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Maenad wrote on 2012-08-11 02:25
Fun fact: We already have everything we need to construct batteries inside Mabinogi.
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Johny wrote on 2012-08-11 02:41
Quote from Ikezawa Hanako;930628:
1: Magic elemental reforge would be mechanically different from melee/range ones.
2: The existing elemental mastery bonuses flat out suck compared to elemental reforges.
3: I suppose, but not sure.
I must not really be understanding what you're proposing then. Magic already has inert elemental properties that activate automatically against enemies of the opposite element (and reduce damage for the equivalent element). for most enemies it is not a 100%, but it is fairly significant enough to say they increase damage dealt by at least 20% (which is a lot considering magic already has several multipliers affecting it).
If you're trying to say Devcat should add a reforge that increases damage for respective elements similar to the elemental reforges that melee and range get (which increases damage passively against enemies of neutral/ opposite element), I think a revamp to elemental mastery reforges, if they exist that is, is what you're looking for. A buffed up elemental mastery bonus reforge would more or less do the same job as an elemental reforge, considering the seperate masteries are already acting like multipliers to the magic's base damage.
On another note, what i think would benefit mages is if wands were revamped to add base damage to their respective bolt and intermediate magic. They already do but the added bonus damage is minuscule, 5 for firebolt, 7 for lightning bolt, and 10 for icebolt, not to mention intermediate magic is unaffected by these values. I'd like to see these values raised or at least see new wands implemented that have increased values that affect both bolt and int magic. To add to that, maybe implement a "wand mastery" that raises these values.
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Mentosftw wrote on 2012-08-11 02:53
Fashionogi Destiny
-Gain exp by afking with expensive clothing
-This is affected by how close you are to dunbarton square
-Skills:
-Strike a pose:
-the player strikes a pose causing an aoe attack, monsters caught in the attack will strike a pose that's dependent on their character models and explode dealing aoe damage in a small radius. Initial monsters get knocked down while explosion causes knock back.
-Showoff mastery:
-clothes give more defense and protection
-when standing still and not interacting with anything, you assume "afk" status and your def/prot doubles while gaining passive defenses
--afk status occurs after a certain period of time spent afking, higher ranks of the skill lowers this time
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Johny wrote on 2012-08-11 02:57
Quote from Mentosftw;931294:
Fashionogi Destiny
-Gain exp by afking with expensive clothing
-This is affected by how close you are to dunbarton square
-Skills:
-Strike a pose:
-the player strikes a pose causing an aoe attack, monsters caught in the attack will strike a pose that's dependent on their character models and explode dealing aoe damage in a small radius. Initial monsters get knocked down while explosion causes knock back.
-Showoff mastery:
-clothes give more defense and protection
-when standing still and not interacting with anything, you assume "afk" status and your def/prot doubles while gaining passive defenses
--afk status occurs after a certain period of time spent afking, higher ranks of the skill lowers this time
LOL! just lol!
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Azareel wrote on 2012-08-11 03:17
Quote from Mentosftw;931294:
Fashionogi Destiny
-Gain exp by afking with expensive clothing
-This is affected by how close you are to dunbarton square
-Skills:
-Strike a pose:
-the player strikes a pose causing an aoe attack, monsters caught in the attack will strike a pose that's dependent on their character models and explode dealing aoe damage in a small radius. Initial monsters get knocked down while explosion causes knock back.
-Showoff mastery:
-clothes give more defense and protection
-when standing still and not interacting with anything, you assume "afk" status and your def/prot doubles while gaining passive defenses
--afk status occurs after a certain period of time spent afking, higher ranks of the skill lowers this time
You forgot the parts where the average market value will improve the strength of the item, based on your Fashionogi skillset ranks.
Also, that if the item is/has white, black, or a neon/RGB shade, it becomes stronger. Extra strength if it's a flashy, with the seizure flashies having more bonuses than any other color.
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Maenad wrote on 2012-08-11 04:04
Dungeon renewal:
-Uladh dungeons will always drop a pass to the next level.[INDENT] The party restrictions that the pass applies are based on your current party size. Example: Barri Basic is cleared with 3 people, so a Barri Advanced for 3 pass drops at a 100% chance.[/INDENT]
-Peaca, Rabbie, and Fiodh Hardmode dungeons added.
