (can only be done once per real life day per character)
- Protect the Honey! - A mini game that can be triggered by talking to the Honey Attendee at Lileas' Honey Faction. You must protect the honey shipment at all costs (this is similar to the Convoy Event.) You will fight from Lileas' Honey Faction to Vales. Mobs will spawn including Bandits, Yetis, and Bandersnatchs. When you reach Vales you will recieve 3 million experience (can only be done once per real life day per character.)
- Nation Battles - Every month a National Battle will be hosted in Nekojima. Guild leaders can register their guild to enter the special channel instanced battle. This battle features three spawn points, and a flag at each spawn. Flag runners can capture a National Flag and return to their base to gain Capture Points. When enough Capture Points have been obtained that Nation wins (or the nation with the most captures after two hours.) Winning Nations gain passive boosts to all people allied with the guild (new members may not gain the current passive boost to allied nations.)
- Server Wars - Every two months, strange wormholes appear in Erinn, leading to near mirror universes. These other people seem hostile, we must stop them! Server Wars are held against each of the servers on a specialized server. The servers compete in a large Falias-like map, and there's only one goal. Kill. The winning server after three hours gains a 10% discount on all costs on the server. Anyone can register with Oisin in Irinopolis, but they must have first completed G__: Rise of Iria
-New Systems
- Yachting - You can now build a Yacht at Irinopolis and launch it from the Harbor. This Yacht can be custom named and can sail the currents of Iria, Uladh, and the Ocean. You can board your Yacht and sail to a location to fish/relax at the Irinopolis Harbor.
- Connous Restoration - Similar to farming, you may cultivate and grow plots of the Connous desert in hopes of firmly reestablishing the rain forest. This will have a visible effect (after about 50 plots have been successfully cultivated, the area will change into a rainforest.) However, if a total of 500 plots have not been cultivated after two months, a drought will destroy all progress made. If the 500 plots are successfully cultivated, Longa Desert will change into a full rain forest for three months. During this time players can harvest rare fruits deep in the rainforest, and hunt extremely powerful monsters even deeper in the rain forest for their pelts which can be turned into Commerce Items.
- Iria Commerce - Commerce Trading Posts have been added to the following areas, Sella Beach, Vales, Solea, Irinopolis, Cor, Nekojima, Qilla Base Camp, Byrun's Oasis, Calida Exploration Camp, Pera Airbase, Filia, Metus Mining Corporation, Connous Trappers Base (this trading post is active only when Connous is a rainforest.)
- Byrun's Casino - A shifty looking place in Byrun's Oasis. This allows people to go on assassination missions. Talk to Mysterious Woman and she will give you a current portrait of the character, and they're current area. You must then locate them and kill them for the [Byrun's Package] they hold. In Assassination mode you will become crouched in proximity to the target, and must use the Assassination Dagger to successfully backstab them. The player can at anytime kill you. You will not be given someone who is in a Shadow Mission or other instanced area. If you successfully kill the character, return to the mysterious woman for a reward (still thinking what this should be)
- Shareholder - When you own atleast 10% of the total shares in a Corporation, you become a Shareholder. This gives you the title "<Corporation's Stock Ticker>'s Associate." You may also buy special business attire from each of the Corporations. They vary from Corporation to Corporation, and you may only be a Shareholder in one Corporation.
- Aerial Combat - Fight against other guilds in mutually agreed Aerial battles. You must first fire Ballistas or used ranged/magic combat to inflict damage on the other Airship. When an Airship reaches 15% health it will crash and the fight will be transported to the ground. The first guild to eliminate the other will be the winner. The guild that airship crashed will not be able to fly it for an entire day while it is being repaired. A guild may only participate in Aerial Combat once per day.
- Naval Combat - Essentially the same as Aerial Combat, but only between guilds with Trading Vessels. The goal is to sink the other guild's ship, which can be achieved by boarding the other's ship and igniting the [Explosive Alchemy Charges] or simply sinking it with Ballistas or hijacking it and running it aground. Both Aerial and Naval Combat are very violent ways of settling guild disputes.
I'll add the general story for G__: Rise of Iria later. It's essentially helping the Iria Alliance go from a three-person start up in Erkey Falls to a grand alliance of Iria, with a gleaming capital in the Nubes Mountains. Please comment. (I'm wondering if I should have made a new thread for this...)
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Darkboy132 wrote on 2012-06-12 07:42
Quote from Akutare;885005:
You're not applying the Chain Mastery bonus properly.
Elaborate more on that will you?
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December wrote on 2012-06-12 10:27
Quote from Darkboy132;885002:
900 + 40 = 1260?
Huh?
