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Darkboy132 wrote on 2012-09-25 17:32
I don't get why Fury Infusion, Gust Sting, Stamina Mastery, etc. etc. haven't been uncapped. >.>
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Oizen wrote on 2012-09-25 18:26
Quote from Darkboy132;955606:
I don't get why Fury Infusion, Gust Sting, Stamina Mastery, etc. etc. haven't been uncapped. >.>
I'd love more stamina. Gust sting is forever useless, and I dont think they want to buff spears any more then they are now.
You already gain 22% crit and 900 attack, thats a lot.
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Continuum wrote on 2012-09-25 19:16
What I'm wondering is, will we ever see Rank 1 skills in this game?
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Oizen wrote on 2012-09-25 21:10
Quote from Continuum;955644:
What I'm wondering is, will we ever see Rank 1 skills in this game?
Rank 6 doesnt really scream "maxed" does it?
They should really just get rid of rank F-A, and make skills go from rank 9 to rank 1. If they dont want to uncap to rank 1 eventually.
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Elleanior wrote on 2012-09-25 21:28
Why doesn't SP: Restoration get uncap!! :shoe:
And Healing Corona while we're at it... :chomp2:
Oh well. Magic Mastery! :skip:
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Continuum wrote on 2012-09-25 23:00
Quote from OizenX;955692:
Rank 6 doesnt really scream "maxed" does it?
They should really just get rid of rank F-A, and make skills go from rank 9 to rank 1. If they dont want to uncap to rank 1 eventually.
What I would really like is for them to lower the AP costs of some of these skills... I swear using 1000 AP to just get 1 rank of a skill is evil :l.
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MareneCorp wrote on 2012-09-25 23:06
Quote from Continuum;955730:
What I would really like is for them to lower the AP costs of some of these skills... I swear using 1000 AP to just get 1 rank of a skill is evil :l.
If you think about the way mastering a mastery is now, it'd be closer to way over 10k AP going from Rank 6 to Rank 1.
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Continuum wrote on 2012-09-26 01:03
Quote from MareneCorp;955732:
If you think about the way mastering a mastery is now, it'd be closer to way over 10k AP going from Rank 6 to Rank 1.
Don't make me think about that :l.
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Darkboy132 wrote on 2012-09-26 01:16
I think status ailments need to be rebalanced as well. I mean, Dullness lasts way too long. >.>
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Oizen wrote on 2012-09-26 01:17
Quote from Darkboy132;955781:
I think status ailments need to be rebalanced as well. I mean, Dullness lasts way too long. >.>
and it kills lanns.
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Darkboy132 wrote on 2012-09-26 02:52
And I just found something even more unfair: Karoks can use Fists (FISTS, not Cestus) normal aerial attacks. -_-
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Halfslashed wrote on 2012-09-26 04:14
I guess everything is unfair if you're lann, even if he's the hardest one to play. >.>
Anyways, this update is wonderful as far as balancing the classes that desperately needed to be updated. With the scythe buff, staff and scythe are almost on par. Spear lanns with invincibility frames and sword lanns with long distance dodges are also good with balancing, not to mention the amazing damage swords do now. Sword and hammer fiona are also neck and neck, due to having similar damage because of the buff.
Generally, this update was a good thing, since it can eliminate some class discrimination (Except for karoks, because they're usually forgotten).
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Hobo wrote on 2012-09-26 04:37
Dullness does last way too long. Needs to be 20 seconds not a full minute.
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Oizen wrote on 2012-09-26 04:59
Quote from Halfslashed;955892:
I guess everything is unfair if you're lann, even if he's the hardest one to play. >.>
Anyways, this update is wonderful as far as balancing the classes that desperately needed to be updated. With the scythe buff, staff and scythe are almost on par. Spear lanns with invincibility frames and sword lanns with long distance dodges are also good with balancing, not to mention the amazing damage swords do now. Sword and hammer fiona are also neck and neck, due to having similar damage because of the buff.
Generally, this update was a good thing, since it can eliminate some class discrimination (Except for karoks, because they're usually forgotten).
I don't really find Lann, (sword lann anyway) all that hard to play anymore. He's less crit reliant, slip dash is pretty amazing now.
The only thing in terms of Lann balancing I can really ask for now is more SP skills, Swords have an amazing SP gain, but nothing to spend it on.
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Continuum wrote on 2012-09-26 12:53
Quote from OizenX;955906:
I don't really find Lann, (sword lann anyway) all that hard to play anymore. He's less crit reliant, slip dash is pretty amazing now.
The only thing in terms of Lann balancing I can really ask for now is more SP skills, Swords have an amazing SP gain, but nothing to spend it on.
I feel like everyone needs more SP skills in general. Though we did get those new ones, I still feel like we need more, with more effects rather than just purely attacking ones.