Quote from Araria;849065:
-Archery gets minimum range
-Charge becomes masterable
-Snake Wisdom(Staff of Claudius) added as another Avon 'super-equip'. (Others being Rosemary Gloves, Elsinore Sword, and Shield of Avon)
-Master Lich drops Drain Wand
-Make Magic defense reduce magic damage by much more than 1/point
-Make it so skills that don't knock back don't cancel charge
-Revise free rebirth system so that you can free rebirth whenever you reach a designated current level that is decided from your current age and your cumulative level(E.G. Total 1 person only needs to reach level 5 to rebirth, total 3000 person needs to reach level 80 or so).
I think archery should only get mini range come g16s2 and only if the mob is moving. If it's standing still and not agro'd to you, you can walk up to it and still magnum it. This way it really does make you use def or counter and WM or other skills when your range misses and with instant load times this isn't that bad.
Charge, this is long over due.
Drain wand should really be out by now... I hope it trains MP or HP or hell, even SP >.>;
The knock back one...wont really be needed with g16s2 stuff. But that would be nice for now.
That Rebirth idea..I love it but make it need higher levels. Aka, total level 1 = current 15, total 50 = current 85, total = 250, current = 95. It starts to go up fast but once it hits around 150, it stops going up untill every other 5-10 levels.
Quote from Romanji;849153:
We need guns...
People would either love or hate them.. I can see them being used with the metal fragmintation ores and the 'bullets' stacking up to 25 in 1x1 slots. But if they did this, they should do 0 wound and just do say..the weakest gun is 16-47dmg and with a lower crit than bows. It would also be effected by prot when doing the crit stuff. (I'm not really sure what I'm talking about but I've heard people say range ignores prot..?) Also it should activate both heavy and natural PD. SKills like crashshot, suport shot, magic missle, mirrage missle, and AR cannot be used with but magnum can for 5bullets instead of one. It would also, no mater what race, shoot 1 bullet. Maybe 1-2 skills that focus on them.
On the note of range, let cross bows be used with sheilds... Last x-bow I ever shot in real life..I did it with one hand. >.> I don't see why not. :l
Quote from Romanji;849160:
Two handers for giants... tired of seeing the vales great sword and great sword (BEING LARGER THEN ALMOST ANY INGAME WEAPON) doing less than a human's gladius....
This. We have a few blunts and a few axes and 2, TWO, great swords. Not to mention our great swords are rank 3+ smitthing =_=. The hell is that!? -_- We need 3-5 more of every weapon type. We also should have a better combat wand (for all races) though it should be made in our town, orginaly made to be a smaller mace or something but then some humans allied that like magic fk'd with it and turned it into a better balze wand? :p.... I could so see us having a 31-74dmg wand for blaze :l... Er, as for those swords...yeah...Buff our current ones and add more. =,= They are just about the same sword.
A few other thinsg I'd like to see are...
Stewart, Lasser, and any other NPC that is standing in an area hard to reach due to 'invisble barriers' are moved or the area is oppend up more.
The camrea changes it's directio nto look away from the door to the area. EX: If you walk into the dunbration map from Osil sail, your camrea will face the doorway to Osil. Osil <--Camrea Dunbration
This way you don't walk right back into a place again...
Being able to rotate objects in your inventory. How ever when they are put in a trade window or shop, they will be put in there default posision and cannot be changed.
Quivers are given to humans. The 1k arrows are chagned to 2k to make up for this.
Javlins shrink in size a tiny bit makeing them just 1 block larger than arrows.
You can now buy 10 javlins for the same amount of points as a full set of arrows at the jousting arena.
You can now smith and handy craft javlins and javlin tips.
A new range skill
IF mini range is added that allows you to counter and start to load a normal range shot as soon as the mob is 95% done with the knock back animation.
With rank 9 carpentry you can make a 'base wand fire/ice/lighting/healing' and with rank 9 enchanting you can put 10 of an elemetn into the wand to turn it into a wand. For healing, you just need a full stack of HP 50s. With rank 5 you can make 'base adv wands' and you still only need rank 9 to enchant them, but you need a mass elemental of that ele, and for the hp, a full stack of hp100s
A rank 9 manual for a blaze wand added that allows you to blacksmith a stronger version of those sold in shops. The finish color isn't the entire wand but the orb ontop. To enchant you need 5 element removers and 1 of each element and a hp30 and mp30.
All wands have a % to fail and there is a mini game.