-Master difficulty dungeons added for Alby, Ciar, Rundal, Rabbie, Fiodh, and Peaca.[INDENT] The pass for this difficulty drops only from the reward chest of a corresponding advanced hardmode dungeon, at a 100% rate. This pass can only be used on the hardmode dungeon altar. An unlimited dungeon pass may not replicate these passed. Master dungeons have a different appearance than any other version of that dungeon.[/INDENT]
-Boss Rush dungeons now give EXP and rare rewards.
-Boss Rush dungeons added to Peaca, Rabbie, Fiodh, and Alby.
-Each time you clear a room in a dungeon, you gain a fixed amount of EXP dependent on the dungeon.[INDENT] Clearing the boss room nets 100 times the normal room clear reward. Alby Beginner gives you 10 EXP per room cleared, and Peaca Master gives you 100k EXP per room cleared. (Following this model, clearing Peaca Master will net you upwards of 30 million EXP.)[/INDENT]
-EXP from monsters in dungeons is not shared among party members. Rather, all party mates receive the same, full EXP amount unless otherwise stated in the Party Settings.
-Peaca, Alby, Rundal Raid Dungeons added.[INDENT]These dungeons allow up to 50 people in the same guild to enter one dungeon instance. The monsters typically consist of a high amount of the Advanced difficulty variety enemies.[/INDENT]
-Peaca Advanced added.[INDENT] The dungeon is 7 floors long. Starting from the fifth floor, Black and White Ghasts start spawning. White Ghasts resurrect Black Ghasts, and Black Ghasts have level 3 passive defenses of two types, and level 2 of the third. The type of attack they are actually hurt by is randomized. Boss is Grandmaster Lich, who can use Flames of Hell, Meteor, Fireball, Ice Spear, Thunder, Invitation of Death, Shadow Death, Rain of Thunder, Shockwave, and Hailstorm. Also summons Black and White Ghasts. Once half of his HP is depleted, he begins to spawn copies of himself that have barely any HP and can't summon Ghasts. However, they can hurt you just like the real one can, and there are no identifying features between the fakes and the real. His AI cannot be reset. Does not frequently change aggro. Attacking him with a pet, having him aggro it, and desummoning the pet causes him to aggro the pet's owner. Has true advanced heavy stander - nothing stuns him. Has 1 million HP(5 million HP in Hardmode).[/INDENT]
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Darkboy132 wrote on 2012-08-11 06:27
-Provocation Minimum Party Member Count decreased to 1.
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Elleanior wrote on 2012-08-11 09:28
Quote from Araria;931336:
Dungeon renewal:
-Uladh dungeons will always drop a pass to the next level.[INDENT] The party restrictions that the pass applies are based on your current party size. Example: Barri Basic is cleared with 3 people, so a Barri Advanced for 3 pass drops at a 100% chance.[/INDENT]
-Peaca, Rabbie, and Fiodh Hardmode dungeons added.
-Master difficulty dungeons added for Alby, Ciar, Rundal, Rabbie, Fiodh, and Peaca.[INDENT] The pass for this difficulty drops only from the reward chest of a corresponding advanced hardmode dungeon, at a 100% rate. This pass can only be used on the hardmode dungeon altar. An unlimited dungeon pass may not replicate these passed. Master dungeons have a different appearance than any other version of that dungeon.[/INDENT]
-Boss Rush dungeons now give EXP and rare rewards.
-Boss Rush dungeons added to Peaca, Rabbie, Fiodh, and Alby.
-Each time you clear a room in a dungeon, you gain a fixed amount of EXP dependent on the dungeon.[INDENT] Clearing the boss room nets 100 times the normal room clear reward. Alby Beginner gives you 10 EXP per room cleared, and Peaca Master gives you 100k EXP per room cleared. (Following this model, clearing Peaca Master will net you upwards of 30 million EXP.)[/INDENT]
-EXP from monsters in dungeons is not shared among party members. Rather, all party mates receive the same, full EXP amount unless otherwise stated in the Party Settings.
