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JinNJuice wrote on 2012-09-24 17:52
I just thought of something...
They have something to let us change not only our height, but now our chest, fat, waist, arms, legs, shoulders, and muscles as well. Is that available to adjust freely when making a new character?
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Oizen wrote on 2012-09-24 18:05
I just tried that power infusion stuff.
Useless. lol
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Elleanior wrote on 2012-09-24 19:17
Quote from Excalibur;955136:
Helps with aghlan.
Hells. Yes.
If you get knocked down, and Siglint puts 6+ lightnings pile on top of you... :chin:
Quote from Oizen:
Hilariously as a result of those frames, Glas's non-leathal grab (the one that isnt a 1h-ko) doesn't work anymore, you dont even take damage.
Dohoho. :D
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Continuum wrote on 2012-09-24 20:37
Quote from OizenX;955101:
Is it me or are players invincible when you're knocked down?
Yeah, noticed this yesterday while fighting Keaghan.
I was right on top of the explosive line he does during his second form, but I took no damage, I was like "Wut O.O, how am I alive"
It was kinda crazy lol.
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Invertex wrote on 2012-09-24 23:14
Quote from OizenX;955160:
I just tried that power infusion stuff.
Useless. lol
You need to use better quality stones. Currently the only good one is like the 5m Elemental Stones.
I've seen people with +2 Crit, I've heard of people with +108 Att, and some people with like 1XX Def infusions on armor.
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Oizen wrote on 2012-09-24 23:19
Quote from Invertex;955291:
You need to use better quality stones. Currently the only good one is like the 5m Elemental Stones.
I've seen people with +2 Crit, I've heard of people with +108 Att, and some people with like 1XX Def infusions on armor.
Crit is the only good thing that could come from this honestly.
Think I'll wait for s2 to care about it.
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Invertex wrote on 2012-09-24 23:28
Quote from OizenX;955296:
Crit is the only good thing that could come from this honestly.
Think I'll wait for s2 to care about it.
Pretty much, S2 probably gives better elemental stones and they just randomly slapped the Power Infusion in early cause this is NA Nexon.
Though my +3 Wil power infusion totally makes my Fiona infinitely better.
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RebeccaBlack wrote on 2012-09-25 01:41
+100 defense per armor part is pretty good... especially if it works on accessories too. Like, that's free armor. Nearly as much as some scrolls give. Kind of important.
+2 crit on a bunch of armor pieces would also make a lot of characters that shouldn't hit the crit cap do so with basically no drawbacks.
And now that Evie has Enthusiastic scrolls, I'm not sure what she's going to do with all that balance. I mean, really, I'm gonna need to find something to decrease my balance if I get them because I'll go past the cap if I put WB/E on my stuff. Hitting the balance cap was previously never a problem. Maybe Fast finally has a purpose after all. If you're willing to push your balance down to 75 and use a stim pot... it could result in some crazy speed with perfect balance, high crit, high speed and ridiculously high attack. Will need to look into this more.
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JinNJuice wrote on 2012-09-25 03:53
What about my question on the body type adjustments? Are we able to adjust it when making a new character?
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RebeccaBlack wrote on 2012-09-25 04:09
Think so.
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Invertex wrote on 2012-09-25 06:48
It's probably worth noting the 2 runs per day are actually from an event, so that ends on the 31st.
http://vindictus.nexon.net/News/Content.aspx?boardNo=200&contentNo=00FHQ
I like how this sounds like it was meant for back during the Olympics, but they just never got around to doing it.
Gameplay wise, jumping has super armor currently, as they seem to lack any animations for getting hit in midair. So it's actually abusable in certain dungeons such as to get by the huge rolling spike wheel in Perilous/Sanctity.
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Hobo wrote on 2012-09-25 08:21
I plan on stacking +2 crit on 8 of my stuff after maxing out the skills I want, the rest will be attack speed +1. +16 extra crit should be enough to cap out on crit even if I switch to the level 80 swords.
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RebeccaBlack wrote on 2012-09-25 14:04
Think Crit Mastery got uncapped, have you counted that?
...or was it always uncapped?
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Oizen wrote on 2012-09-25 16:46
Quote from RebeccaBlack;955503:
Think Crit Mastery got uncapped, have you counted that?
...or was it always uncapped?
Critical hit has always been r6
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RebeccaBlack wrote on 2012-09-25 17:10
Oh.
I remember someone talking about it a couple days ago like it got uncapped or something. When I looked at it on the DB, I found it kinda weird that it ended at +22 crit, because I was always using that number.
Makes sense.