...Who would use those right after Using fighter?
The real question is why is there a penalty after Respite at all? It's not like it can be abused when mixed with Alchemy/Magic...
...Who would use those right after Using fighter?
-Boomerang: [indent]• No race restriction.
• Boomerangs can be dual wielded.
• In addition to being able to used for ranged combat, they can be used for melee combat as well.
• Boomerangs may be thrown instantly, but you're immobilized until they return.
• Different boomerangs use different curves through the air. Their curve is treated as an AoE and any enemy in it is hit.
• Some boomerangs have longer ranges, but in turn, take longer to return.
• Upgrades increase range, speed in air, and damage.
• STR increases max range and speed through the air. DEX increases ranged damage and melee damage.[/indent]
On a related note, if a hunting boomerang were to come hurdling back at the person who threw it, it would be, for obvious reasons, flawed design.
Even if they did return, you would have to be absolutely amazing to get it to return after it connects with its target.
Holy Flame: No longer has 1.5X dura loss on items. (Penalty is just not being able to have hw)
Aboriginal Australians pulled it off all the time.
Even if they did return, you would have to be absolutely amazing to get it to return after it connects with its target.
Counterattack w/ Lyre.See
We have electric light bulbs in Mabi.
Just want to throw that info out there.
Vivace buff:
-Increases aim speed by a percentage.
-Decreases load/cast time for all skills with load/cast times by a percentage, including Blaze and Hailstorm reload/crystal charges.
-Decreases all cooldowns except its own by a percentage.
-Increases animation speeds and decreases delays(E.G.: Smash executes faster and allows you to do other things sooner. Blaze's standby time is decreased and lets you do things sooner.