-Peaca, Alby, Rundal Raid Dungeons added.[INDENT]These dungeons allow up to 50 people in the same guild to enter one dungeon instance. The monsters typically consist of a high amount of the Advanced difficulty variety enemies.[/INDENT]
-Peaca Advanced added.[INDENT] The dungeon is 7 floors long. Starting from the fifth floor, Black and White Ghasts start spawning. White Ghasts resurrect Black Ghasts, and Black Ghasts have level 3 passive defenses of two types, and level 2 of the third. The type of attack they are actually hurt by is randomized. Boss is Grandmaster Lich, who can use Flames of Hell, Meteor, Fireball, Ice Spear, Thunder, Invitation of Death, Shadow Death, Rain of Thunder, Shockwave, and Hailstorm. Also summons Black and White Ghasts. Once half of his HP is depleted, he begins to spawn copies of himself that have barely any HP and can't summon Ghasts. However, they can hurt you just like the real one can, and there are no identifying features between the fakes and the real. His AI cannot be reset. Does not frequently change aggro. Attacking him with a pet, having him aggro it, and desummoning the pet causes him to aggro the pet's owner. Has true advanced heavy stander - nothing stuns him. Has 1 million HP(5 million HP in Hardmode).[/INDENT]
I want these too.. :T_T:
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tyu161 wrote on 2012-08-11 11:37
Quote from TehRenegade;931207:
[SIZE="5"]Gunslinger Destiny[/SIZE] [SIZE="1"]yaaaaaay~[/SIZE]
I dunno, I wanted to try and do something similar to Tropacat's Element Bender idea (which is very interesting by the way...wind and earth I'd like to see though).
Criticism is is very welcome, I'm not very good when it comes to balancing out skills, damage, and what not. Added input on things I should add are also welcome. I'll also be adding more detail, but I'm kinda pooped right now:XD:
Well, here it is...
Summary
[SPOILER="Spoiler"]New Destiny: Gunslinger
…because reasons.
The Gunslinger Destiny is a skillset based of Dexterity and Intelligence. While a ranged weapon by definition, firearms function differently than Bows and Crossbows work since one does not need to draw back arrows. Therefore, accuracy is calculated differently. Instead of setting your own accuracy, guns have preset accuracies that are augmented by your Firearms Mastery, Weapon Masteries, and your DEX/INT levels. Guns have different use than arrows as although they have set accuracy, they are subject to long reload times. Guns require bullets to use, which stack in 100(taking up a 1x1 square). Guns also have generally less damage per shot, but have more wound.
• Accuracy is based on weapon, then augmented by Firearms Mastery rank and Individual Gun Masteries.
• Clicking on an enemy will have you prime your gun, a second click will have you shoot.
o If opponent is standing still, accuracy is normal.
o If opponent is running, accuracy is decreased by 20%
o If opponent is walking, accuracy is decreased by 10%
• Pistols have a chance to stun opponents.
• Shotguns will stun, then knockback opponents after another shot.
• Each shot uses up one bullet.
• There are 2 types of ammunition, Bullets (pistol, can be made with Blacksmithing), Fomorshot(shotgun, can be made with Blacksmithing).
• Bullets can be made with Blacksmithing (rF Pattern) using 1 Iron Ingot to create 50 bullets.
• Fomorshot can be made with Blacksmithing (rF Pattern) using 10 Iron Ore Fragments for 50 bullets.
• Pistols can be dual wielded, but the reload time is increased to 3.5 seconds.
• Pistols can be used with a shield.
New Firearms Shop located in Tara.
Sells: Multishot-Flintlock Pistol, Revolver, Double Barreled Shotgun, Ammo of both types.
Two gun types. Pistols, Shotguns.
Pistols: Mid-Close range, single shots, most accuracy, low damage.
Have 6-12 shots (depending on gun).
Reload: Quick (1.5 seconds)
Shotguns: Close-range, multi-shot, least accuracy, high damage.
Has splash damage, making up a bit for the decreased accuracy.
Shotguns have 4 shots.
Reload: Slow (2.5 seconds)
Firearms Mastery: Proficiency with firearms. Adds DEX, INT, Accuracy and Damage.
Master Title: the Gunslinger
Prerequisite: You have mastered the ability to use firearms, wielding them with deadly accuracy.
