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Andy-Buddy wrote on 2010-07-29 09:03
There was a light? o.O
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Hiccup wrote on 2010-07-29 09:05
._______. do you not do quests?
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Sloth wrote on 2010-07-29 09:09
Going to bed~
More info tomorrow just got done with Act 2 Scene 2 where the reaper almost kills you but Shakespeare warps you and him out somehow
Looks like I know the mainstream boss already :P
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abc33kr wrote on 2010-07-29 09:19
Quote from Randomcheese;109538:
Going to bed~
More info tomorrow just got done with Act 2 Scene 2 where the reaper almost kills you but Shakespeare warps you and him out somehow
Looks like I know the mainstream boss already :P
but it was in the teaser :/
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Arty wrote on 2010-07-29 11:12
Players may train any skill regardless, however skills not related to their job cannot be advanced.
Players who choose no job will be able to rank any skill, however they will not receive any benefits.
-There's your incentive to be an adventurer.
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Yogurticecream wrote on 2010-07-29 11:21
It seems like a gimmick to get everyone to pick a class except for adventurer.
Adventurer seems like an end-game type of class.
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Byte wrote on 2010-07-29 11:32
Quote from Phanterz;108798:
This is a ridiculous argument. Despite the fact that I thought the old G13 was slightly too much, you cannot say that there was no hybrid. You did have a choice to be a hybrid, the difference was that you could choose to strengthen one area by sacrificing all the others. The change that was necessary, in my opinion, was not a change that would make everyone loads more powerful without any penalty. The point of the classes in the first place was to make sure that you could not have every powerful skill in the game at one time. You can have a machine gun, but not a set of grenades with it.
You do NOT need 'all those skills' to enjoy this game. You could get on perfectly fine without them. You could just go adventurer, and screw yourself with the new class-specific updates. It's fair that way. Adventurer has the advantage of switching, class has the advantage of focused power.
For the last paragraph: how is it that you can support low leveled people getting an insane boost without doing much? Power does not come to the lazy. All these 'low leveled people' should not be able to get powerful just by sitting through a patch. You also shouldn't assume that you can't have fun without being powerful. My sister plays this game, she can't even handle a double aggro without consuming two stacks of HP30s, yet she still enjoys this game.
The 'ideal' system you speak of was fine, but the new system was not total trash. It could have been improved and rebalanced some more, but it was still a good concept. Just shut up if you don't like it. Funny how you can protest this update so much, when only improvement is possible. It's win or break even. The only thing worth complaining about is the intermediate/adv magic/blaze nerf.
Also, fix your grammar.
Allow me to say, that I'm a hybrid type player myself, and I'm only in the 700s, I do not have rank 1 magic skills, or high combat skills[I have R1 ranged skills]. Now the old system would've made ranking these a pain in the arse. Also, my bard, who's Mage/Music, would've had to become an Archer? What kind of a bard shoots a bow?
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User495 wrote on 2010-07-29 15:04
one that has great Dexterity
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Aubog007 wrote on 2010-07-29 15:16
Quote from Randomcheese;109460:
BTW The level messages are gone it now appears like this right next to your character without clicking anything!
[Image: http://i28.tinypic.com/242stc6.jpg]
I don't think AP, HP, MP, or Stamina shows up even though it does raise
HP MP and SP still show. Maybe AP too. But i know those 3 show cause i was testing out wizard earlier. i Luled when i saw Mana +2
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Lan wrote on 2010-07-29 15:22
Why is the light gone?
Now how will I find them... :3
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User495 wrote on 2010-07-29 15:27
the light is gone because it's been proven to give you cancer
and you have this big yellow question mark to replace it
actually they should've made the question mark glow with flashy colors
or A PURPLE QUESTION MARK O: - PURPLE GLOWY QUESTION MARK
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NewbieNub wrote on 2010-07-29 15:29
IMO, they should have great debuffs for classes, if they're really interested in it.
e.g. Mages should recieve a -50% ~ 75% melee combat skill and archery damage but regens mana at a faster rate AND deal extra magic damage (35%?) to compensate. This will force people to use magic instead of depending on Windmill or Arrow Revolver. Same should go for the other two classes.
