Ninja could have been really cool but instead wound up being the hands-down worst designed system I've seen. It's clunky, buggy, and doesn't provide half the functionality it should.
Ninja was a failure on every level and just ended up being a huge buff to str based classes which did not need it
I don't understand the massive hate for Ninja (sans charging shuriken's range limit and smokescreen being garbage).
*Despite Ninja weapons already existing in-game ( dagger, sickle, tanto,ect) Nexon ignores them all and focuses mostly on a giant naruto-style ,boomerang shrunken.
*Personal Experience Disclaimer*
Ninja pros:
- Massive stat boosts (Though this may seem like a con depending on who you ask)
- Shuriken charge can function like a hailstorm if mobs are crisisd, in both functionality and damage. The splash damage suffers almost no reduction, so if you have the stats and equips you can hit upwards of 20k crits on a huge pool of mobs. This outdamages my crash shot fragment damage with capped dex, ele 8 bhafel hunter, bhafel huntress, etc.
- Shuriken charge can be powerful without having to be charged at all, an extremely quick 8-10k crit if your character is developed enough. This is great.
- Shuriken charge can be used to cancel skill animations such as smash enabling you to execute another skill extremely fast.
- Smash with a shuriken equipped can hit airborne enemies such as white dragon
- Kunai storm has separate hits. This means that on waves of enemies that immediately spawn, if your character is strong enough and you haven't hit all 3 times yet, the damage will hit the new mobs that spawn
- Kunai storm allows me to gain 1-1.3m per saga 4 run
- Shadow bind is really good. Pretty self explanatory. The master title is great, and the reforge can make it even better.
- A free aggro drop skill with a shuriken equipped. This enables you to have two aggro droppers. Play right and you will likely never have to take damage ever in large groups of enemies.
- Sakura abyss can reliably one hit kill the MA round before fleta. In fleta round, with a well developed character and some crits, you can take out around 50% of all the bosses HP
- Pairs EXTREMELY well with dual guns. Equip wise and play style wise. Hat: WoTG duration. Armor: Kunai storm dmg (or w.e you want) shoes: shooting rush dmg gloves or shuriken: kunai storm range
- If you use a hagi shuriken or have an attack speed set, the regular attack can function as a psuedo arrow revolver
Ninja cons:
- The run animation
- Shuriken special upgrades are one handed for seemingly no reason
- The damage reforges do fuck all (though some may see this is a pro depending on who you ask)
- Smokescreen is utterly useless intended mechanic wise (excludes iframes)
Adding on to cons, Shuriken burn massive amount of durability
Smash with a shuriken equipped can hit airborne enemies such as white dragon
Hm, isn't that because White/Black Dragon isn't truly using flight? I've hit it with Dual Gun regular shots and Lance Windmill, which aren't supposed to hit flying enemies.