+10% Firearm Damage
+10 DEX
+10 INT
-15 STR
Title: the Desperado
Prerequisite: Get all Firearms skills to rank 1.
+10% Accuracy
+10% Firearms Skill Damage
+10 DEX
+10 INT
-20 STR
+5 WILL
[/SPOILER]
Weapons
[SPOILER="Spoiler"]Guns:
Multishot-Flintlock Pistol:
A wooden and silver engraved pistol. It has multiple barrels for multiple shots. (.5 second delay between shots)
Fast 6-hit Weapon
Damage: 3-7
Balance: 60%
Durability: 15
Wound: 40%-100%
Critical: 20%
Accuracy: 80%
Revolver:
A sleek, silver revolver. It's barrel has less shots but added punch.
Fast 6-hit Weapon (.5 second delay between shots)
Damage: 5-10
Balance: 40%
Durabilty: 12
Wound: 50%-90%
Critical: 17%
Accuracy: 70%
Double-Barreled Shotgun:
A powerful gun that shoots fragmented bullets. It's dual barrels add double the devastation. (1 second delay between shots).
Slow 4 Hit Weapon
Damage: 14- 35
Balance: 30%
Durabilty: 14
Accuracy: 60%
Fomor Weapons:
Fomorian Gunblade:
A crossover between a sword and a pistol, letting you use melee skills as well as firearms skills.
Normal 4-hit Weapon
(3 slashes, last hit is a gunshot based on Firearms damage.)
Damage(Sword): 24-46
Damage(Pistol): 19-13
Balance: 16%
Critical: 25%
Accuracy: 85%
Can use all Pistol skills.
Cost: 1,250,000 Ducats
Airgetlam:
A silver turret said to be made from the same metal as Nuadha’s silver arm, Airgetlam.
Works like a tower cylinder, has the firing rate of pistol, highly increased range and damage.
(Based off the Gatling Gun)
Fast 12-shot Weapon
Damage: 37-52
Balance: 25%
Critical: 19%
Durability: 13
Cannot use Shootdodge or Point Blank.
Accuracy: 70%
Cost: 6,000,000 Ducats
[/SPOILER]
Skills/Moves:
[SPOILER="Spoiler"]Skills:
Skills are universal(save for Point Blank and Precision Shot), but have different effects and animations depending on the gun type.
Gunshot: Shoot the gun.
Exists for the same reason as Ranged Attack; lets you shoot w/ Gunblade.
Reload: Reload your gun.
Lets you reload manually.
Pistol Mastery: Proficiency with Pistols.
r1 +15% Accuracy, 15% damage
Pistol Mastery: Proficiency with Pistols.
r1 +15% Accuracy, 15% damage
Shotgun Mastery: Proficiency with Shotguns.
r1 +20% Accuracy, 20% damage
Point Blank: Fire a close range shot at an enemy , riddling them with bullet fragments.
Works similarly to Smash, must be in close range to use.
Shotgun Only.
rF 170% Damage
r1 415% Damage, added splash
5.5 second cooldown
Precision Shot: Shoot to kill, pinpointing a weak spot of the enemy and firing at it with increased precision.
Works similarly to Magnum Shot.
Takes .5 seconds to aim.
Pistol Only.
rF 150% Damage, +10% Accuracy
r1 350% Damage +30% Accuracy
3 second cooldown
Shootdodge: Evade attacks while shooting up your target. Moves you backwards and can give you the range you need to recuperate.
Works like Evasion, while letting you shoot. Uses half of your shots. Hits as many enemies in line as shots you have(splash still applies with shotguns).
rF -20% Accuracy lost while skill is active, damage is reduced 70%
r1 -5% Accuracy lost while skill is active, damage is reduced 10%
6 second cooldown
Warning Shot: Fire a shot in the air, stopping enemies dead in their tracks with fear.
+Has a chance to scare enemies for 4 seconds, stunning them.
rF 30% Stun Chance, 3 second stun.
r1 80% Stun Chance 7 second stun.
6 second cooldown
Mow Down: Spin around, unleashing a bevy of bullets in all directions.