Adventurers will stay as the norm, they'll be average, dealing normal damage.
This way, well trained adventurers will still deal the damage they do all the time, Mages, archers and warriors will do additional damage, but recieve nerfs in others.
Or perhaps reduced casting speed for Mages! Imagine those ice campers, they'll rejoyce!
Increased range for archers and an additional melee hit for warriors. I mean, why not?
Hell, you can even make a system that Archers > Mages > Warriors
Archers range > Mage's magic range
Mage's magic damage > Warrior's defenses
Warrior defenses > Archer's range damage/ attacks
And please, if there's any skill that requires LESS DIFFICULITY in training, that would be NOTHING.
This way, everyone can still learn the skills they want, but they'll recieve a huge nerf for a boost in some other particular skills.
Throw in reduced MP Cost for mages, throw in reduced STAM cost for warriors! Increase the accuracy speed for archers. Make classes SEEM significant but never forget that there will be debuffs for those who chooses one path instead of the old Adventurer system. Seriously...
Simple as that is, this way:
Archer, mage and warrior would win over adventurers in their class damages but lose greatly against their nerfs no matter how much they've trained.
A perfect archer that has changed into a mage can never beat an average adventurer in arrow damage. Etc.
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Tatsigi wrote on 2010-07-29 15:41
Quote from NewbieNub;109645:
IMO, they should have great debuffs for classes, if they're really interested in it.
e.g. Mages should recieve a -50% ~ 75% melee combat skill and archery damage but regens mana at a faster rate AND deal extra magic damage (35%?) to compensate. This will force people to use magic instead of depending on Windmill or Arrow Revolver. Same should go for the other two classes.
Adventurers will stay as the norm, they'll be average, dealing normal damage.
This way, well trained adventurers will still deal the damage they do all the time, Mages, archers and warriors will do additional damage, but recieve nerfs in others.
Or perhaps reduced casting speed for Mages! Imagine those ice campers, they'll rejoyce!
Increased range for archers and an additional melee hit for warriors. I mean, why not?
Hell, you can even make a system that Archers > Mages > Warriors
Archers range > Mage's magic range
Mage's magic damage > Warrior's defenses
Warrior defenses > Archer's range damage/ attacks
And please, if there's any skill that requires LESS DIFFICULITY in training, that would be NOTHING.
This way, everyone can still learn the skills they want, but they'll recieve a huge nerf for a boost in some other particular skills.
Throw in reduced MP Cost for mages, throw in reduced STAM cost for warriors! Increase the accuracy speed for archers. Make classes SEEM significant but never forget that there will be debuffs for those who chooses one path instead of the old Adventurer system. Seriously...
Simple as that is, this way:
Archer, mage and warrior would win over adventurers in their class damages but lose greatly against their nerfs no matter how much they've trained.
A perfect archer that has changed into a mage can never beat an average adventurer in arrow damage. Etc.
^ Why can't devcat be smart like her ='(
Oh, and rank 1 ice mastery takes like 20% off of casting time for ice spells.
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oddy231 wrote on 2010-07-29 15:46
Quote from Tatsigi;109650:
^ Why can't devcat be smart like her ='(
Oh, and rank 1 ice mastery takes like 20% off of casting time for ice spells.
Not anymore.
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Tatsigi wrote on 2010-07-29 15:51
Quote from Kaeporo;108768:
If that's the case, I'm sure mages wouldn't mind losing a good 10+ skills to be on par with range. The lack of variety just kills me.
:/
I'm fine with that. Lets kill The 4 magic shields, bolt mastery, lets kill healing and make party heal usuable wihout a wand or just kill party healing, and hmm thats all i think we can afford to lose. 5 - 6 skills is enough.