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Zeo wrote on 2010-07-26 18:38
If G13 Classes system got released into main server and about a year later when G13 got released here.. we all would have to be forced to choose a class.
Which class would you choose, then?
Knight
Bard
Merchanter
Wizard
Alchemist
Adventurer
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Sam wrote on 2010-07-26 18:42
probably Knight, because I am mainly melee, and have no noteable magic (rank f thunder, rank 9 icebolt)
I also main a mace, so blunt mastery would be very useful for me!
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Cide wrote on 2010-07-26 18:44
bard, however i am upset at the lack of barrier spikes, mana shield, and tailoring the bard offers
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Kazuni wrote on 2010-07-26 18:46
Adventurer, because the only classes I'd be any good in is bard or alchemist, and then I'd be novice at best.
I haven't ranked any alchemy skills besides golem and barrier and those are only half done. And bard is a bit of a joke, it's only taking away from what I'd have as an adventurer.
Unless there're serious nerfs to adventurer, then I'd ragequit.
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Isharo1 wrote on 2010-07-26 18:48
Adventurer, need my melee and my alchemy D:
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Serathx wrote on 2010-07-26 18:49
Adventurer for life, as I said.
Otherwise I would take Knight, but I use magic a bit too much for that.
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starpaw7 wrote on 2010-07-26 18:50
I'd rather not have classes, but I'd go with Adventurer :fail:
I try to be balanced in games :what:
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Zeo wrote on 2010-07-26 18:52
Quote from starpaw7;105368:
I'd rather not have classes, but I'd go with Adventurer :fail:
I try to be balanced in games :what:
Yeah.. I agreed with you.. but if I had to, then I'd go as Wizard, then. :T
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NekoStory wrote on 2010-07-26 18:54
Knight, maybe switch to Wizard one RB just to try it out.
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Deitylight wrote on 2010-07-26 18:56
I would go wizard simply because of the insane mana
"Let's say you start with 100 base mana and gain 30 mana per lvl. At lvl 40/10 you'll have 1.6k mana before enchants, titles and skills. Now throw in the mana reduction included in the masteries, Hailstorm doing a great deal of DoT for it's 57 (before reduction) mp cost and bolt composer decreasing the need for int/adv magic and things start to look up. Assuming you fully charge thunder with only 10% reduction you can get 16 full charge thunders off with that mp before regeneration and hits taken. And if you lvl up, your counter resets to 16~"-Juno
Wizards don;t have it so bad despite the reduced melee but i'm sure it will be tinkered with because it makes blaze uesless.
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ToriKitsune wrote on 2010-07-26 19:03
[FONT="Century Gothic"]Bard, definitely. I'm glad they're the ones with range, it works perfectly for me :glare:.[/FONT]
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Ghost wrote on 2010-07-26 19:08
Wheres the fisherman class? D:
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Zeo wrote on 2010-07-26 19:10
Quote from Ghost;105386:
Wheres the fisherman class? D:
The Fishing.. you can use it and it's trainable.. if you choose to be Adventurer, or Bard class.
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Aubog007 wrote on 2010-07-26 19:11
3 weeks of Knight, 1 week of Merchant.
Quote from Ghost;105386:
Wheres the fisherman class? D:
Bards fish too.
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Lan wrote on 2010-07-26 19:15
Knight, I only use bolts are melee :s