If using:
Pistol: Player spins around in a stylish manner, using all of their shots.
Shotgun: Player stylishly spins around the shotgun while shooting, hitting enemies in all directions.
Airgetlam: Player spins with the turret while spraying shots.
Uses all shots.
Reload immediately afterwards.
5 second cooldown
Accuracy decreased by 15%
rF 60% Damage, -20% Accuracy
r1 400% Damage, -5% Accuracy
[/SPOILER]
I think u tryed 2 hard at not makeing it op u made it up 3.5 reload time = u get raped.
The fashinogi thing is a way for lazy pros to sit a round n get exp for it. N arnt poses gestures?
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Tropacat wrote on 2012-08-12 01:11
Respite Revamp
• Removal of the Hp, Sp and Mp Penalty after using Alchemy or Magic
• while in the "Respite after state" Alchemy and Magic will use 2x their Stamina/Mana costs
• While in Respite state, your Hp and Stamina will recover slowly
• Recovery changes
rF: 10 Hp / 10 Sp
rE: 20 Hp / 20 Sp
rD: 35 Hp / 35 Sp
rC: 50 Hp / 50 Sp
rB: 65 Hp / 65 Sp
rA: 85 Hp / 85 Sp
r9: 100 Hp / 100 Sp
r8: 125 Hp / 125 Sp / 10% Wounds
r7: 140 Hp / 140 Sp / 12% Wounds
r6: 155 Hp / 155 Sp / 14% Wounds
r5: 170 Hp / 170 Sp / 16% Wounds
r4: 185 Hp / 185 Sp / 18% Wounds
r3: 200 Hp / 200 Sp / 20% Wounds
r2: 225 Hp / 225 Sp / 25% Wounds
r1: 250 Hp / 250 Sp / 30% Wounds
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Kusani wrote on 2012-08-12 01:27
Quote from TehRenegade;931207:
[SIZE="5"]Gunslinger Destiny[/SIZE] [SIZE="1"]yaaaaaay~[/SIZE]
I dunno, I wanted to try and do something similar to Tropacat's Element Bender idea (which is very interesting by the way...wind and earth I'd like to see though).
Criticism is is very welcome, I'm not very good when it comes to balancing out skills, damage, and what not. Added input on things I should add are also welcome. I'll also be adding more detail, but I'm kinda pooped right now:XD:
Well, here it is...
Summary
[SPOILER="Spoiler"]New Destiny: Gunslinger
…because reasons.
The Gunslinger Destiny is a skillset based of Dexterity and Intelligence. While a ranged weapon by definition, firearms function differently than Bows and Crossbows work since one does not need to draw back arrows. Therefore, accuracy is calculated differently. Instead of setting your own accuracy, guns have preset accuracies that are augmented by your Firearms Mastery, Weapon Masteries, and your DEX/INT levels. Guns have different use than arrows as although they have set accuracy, they are subject to long reload times. Guns require bullets to use, which stack in 100(taking up a 1x1 square). Guns also have generally less damage per shot, but have more wound.
• Accuracy is based on weapon, then augmented by Firearms Mastery rank and Individual Gun Masteries.
• Clicking on an enemy will have you prime your gun, a second click will have you shoot.
o If opponent is standing still, accuracy is normal.
o If opponent is running, accuracy is decreased by 20%
o If opponent is walking, accuracy is decreased by 10%
• Pistols have a chance to stun opponents.
• Shotguns will stun, then knockback opponents after another shot.
• Each shot uses up one bullet.
• There are 2 types of ammunition, Bullets (pistol, can be made with Blacksmithing), Fomorshot(shotgun, can be made with Blacksmithing).
• Bullets can be made with Blacksmithing (rF Pattern) using 1 Iron Ingot to create 50 bullets.
• Fomorshot can be made with Blacksmithing (rF Pattern) using 10 Iron Ore Fragments for 50 bullets.
• Pistols can be dual wielded, but the reload time is increased to 2 seconds.
• Pistols can be used with a shield.
New Content:
New Firearms Shops located in Tara, Bangor.
Sells: Multishot-Flintlock Pistol, Revolver, Double Barreled Shotgun, Ammo of both types.
