I honestly don't see why people complain about Pet AoEs and Reforges. If anything should be overpowered, it should be those things. With the exception of the Battle Pegasus in NA only, all pets are cash only or event only. Meaning they get a profit for doing so. Keep in mind mabi is meant to be a Free to Play/Pay to Win game, if you want to be overpowered you should be allowed to pay to do so. Things shouldn't be balanced around that or you'd get shit like what MapleStory was, and now they're struggling trying to balance shit and not being that successful.
If you don't want to be overpowered, then don't use things made with the sole intention of being overpowered (no clue if AoE pets were originally meant to be OP by design but Reforges were). If you don't want to be in mission with people that overpower themselves like that, then don't get into missions with people like that.
To change the topic- I'm working on a post suggesting a rehaul of some existing content. Content being divided into Shadow Missions, Theatre Missions, Dungeons, Alban Dungeons, Alban Raids, and temporarilly ignoring things like Rafting, Fashion Contest, etc at the moment but not forgetting them. I like the changes we're coming up with but there's an issue of reward. I need your guys' opinions.
If:
- If Shadow Missions are the end all source of Exp, better source of Exp than Theatre Missions/Dungeons/Etc (if they're not already, make it that).
- If Alban Dungeon is the end all source of Totems, being the only source of really good totems and gachapons/events not ruining that.
- If Alban Raids is the end all source of Divine Experience, being one of the few sources and the best source of it.
- If Theatre Missions adopts a custom combo card system, similar to the SAO Dungeon Event, as rewards and allows for permanency/extension, but Exp rewards are not increased to surpass Shadow Missions.
- Then what should the most desperate one, the dungeon be IF we do not buff it's Exp, Divine Exp, or give it Totems or Combo Cards? I don't want to go with something as uncreative as just Gold, especially since that has market implications- but what would you guys like to see from dungeons (if dungeons were made fun and not boring) and their rewards had to not be those 4 things?
Some things I've heard people throw out is:
- Just add patterns/manuals/ingredients/crap as direct rewards, assuming they were made useful and didn't harm the natural flow of "equipment politics".
- Just add the above but add them in a shop that you can only find inside a dungeon (like that goblin NPC that only shows up in adv dungeons sometimes), but more common, and requiring an item currency that's dropped from end chests and other dungeon sources depending on dungeon difficulty, type, and how well you did.
- A limited amount of daily AP, though they kind of already do that.
- Gold, but that can hurt the markets. Plus Saga 2 is already a reliable/spammable source of gold (not taking into account shadow crystals).