Just a Revisit on some utility skills that need a helping hand.
Barrier Spikes
+ Barrier Spikes now takes reduced incoming damage(1% per rank)
- Damage reduction is separate from the Protection and Magic Protection stat
- Damage reduction is ignored for calculating Damage Reflection
+ Barrier Spikes now gains extra Health from the caster's HP
+ Barrier Spike Durability upgrades on Clay Cylinders have been Modified
[SPOILER="Upgrade Change List"]
Normal Upgrades
Barrier Spikes' HP [S]+20[/S] +50
Barrier Spikes' HP [S]+40[/S] +70
Barrier Spikes' HP [S]+60[/S] +90
Barrier Spikes' HP [S]+80[/S] +110
Barrier Spikes' HP [S]+120[/S] +150
Special Upgrades[Earthquake Cylinder]
S1 Barrier Spikes' HP [S]+60[/S] +100
S2 Barrier Spikes' HP [S]120[/S] +170
S3 Barrier Spikes' HP [S]+180[/S] +240
S4 Barrier Spikes' HP [S]+240[/S] +310
S5 Barrier Spikes' HP [S]+300[/S] +380
S6 Barrier Spikes' HP [S]+370[/S] +460
R1 Reflected Damage +8%
R2 Reflected Damage +18%
R3 Reflected Damage +30%
R4 Reflected Damage +42%
R5 Reflected Damage +56%
R6 Reflected Damage +74%
- Reflected Damage from special upgrades are additive to the skill's Damage Reflection
[/SPOILER]
= Master of Barrier Spikes title has been changed
[SPOILER="Stat Changes"]
Master of Barrier Spikes
+300 Barrier Spike Health
-15% Reduced In-coming Damage
- Reduced In-coming damage stacks with the damage reduction from the skill's ranks.
[/SPOILER]
Smoke Screen
+ Defense reduction has been raised
+ Now reduces enemy Protection
+ Monsters will have their aggro range halved while in the smokescreen.
Spider Shot
+ Now has an AoE effect around the target, any enemy around the target will also get caught in the trap.