New Blacksmithing Patterns: Bullets, Fomorshot
New Quest Chain: Call to Arms: With the implementation of firearms into Erinn, discover the new techniques and skills that can be used with them!
New NPCS: Drystan(similar to Yvona in terms of the quest chain, Male Human-20), Cathal(Male Elf-17), Maeve(Giant Female-17, firearms repair), Ryanne(Female Human-12). They are at the firearms shop in Tara.
Two gun types. Pistols, Shotguns.
Pistols: Mid-Close range, single shots, most accuracy, low damage.
Have 6-12 shots (depending on gun).
Reload: Quick (1 second)
Shotguns: Close-range, multi-shot, least accuracy, high damage.
Has splash damage, making up a bit for the decreased accuracy.
Shotguns have 4-6 shots.
Reload: Slow (2.5 seconds)
Firearms Mastery: Proficiency with firearms. Adds DEX, INT, Accuracy and Damage.
Master Title: the Gunslinger
Prerequisite: You have mastered the ability to use firearms, wielding them with deadly accuracy.
+10% Firearm Damage
+10 DEX
+10 INT
-15 STR
Title: the Desperado
Prerequisite: Get all Firearms skills to rank 1.
+10% Accuracy
+10% Firearms Skill Damage
+10 DEX
+10 INT
-20 STR
+5 WILL
[/SPOILER]
Weapons
[SPOILER="Spoiler"]Guns:
Multishot-Flintlock Pistol:
A wooden and silver engraved pistol. It has multiple barrels for multiple shots. (.5 second delay between shots)
Fast 6-hit Weapon
Damage: 3-7
Balance: 60%
Durability: 15
Wound: 40%-100%
Critical: 20%
Accuracy: 80%
Revolver:
A sleek, silver revolver. It's barrel has less shots but added punch.
Fast 6-hit Weapon (.5 second delay between shots)
Damage: 5-10
Balance: 40%
Durabilty: 12
Wound: 50%-90%
Critical: 17%
Accuracy: 70%
Double-Barreled Shotgun:
A powerful gun that shoots fragmented bullets. It's dual barrels add double the devastation. (1 second delay between shots).
Slow 4 Hit Weapon
Damage: 14- 35
Balance: 30%
Durabilty: 14
Accuracy: 60%
Scattergun: A sawed off shotgun, modified with an additional 2 extra shots.
Normal 6-hit Weapon
Damage 15-26
Fomor Weapons:
Fomorian Gunblade:
A crossover between a sword and a pistol, letting you use melee skills as well as firearms skills.
Normal 4-hit Weapon
Fast 7-hit Firearm
(3 slashes, last hit is a gunshot based on Firearms damage.)
Damage(Sword): 24-46
Damage(Pistol): 19-24
Balance: 16%
Critical: 25%
Accuracy: 85%
Can use all Pistol skills.
Cost: 2,250,000 Ducats
Airgetlam:
A silver turret said to be made from the same metal as Nuadha’s silver arm, Airgetlam.
Works like a tower cylinder, has the firing rate of pistol, highly increased range and damage.
(Based off the Gatling Gun)
Fast 12-shot Weapon
Damage: 37-52
Balance: 25%
Critical: 19%
Durability: 13
Cannot use Shootdodge or Point Blank.
Accuracy: 70%
Cost: 6,000,000 Ducats
[/SPOILER]
Skills/Moves:
[SPOILER="Spoiler"]Skills:
Skills are universal(save for Point Blank and Precision Shot), but have different effects and animations depending on the gun type.
Gunshot: Shoot the gun.
Exists for the same reason as Ranged Attack; lets you shoot w/ Gunblade.
Reload: Reload your gun.
Lets you reload manually.
Pistol Mastery: Proficiency with Pistols.
r1 +15% Accuracy, 15% damage
Shotgun Mastery: Proficiency with Shotguns.
r1 +20% Accuracy, 20% damage
Point Blank: Fire a close range shot at an enemy , riddling them with bullet fragments.
Works similarly to Smash, must be in close range to use.
Shotgun Only.
rF 170% Damage
r1 415% Damage, added splash
5.5 second cooldown
Precision Shot: Shoot to kill, pinpointing a weak spot of the enemy and firing at it with increased precision.
