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Inikaske wrote on 2014-12-29 00:18
add skills from vindictus since vindi is a prequel ~>~ going off that a new blade to play off Arisha's skills ~<~
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Darkboy132 wrote on 2014-12-29 01:40
-Final Hit can be learned by all races.
-Taunt can be learned by all races.
-Taunt range increased from 400 to 1000
-Wind Guard:
--Can be learned by all races.
--Any skill can be used during Wind Guard instead of only Normal Attack, Taunt, Windmill, or Meditation.
--Allows walking.
--Allows item and potion use.
--Grants immunity/untargetability to Poison, Petrification, Puppet's Snare, Shadow Bind, Shadow Cloak Frozen Blast, Ice Breath, Petrifying Roar, and Yui Strike, and also freeze immunity to Ice Spear. Berserk has this feature.
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Kapra wrote on 2014-12-29 06:38
Quote from Inikaske;1258991:
add skills from vindictus since vindi is a prequel ~>~ going off that a new blade to play off Arisha's skills ~<~
They dropped that idea around E6 or so. And by E10, they said they don't want the stories to connect at all, no matter what the timeline order is.
The aurumancy skillset idea I had a few pages back kind of is like Arisha, from what I've played of her.
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DefinitelyNotTwin wrote on 2014-12-29 08:22
I think daggers need to be made like totally better :O they need a mastery and base advantage yo o3o
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Darkboy132 wrote on 2014-12-29 09:29
Quote from DefinitelyNotTwin;1259022:
I think daggers need to be made like totally better :O they need a mastery and base advantage yo o3o
They're affected by swords. They have the fastest base attack speed.
They had a mastery in the works which was scrapped.
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DefinitelyNotTwin wrote on 2014-12-29 14:02
Quote from Darkboy132;1259023:
They're affected by swords. They have the fastest base attack speed.
They had a mastery in the works which was scrapped.
Speed wise, their tied with beam sword and very weak compared to it lol
Shield,Armor and dual-wield mastery were all scrapped as well. Now their all better performance wise :D who says daggers don't need an passive upgrade? :D
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Slayerj wrote on 2014-12-29 14:44
-beam swords removed from the game
-extremely strong weapons from gacha only are only 5/5 dura (still reparable, cannot platinum hammer them)
-limited time items from the ducats shop have price changes, typically reducing the cost by a few 100k, or a mill.
-fix bandits while hunting them so they fucking show up.
-fix bandits so after a fight you cannot trigger another for a full minute.
-small boat from Ceo to Emain
-Ceo golems now rarely drop 'high grade building stones' that can be turned into 20 building stones with fragmentation
-charge time for INT magic crystals for alchemy is reduced by 25%
-Nimbus puppet heal now cut to 100hp
-healers now sell puppet hp 100s
-something to rework tara's awful loading
-The shadow realm has expanded?! New shadow missions in Dunbarton and the logging camp! (taken from tail alter)
-New weekly 'raid' like event. Tail is attacked by formors and the walls are sealed! Protect Tail from the formor attack! Puts any and all in the area into a squad once the event starts. The formors can never actually win, but you can still fail. Failing cuts the exp by 75%. Exp is based upon how many your squad kills. Each kill will give you all the normal exp, then it will give the added up exp from all the kills again at the end with a little extra if you reach a high amount of kills.
-Emain's castle resized and revamped. That thing is so fucking tiny...
-Celestial Spike now ignores half of a monsters protection, and all of it's defense (same goes for magic def/prot if it runs off of that)
-The AoE sub skills for Spike now have a much larger range, and the dmg can go up to a max of 50 at rank 1. Their training requirements now also count every monster hit with the effect instead of just using the skill. The effect also stacks with the main target hit, making it useful in raids too.
-Judgment blade completely ignores the bosses defense and a large % of it's protection.
-Final shots makes you start at 25% aim speed at rank F and 50% aim speed at rank 1 and drops the cooldowns to 0, along with unlocking animations. Meaning you can pump out shots in extremely rapid succession. It now also loads like any other skill without a wait. Cooldown is increased however.
-Elven quivers are now for humans too, and function similarly to the arrow bag, but you equip them. They will hold any kind of arrow, and have a 5x3 inv. They use the arrows in order from left to right.
