[SIZE="3"]Rapier Update[/SIZE]
Rapiers no longer benefit from Sword Mastery, but instead, Have their own respective Mastery.
Rapiers have their damage and general stats lowered but now can be Upgraded and Special upgraded.
[SPOILER="Every Rapier now has a level of Piercing"]Royal Pumpkin Rapier: 1
Romeo's Rapier: 2
Lambent Light: 2
Duke's Rapier: 3[/SPOILER]
[SIZE="3"]New Skills[/SIZE]
Rapier Mastery
+20 Maximum Damage
+16 Minimum Damage
+15% Movement speed after using a Rapier Skill(3 second duration)
15% Defense and Protection Ignored
Stance: Parry
A rapier skill which the user stands ready for a in-coming physical attack, the user can walk while the skill is loaded.
- When successfully parried, the opponent is stunned and the next attack will ignore a portion of their Defense and Protection.
- While in this stance, the user will be helpless against ranged and magical assaults.
- 180% Parry Damage
- 12 Second cooldown
- 30% Defense and Protection Ignored after Parrying
Stance: Deflect
When active, the user will be able to bat away any type of projectile such as arrows or magical bolts, the user can walk while the skill is loaded.
- When successfully deflected, the user's Lunge cooldown is removed.
- While in this stance, the user will be helpless against physical attacks.
12 Second cooldown
Lunge
The user quickly dashes towards the direction of the mouse cursor, damaging any enemy unit within the dash.
- 150% Damage
- +10% critical chance for 3 seconds after dashing.
- 8 Second cooldown
Thrust
The user thrust their rapier in the direction of the cursor, dealing damage to any enemy unit within range.
- 350% Damage
- 300 Linear Range
- 8 second cooldown
[SIZE="3"]Rapiers with Melee Skills[/SIZE]
Windmill
Radius reduced to 120~300
Damage increased to 300%
Can use Lunge within the animation lock.
Evasion
Can use Lunge within the animation lock.
Counterattack
Disabled
Defense
Disabled