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Zid wrote on 2010-07-25 01:33
Figure I'll help abc33kr out since his DNS system is having trouble with Mabination's server IP at the moment.
Quote from abc33kr:
As of G13 there will be 6 new classes.
Knight
Wizard
Bard
Merchant
Alchemist
Adventurer
certain class can use/rank a skill while other class can't rank it.
For example, knights can't use adv magics and wizards can't use windmill.
i would put more details, but ima put them on mabination once i figure out how to get on it.
Nexon Forums - G13 Class System Confirmed
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Hiccup wrote on 2010-07-25 01:35
T_______________________T
/quits Mabi
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Taliya wrote on 2010-07-25 01:39
Well, glad I never ranked any advanced magic...
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Hiccup wrote on 2010-07-25 01:40
How would they switch over......... I mean we all wasted time/money/effort onto our eventual hybrid characters T_______T
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Toujirou wrote on 2010-07-25 01:45
Thats total bs lol. no way they would do that, the ability to be whatever is one of mabi's strong points
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Bakuryu wrote on 2010-07-25 01:45
Maybe choosing a class is optional? has some advantages together with disadvantages? :x
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anokarlo wrote on 2010-07-25 01:47
Quote from bradstrt;103779:
All wasted time/money/effort onto our eventual hybrid characters T_______T
Protest! :O
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User495 wrote on 2010-07-25 01:52
technically you don't need adv magic to be a hybrid,
but at least now noone can be like "OH I GOT ALL THE SKILLS TO RANK ONE BECAUSE I SPENT SEVERAL THOUSANDS ON MABI WHILE YOU POOR PEOPLE OR KIDS JUST COULDN'T AFFORD THE EXTRA CASH TO SPEND ON MABI 8D"
and possibly they're trying to put more emphasis on part play etc
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Osayidan wrote on 2010-07-25 01:55
And here I was slowly getting back into mabi.
What about people with r1 in each area already? D:
If this isn't handled with extreme caution, I think this is the last thing needed to make me just stop.
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Cucurbita wrote on 2010-07-25 01:56
Adventurer is the default.
The rest will change how much stats you gain.
But yeah. More filler content that makes this game less and less special.
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Zid wrote on 2010-07-25 02:01
What I gathered is, Adventurer class is what we are right now.
If you choose to be any other class, you get specialized bonuses in certain skill fields, but you'll have some skills disabled. Like the Wizard class cannot have the skill
Windmill. I also found out all the new skills in G13 are class-restricted.
Down Attack - Knight
Lure of Ballad - Bard
Hailstorm - Wizard
And the new mastery skills are in their respective classes.
Quote from bradstrt;103779:
How would they switch over......... I mean we all wasted time/money/effort onto our eventual hybrid characters T_______T
The classes are not permanent.
You can switch classes at rebirth. Thus, staying/switching classes are optional.
Anyway, it seems like the theoretical hybrid end-game build is no longer with this system in place.
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starpaw7 wrote on 2010-07-25 02:03
Quote from Zid;103796:
What I gathered is, Adventurer class is what we are right now.
If you choose to be any other class, you get specialized bonuses in certain skill fields, but you'll have some skills disabled. Like the Wizard class cannot have the skill Windmill. I also found out all the new skills in G13 are class-restricted.
Down Attack - Knight
Lure of Ballad - Bard
Hailstorm - Wizard
And the new mastery skills are in their respective classes.
The classes are not permanent.
You can switch classes at rebirth. Thus, staying/switching classes are optional.
Anyway, it seems like the theoretical hybrid end-game build is no longer with this system in place.
[Image: http://i587.photobucket.com/albums/ss320/starpaw7/PLZ/imspeechlessplz.png]
We can't just choose Adventurer class :what:
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Osayidan wrote on 2010-07-25 02:06
So switching between classes at rebirths doesn't kill your skills that you already have? If I have r1 in 2 advanced magics and go Knight for a week, if I go back to adventurer those magic skills will be there waiting for me?
That's basically all I care about. Restricting content from people like this is ridiculous if people who don't want to loose their skills are forced to stay adventurer. Especially if going on the other ones is required at some point for quests.
But if it isn't a permanent loss of skills I don't care a single bit about this whole situation, much like any of the G's since G2.
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Kraken wrote on 2010-07-25 02:07
Personally, I like this.
It makes the game seem more traditional.
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Toujirou wrote on 2010-07-25 02:10
from what i read apparently the adventurer class (which we all are) are not able to use some of the new skills like leap attack/ hailstorm etc. or did i read that wrong? knights wont be able to use adv magic.. magicians cant wm? the more i learn about this... the more im hating it..