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DefinitelyNotTwin wrote on 2014-12-29 15:26
Quote from Slayerj;1259037:
-beam swords removed from the game
-extremely strong weapons from gacha only are only 5/5 dura
-limited time items from the ducats shop have price changes, typically reducing the cost by a few 100k, or a mill.
-fix bandits while hunting them so they fucking show up.
-fix bandits so after a fight you cannot trigger another for a full minute.
-small boat from Ceo to Emain
-Ceo golems now rarely drop 'high grade building stones' that can be turned into 20 building stones with fragmentation
-charge time for INT magic crystals for alchemy is reduced by 25%
-Nimbus puppet heal now cut to 100hp
-healers now sell puppet hp 100s
-something to rework tara's awful loading
-The shadow realm has expanded?! New shadow missions in Dunbarton and the logging camp! (taken from tail alter)
-New weekly 'raid' like event. Tail is attacked by formors and the walls are sealed! Protect Tail from the formor attack! Puts any and all in the area into a squad once the event starts. The formors can never actually win, but you can still fail. Failing cuts the exp by 75%. Exp is based upon how many your squad kills. Each kill will give you all the normal exp, then it will give the added up exp from all the kills again at the end with a little extra if you reach a high amount of kills.
-Emain's castle resized and revamped. That thing is so fucking tiny...
-Some people spent a lot of money on reforges with their beams,sov that idea will cause backlash. their are a few good ways to hurt beam sword and Lance without nerfing it horribly lol
-Platinum hammers doh
-Or add a C.O.H (Code of Honour) that reward skillful play and punish stun-pet dependent players :D spaming stun pets each summon should make it passively weaker and if x amount of summons are made within a short time,that player a title named that is semi stuck and reduces all exp gain by 90% :D *stuns also being able to toggle on and off*. Still there even with transformation which also neeeds fixing
Being serious, basic skills need a real re-works though.
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Darkboy132 wrote on 2014-12-29 20:27
Christening Blades learning requirement changed from crafting Divine Weapons to scoring 50 Judgment Blade Critical Hits.
Quote from Slayerj;1259037:
-small boat from Ceo to Emain
1. Why? There's moon gates there.
2. That's impossible. Ceo is said to be surrounded by dense fog.
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Kapra wrote on 2014-12-30 03:03
Quote from Slayerj;1259037:
-beam swords removed from the game
I don't think that's ever an options, but if it was, I'd like them to remove Fomor Weapons, and instead nerf Beam Swords. (I mean, if we're going to allow removal of weapons, nerfing wouldn't be unreasonable. Though I would quit a game that would do either.)
Quote from Slayerj;1259037:
-small boat from Ceo to Emain
Making new players no longer start with Ceo MG known and have to unlock it through some sort of travel (learning of the MGs location from some quest or from Emain) would be nice. It could give that veiwscope in Emain Macha a use.
Quote from Slayerj;1259037:
-The shadow realm has expanded?! New shadow missions in Dunbarton and the logging camp! (taken from tail alter)
I don't really want Dunbarton SMs, but does anyone else remember that they said in G10 that the Shadow Realm has already reached Metus? I always wanted them to like, add a shadow altar to
Solea, but instead of making a mission based instance, make it take you to a open world mapped shadow Iria (like regular Iria) with events you can triggers and more advanced exploration.
Quote from Slayerj;1259037:
-Emain's castle resized and revamped. That thing is so fucking tiny...
Yes please. And also make the camera angle not be fixed. Same goes for the Advancement Arena.
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DefinitelyNotTwin wrote on 2014-12-30 13:59
On top of actually fixing this game, Nexon should add optional Peria Chronicles graphics, and fix their weapon/clothing design system. I"d like that a @__@
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Darkboy132 wrote on 2014-12-31 07:39
Quote from Kapra;1259098:
Making new players no longer start with Ceo MG known and have to unlock it through some sort of travel (learning of the MGs location from some quest or from Emain) would be nice. It could give that veiwscope in Emain Macha a use.
That would be impossible. Wiki says Ceo is surrounded by a dense fog.