Works similarly to Magnum Shot.
Takes .5 seconds to aim.
Pistol Only.
rF 150% Damage, +10% Accuracy
r1 350% Damage +30% Accuracy
3 second cooldown
Shootdodge: Evade attacks while shooting up your target. Moves you backwards and can give you the range you need to recuperate.
Works like Evasion, while letting you shoot. Uses half of your shots. Hits as many enemies in line as shots you have(splash still applies with shotguns).
rF -20% Accuracy lost while skill is active, damage is reduced 70%
r1 -5% Accuracy lost while skill is active, damage is reduced 10%
6 second cooldown
Warning Shot: Fire a shot in the air, stopping enemies dead in their tracks with fear.
+Has a chance to scare enemies for 4 seconds, stunning them.
rF 30% Stun Chance, 3 second stun.
r1 80% Stun Chance 7 second stun.
6 second cooldown
Mow Down: Spin around, unleashing a bevy of bullets in all directions.
If using:
Pistol: Player spins around in a stylish manner, using all of their shots.
Shotgun: Player stylishly spins around the shotgun while shooting, hitting enemies in all directions.
Airgetlam: Player spins with the turret while spraying shots.
Uses all shots.
Reload immediately afterwards.
5 second cooldown
Accuracy decreased by 15%
rF 60% Damage, -20% Accuracy
r1 400% Damage, -5% Accuracy
Disarm: Shoots to loosen the grip enemies have on their weapon, hindering the damage they deal.
rF -10% damage, 3 seconds
r1 -50% damage, 7 seconds
5 second cooldown
[S]Bust a Cap[/S] Cripple: Shoot to slow the opponent's walking and attack speed.
rF Walking Speed -10%, Attack speed -5%
r1 Walking Speed -65%, Attack speed -50%
6 second cooldown
[/SPOILER]
EDIT: Added new skills, decreased reload times, Added new weapon.
this doesn't belong in mabi
but oh god yes i'd love to be revolver ocelot
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Darkboy132 wrote on 2012-08-12 01:48
Quote from Tropacat;931804:
Respite Revamp
• Removal of the Hp, Sp and Mp Penalty after using Alchemy or Magic
• while in the "Respite after state" Alchemy and Magic will use 2x their Stamina/Mana costs
• While in Respite state, your Hp and Stamina will recover slowly
• Recovery changes
rF: 10 Hp / 10 Sp
rE: 20 Hp / 20 Sp
rD: 35 Hp / 35 Sp
rC: 50 Hp / 50 Sp
rB: 65 Hp / 65 Sp
rA: 85 Hp / 85 Sp
r9: 100 Hp / 100 Sp
r8: 125 Hp / 125 Sp / 10% Wounds
r7: 140 Hp / 140 Sp / 12% Wounds
r6: 155 Hp / 155 Sp / 14% Wounds
r5: 170 Hp / 170 Sp / 16% Wounds
r4: 185 Hp / 185 Sp / 18% Wounds
r3: 200 Hp / 200 Sp / 20% Wounds
r2: 225 Hp / 225 Sp / 25% Wounds
r1: 250 Hp / 250 Sp / 30% Wounds
2x Stam/Mana cost is too high. I'd say it lowers to 1.75x at r9, 1.5x at r5, and 1.25x at r1.
Also needs its AP adjusted.
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Tropacat wrote on 2012-08-12 02:18
Quote from Darkboy132;931822:
2x Stam/Mana cost is too high. I'd say it lowers to 1.75x at r9, 1.5x at r5, and 1.25x at r1.
Also needs its AP adjusted.
x2 Stam/Mana cost really isn't anything for 180seconds tbh..
If your using a Tower cylinder though.
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Darkboy132 wrote on 2012-08-12 05:08
Quote from Tropacat;931850:
x2 Stam/Mana cost really isn't anything for 180seconds tbh..
If your using a Tower cylinder though.
Thunder, Fireball, and Hail Storm use a freakin lot...
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Tropacat wrote on 2012-08-12 05:37
Quote from Darkboy132;931964:
Thunder, Fireball, and Hail Storm use a freakin lot...
...Who would use those right after Using fighter?