I'm assuming what Chainmastery does is to increase the skill by a percentage rather than adding a percentage.
40% of 900 is 360
(0.4*900)+900 = 1260
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Tropacat wrote on 2012-06-12 10:59
Quote from Eyeoftiger;885164:
-Stock Market Implemented
- Stock Market Boards are now located at every bank in Iria/Belvast/Uladh.
- Player can now buy Shares in the various corporations of Erinn List
- Each Corporation's Stock Values update every hour, and change based on the amount of activity each corporation has received (for example, if the number of bank transactions has decreased, the Erskin Bank will lose stock value.)
- Stock Values reset after every Saturday at 12:00 PM PST.
- Shares are bought and sold for Gold (each Share has a base reset value of 500 gold)
Omg, I always wanted a Stock market for Ducats in Mabinogi. :(
Love it.
Quote from December;885198:
I'm assuming what Chainmastery does is to increase the skill by a percentage rather than adding a percentage.
40% of 900 is 360
(0.4*900)+900 = 1260
Where do you add Elemental reforge?(+11%)
Would it be like this? Human dropkick: 800 + 30% = 1040 + 11.1% = 1155.44.
or am I adding it wrong?
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Darkboy132 wrote on 2012-06-23 02:22
Bump.
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Maenad wrote on 2012-06-23 21:27
Overfreeze - Advanced-tier Ice-element utility magic spell:
May only be used with a Staff that has been fully charged with Ice elementals. When used, removes all the elemental charges of the staff. Temporarily freezes all enemies in the surrounding area in place like Frozen Blast.
Rank F:
AoE Radius: 500
Freeze duration: 1 second
Rank 1:
AoE Radius: 2000
Freeze duration: 12 seconds
Firewall - Advanced-tier Fire-element utility magic spell:
May only be used with a Staff that has been fully charged with Fire elementals. When used, removes all elemental charges of the staff. Creates a ring of high flames that spreads out from the user, knocking back enemies and stops spreading after a certain radius, creating a circular wall of fire that enemies cannot pass through(Excluding advanced Heavy Stander enemies. An enemy that tries to pass through is damaged and knocked back).
Rank F:
Radius: 300
Duration: 5 seconds
Rank 1:
Radius: 800
Duration: 30 seconds
Shockwave - Advanced-tier Lightning-element utility magic spell:
May only be used with a Staff that has been fully charged with Lightning elementals. When used, removes all elemental charges of the staff. Causes a wave of electricity to spread out from the user that speeds up as it goes, knocking down enemies that touch it. After use, the air surrounding the user is filled with static, which reduces the load time and increases the range of lightning-element skills for all players and enemies.
Rank F:
Shockwave radius: 800
Static effect Duration: 20 seconds
Rank 1:
Shockwave radius: 1800
Static effect Duration: 60 seconds
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Tropacat wrote on 2012-06-23 21:34
[SIZE="3"]X-Slash[/SIZE] (Duel-Wield)
A skill used by Warrior, this skill is used when the user is holding two blades too cut an X on the target, Lowering It's defense and protection.
• Can only be used while holding Two blades
• Cuts thoughts target's Defense and Protection
• Ingores Critical hit Protection
rN: 50% Damage Lowers 5%def-2%prot
r1: 400% Damage Lowers 50%def-30%prot
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Darkboy132 wrote on 2012-06-23 21:38
Quote from Tropacat;892929:
[SIZE="3"]X-Slash[/SIZE] (Duel-Wield)
A skill used by Warrior, this skill is used when the user is holding two blades too cut an X on the target, Lowering It's defense and protection.
• Can only be used while holding Two blades
• Cuts thoughts target's Defense and Protection
• Ingores Critical hit Protection
rN: 50% Damage Lowers 5%def-2%prot
r1: 400% Damage Lowers 50%def-30%prot
Shouldn't Giants have that, too? I mean, they are dual-wielders as well.
Also, one hit or two hit? Because Uppercut is 700%.
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Tropacat wrote on 2012-06-23 21:44
Quote from Darkboy132;892931:
Shouldn't Giants have that, too? I mean, they are dual-wielders as well.
Also, one hit or two hit? Because Uppercut is 700%.
I time, thought It will always Lower def/Protection.
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paladin wrote on 2012-06-23 21:45
Quote from Darkboy132;892931:
Shouldn't Giants have that, too? I mean, they are dual-wielders as well.
Also, one hit or two hit? Because Uppercut is 700%.
Not quite
giants duel wield blunts not blades
The emphasis of x slash was it was a blade thus the slash
The giant equavalnt would be like duel smash or similar
It could be like since its two blunt together -it bypasses prot/def + higher then smash %