Way of the Gun:
-No longer has 100% crits per normal attack. Compensates with increased stun.
-No durability consumption applies to all aspects than just normal attack only.
-Normal attack under WotG no longer contributes to knockdown gauge. Due to its short range and constant knockdown its a really annoying chase.
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Kapra wrote on 2014-12-31 09:18
Quote from Darkboy132;1259269:
That would be impossible. Wiki says Ceo is surrounded by a dense fog.
Doesn't mean they can't come up with a story excuse for how to get there. Even the shittiest explanation ever would be better to me than "I was born and every human in existence automatically remembers this place because it's encoded into our DNA or some shit."
Also keep in mind that
Moon Gates are man made. The druids used the moon stone leftover after Zavkiel's tantrum to try and make use of the stones, since it takes way too much effort to try and send it back to the source. How did they even make a gate on Ceo? Weren't the Golems on Ceo also man-made? Well here's another thing to add to your plot holes thread.
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Darkboy132 wrote on 2015-01-02 23:24
-Brionac is now called a Spear, not a Sword.
-Brionac now has unique spear animations rather than 2h sword ones.
-Brionac now has default level 2 piercing (12 Defense and 10 Protection ignore).
-Brionac can now be blessed.
-An option to repair Brionac using 25k Gold per point instead of AP.
-Awakened Brionac no longer shaves Protection, but now has a level 6 piercing (50 Defense and 30 Protection ignore).
-Awakened Brionac now amplifies Fury of Light, Shadow Spirit, Wings of Eclipse, and Wings of Rage.
-Fury of Light now instantly strikes the target akin to Shock.
-Shadow Spirit and Spear of God now deals critical damage.
-Shadow Spirit no longer shaves Defense and Protection except for Python Knight.
-Spear of God's damage lowered to 10k.
-Damage of Demigod Skills now scale with damage range.
-Demigod affiliation removed, lifting the choice restriction on Neamhain/Morrighan.
-New Demigod Skill: Sword of Light
--Obtained from completing Generation 12
--Nuadha's Skill: Rains down swords of light on all surrounding enemies.
-New Demigod Skill: Flame of Destruction
--Obtained from completing all ten Saga 1 Episodes
--Macha's ultimate and troll skill: flings Fireballs that deal 1 damage
-Couples Flight can no longer be used in Field Raids.
-White Dragon's HP lowered 2m -> 1m
-Black Dragon's HP lowered 5m -> 1m
-Red and Desert Dragon's HP lowered 1m -> 750k
-Giant Sandworm's HP raised 300k -> 500k
-Mammoth's HP raised 120k -> 500k
-Yeti's HP raised -> 500k
-White and Black Dragon now have 75% overall damage reduction.
-Giant Alligator, Giant Lion, Giant Sandworm, Ifrit, Yeti, Mammoth, Prairie Dragon, Desert Dragon, and Red Dragon now have 50% overall damage reduction.
-White and Black Dragon summon significantly less mobs at higher HP but gradually increases summons at lower HP.
-White and Black Dragon take less time to use their breath attacks in flight.
-White Dragon's Breath now deals 25% HP damage and covers a wider range, including underneath it.
-Black Dragon's Breath now deals 20% x 3 HP damage.
-Black Dragon's Stomp has increased range, but deals 50% HP damage rather than instantly causing Deadly.
-Black Dragon's Flight/Roar only heals itself for 2.5% HP and the Korsek Raptors for 25% HP.
-Snowfield Slayer's Frost Blade now deals 10% HP damage.
-Blade Wyvern's Bite now deals 3% x 5 HP damage, but can now be Counterattacked.
-Korsek Raptor's Stomp now deals 10% HP damage.
-Girgashiy now summons Mineral monsters and weaker Girgashiy variants. These summons can be stunned with Celestial Spike and one-shotted with Judgment Blade.
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Kapra wrote on 2015-01-03 01:43
Percent damage is already a bad idea, we don't need more percent damage unless you plan on making potions be percent and not insane to obtain.
Also story wise, you need to have Macha's powers as well, which is why you can't use Neamhain and Morrighan's power at the same time. Maybe you should change it so you can't use both skills at the same time until you finish G12 and Saga 1.