Quote from Darkboy132;1268035:
C4 director worked on C5 as well.
We don't know for sure if the director that worked on G13 was the same director as the one that worked on G17 and Drama/Saga 1/2 (or Saga 1 was made by the same person as G17). Also there is no C5.
I don't really see stat inflation as a problem. Well I mean it could be a problem but I don't see the state of stats right now as inflated yet. That being said, I'm not for Zeo's GM idea. Nor do I want the frame of Hero talents to ever change (no it's not the same as a silver frame).
[Image: http://ft.trillian.im/d8946682d6c7da7bef24121282783a3ada1b2a88/6x5qEI2fAJtf7oS6C9P6EQHBNFGvg.jpg]
But I do think the GM frame should be available to hidden talents only if 1 of the talents involved in the title is GM and the others are all Master. (So if you have GM Lance, and Master Close Combat and Fighter, then you'd have GM Striker instead of Master Striker.)
But yes, stat CP is a huge issue. Rather than being based on how many stats there are in total (game still acts as if there is only a handful of Str/HP available when it comes to calculating how much CP a stat should give), it should be based on how easy it is to get those stats.
I will never understand people like Tropa and Kaeporo, who make it sounds like people are 1 or 2 hitting all the monsters in Elite and Lord missions with NPC bought-tier weapons. That sounds really unrealistic to me. If you have to rely on items and other buffs to get to that level, then I don't see stats as the problem. No fence Kaeporo.